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RPG : The Breakdown

Started by David R, December 15, 2006, 08:22:09 PM

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Yamo

Quote from: GrimGentHere's the thing: the characters are also a bunch of people sitting around a table at the back and just talking. Without GM narration or basic agreement on the details of the setting ("all right, for now this bar will stand in for a sophisticated Italian restaurant"), the imagined space still overlaps the physical and the players still act out their roles, although their actions probably wouldn't be regarded as unusual by outsiders who haven't been eavesdropping on the conversation.

You are still failing to touch on any aspect of play that would seperate an RPG from a LARP for me.

Again I ask you:

How would such a game fare when held against the LARP definition I proposed above (physical placement of players in real world affecting action in game world)?

Answer or, well, shut up.
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

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The Yann Waters

Quote from: YamoHow would such a game fare when held against the LARP definition I proposed above (physical placement of players in real world affecting action in game world)?
As said, although the real world overlaps with the imagined environment, the in-game situation in itself is such that it wouldn't be affected much by the physical actions of the players, since talking around a table is talking around a table regardless of any fictional significance which the game might ascribe to it. Their seating order at the table isn't without meaning, of course, as semiprivate comments between the players next to each other form the bulk of the interaction.
Previously known by the name of "GrimGent".

Yamo

Quote from: GrimGentTheir seating order at the table isn't without meaning, of course...

Than it's a LARP.

Can we shut the fuck up about this now, or what?
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

Click here to visit the Intenet's only dedicated forum for Fudge and Fate fans!

The Yann Waters

Quote from: YamoThan it's a LARP.
That leads to the question of how much you would have to add to Bang! before it becomes a bona fide RPG, live-action or otherwise.
Previously known by the name of "GrimGent".

flyingmice

Quote from: DavidRFlyingMice and GrimGent , I want to hear your views on the breakdown of a rpg. And if you could list them in point form that would be cool

Edit : It would be cool if anyone who is interested in this topic, list their views in point form

My view of RPGs is pretty inclusive. Any game where people play characters is an RPG in my book. That's about it. Game, people, roles. That includes Legend of Zelda and My Life With Master and GURPS and a whole lot more. It's pretty simple and it works for me.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
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