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A.I. for any game! Wow I'm gona get flamed for this statement BUT try it first?

Started by gameleaper, September 17, 2018, 05:53:55 AM

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gameleaper

download both print N play & App from https://meandme.itch.io/game-ai-randomizer-tool   its for windows

here is a screenshot of the app, [ATTACH=CONFIG]2902[/ATTACH]

I know one simple fact, for any system for games to be a success its important to be easy to learn & use, so expect simplicity by design.

The system at its core are 4 square chits that are placed together in a square, at the centre of each chit is a dice icon, when 4 dice are rolled the matching chits rotate, on each of the four edge's of the chits you have icons. when these icons rotate to make a conection to the adjacent chits icons it decodes into an event in a game, EG if a hand rotates and contacts a sword, OR if a Magic book matches Fire, you get an idea of what to do in the game, BUT that would be random so the chits can be flipped to suit a situation EG if a fighter gets injured his physical chit gets flipped to the side with less hands on it. OR if he gets a horse his movement chit flips to show greater distances to move, NOW you can hotswap in and out chits too, and you can have more than one set maybe for combat or something. you put in info by flipping and the outcomes are suited to the situation.

gameleaper

My current project with it are creating gladiators, the fighting techneaq is determint by two chits one chit being guard(a combination of high low and mid guards) the attack chit being a combination of high low centre , different techneaqs would replace these two chits with different numbers of the attacks and guards. the other two chits being strength of attack and strength of guard. you can flip the attack & guard chits to a less icons to increase strength & vise versa, if the fighter gets injured then the strength chit is replaced for a less effective one etc... the attacks are matched with the chits of the opponants defence location and strength, a hit would flip its guard or attack or strength chits etc.. I don't want the hits to be done, just the action the character takes the RPG rules would be the actual fighting, this just tells you what action the character is doing.

I also plan to adapt this gladiator project to vampires and WoD

Omega

Hate to say it... But from a design perspective this seems to be both too convoluted and not as versatile as the many other AIs and "Oracle" systems out there.

It also seems to be mostly a combat oriented system?

gameleaper

the icons are for demo, the game system you can even replace all rules with a few sets of chits, eg a set for combat a set for movement a set for searching etc... If you have read the sheet that explains the print n play you will see you add your own icons to the chits, so its down to creativity.

gameleaper

Quote from: Omega;1056963Hate to say it... But from a design perspective this seems to be both too convoluted and not as versatile as the many other AIs and "Oracle" systems out there.

It also seems to be mostly a combat oriented system?


I have created a miniatures French Indian Wars version for example, Im actualy using this.
https://meandme.itch.io/game-ai-randomizer-tool