This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Red Flags of Bad Game Design

Started by gleichman, March 28, 2013, 03:46:28 PM

Previous topic - Next topic

Bedrockbrendan

Quote from: gleichman;641393I return exactly what I get. The will always be the case, any disdain I've shown for individuals here- they have earned.

I do not believe this at all.

gleichman

#151
Quote from: BedrockBrendan;641394I do not believe this at all.

If you think I've treated you with distain in this thread, then you mistake disagreement for distain. A common error in today's culture.

For what it's worth, I have a very neutral opinion towards you. A position that I actually think you wish to be held in.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

beejazz

Quote from: BedrockBrendan;641394I do not believe this at all.

I'm with the others on this one. I basically have to mentally edit the unpleasantness out. I do anyway because you do have interesting things to say. Others will be distracted by it from the actual conversation. Hell, I've been distracted from the conversation by it now and again.

That said, we are being distracted from the conversation by a(n admittedly unpleasant) posting quirk.

Bedrockbrendan

Quote from: gleichman;641397If you think I've treated you with distain in this thread, then you mistake disagreement for distain. A common error in today's culture.

For what it's worth, I very neutral opinion towards you. A position that I actually think you wish to be held in.

My point has nothing to do with me and everything to do with how you state your positions and how you treat other posters. Its all there for folks to see. Anyone following this thread knows what I am talking about.

While its relatively mild in comparison to other things you've said, the bolded part of your quote is exactly the type of thing that loses you support.

gleichman

Quote from: BedrockBrendan;641402My point has nothing to do with me and everything to do with how you state your positions and how you treat other posters.

Yes, I do hold many posters here in distain. And much of modern culture as well.

If you're going to be upset by that, you're free to not read my posts. Please make use of the ignore feature.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Bedrockbrendan

Quote from: gleichman;641403Yes, I do hold many posters here in distain. And much of modern culture as well.

If you're going to be upset by that, you're free to not read my posts. Please make use of the ignore feature.

Gleichman, you are free to post however you want. I am just saying your claim that you only give what you get rings a bit hollow when you consider your posting style.

gleichman

Quote from: beejazz;641399That said, we are being distracted from the conversation by a(n admittedly unpleasant) posting quirk.

People read more into some of it than exists and insist on taking things personally when they shouldn't. My opinion of a person's gaming choices is just that- my opinion of their gaming choices and is made without reflection upon them personally. It only becomes extended to my opinion of them when they can't accept that.

It's a cultural thing now, people feel they are due respect without earning or giving it in turn. It's how they were raised. The result is weak people unable to think straight when they are even slightly nicked by a comment.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

gleichman

Quote from: BedrockBrendan;641404Gleichman, you are free to post however you want. I am just saying your claim that you only give what you get rings a bit hollow when you consider your posting style.

And I'm just saying that you're looking it from a very... modern point of view that inspires people to what to be the victim in any disagreement.

Now, can we return to the subject of the thread or must we continue to talk about my posting style?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

RandallS

Quote from: gleichman;641354But once they do that, they have to treat it like what it is. Fatigue can be recovered quickly and doesn't need healing magic to do so. The degree of restructuring would be significant.

Not really. I've been using a system somewhat like that for years (since the late 1970s) in all my D&D campaigns. Characters have Body Points representing actual wounds and Hit Points representing Fatigue (and often called Fatigue Points instead of hit points in my own rules sets).

Normal damage comes from fatigue first (avoiding damage), when fatigue runs out, damage is taken off body points (approximately equal to CON). Critical hits do double normal fatigue damage and do one point of body damage per die of weapon damage rolled.  Every two body points of damage cause 1 to be subtracted from all D20 rolls the person makes (due to pain and wound effects).  Fatigue points also "power" spells, special combat maneuvers, etc.  Special weapons (like modern firearms somehow transported to the fantasy world) always do body damage.

Healing: Assuming no body damage, fatigue points recover completely with a full night's rest. Body damage limits the amount of fatigue points a night's rest recovers. Body points heal 1 point per day of inactivity. If one has body point damage, engaging in in too much activity during a day (instead of resting and recovering) risking an additional point of body damage.

This system does not slow down combat much (very fast combat is a requirement for any RPG I run) and requires few changes to the rest of the rules -- certainly no restructuring.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

Bedrockbrendan

Quote from: gleichman;641406And I'm just saying that you're looking it from a very... modern point of view that inspires people to what to be the victim in any disagreement.


You seem to think common courtesy and politness are a modern invention. I don't know what era you wish to reside in, but even before political correctness came along, insulting peoples' intelligence over preferences for pastime activities, would have got you the same result.  No one is claiming to be victims. But you are not earning good will with insulting snipes and backhanded compliments (as nothing to do with you simpe disagreeing and everything to do with the insults you make).


QuoteNow, can we return to the subject of the thread or must we continue to talk about my posting style?

You are free to ignore my comments. Simpy don't respond and thisart of the discussion ends.

beejazz

Quote from: gleichman;641405People read more into some of it than exists and insist on taking things personally when they shouldn't. My opinion of a person's gaming choices is just that- my opinion of their gaming choices and is made without reflection upon them personally. It only becomes extended to my opinion of them when they can't accept that.
I wouldn't disagree with the assessment that people (generally) are a bit more sensitive than they ought to be, but misunderstandings are easy, frequent, and understandable enough considering the medium through which we communicate. For myself I feel scrubbing potential misunderstandings and distractions out of my posts is worth it, so I do put some effort into self-editing.

QuoteIt's a cultural thing now, people feel they are due respect without earning or giving it in turn. It's how they were raised. The result is weak people unable to think straight when they are even slightly nicked by a comment.
For myself, I see a difference between courtesy and respect. Sometimes it's worthwhile to be courteous to facilitate communication. For myself that usually lines up with the times when it's worthwhile to communicate at all. YMMV and all.

Sorry for the digression.

gleichman

Quote from: RandallS;641412Not really. I've been using a system somewhat like that for years (since the late 1970s) in all my D&D campaigns.

In general, cool.

I do have some questions/comment...

Quote from: RandallS;641412Special weapons (like modern firearms somehow transported to the fantasy world) always do body damage.

Is this true also of bows and arrows at least for characters without a shield or a special ability to dodge said weapons? I'd likely have a problem if not.

Quote from: RandallS;641412Healing: Assuming no body damage, fatigue points recover completely with a full night's rest.

Hmm, as written too slow for my tastes. I would expect a very rapid recovery of the majority of the lost fatigue with only a fraction (per loss... session to pick a word) need rest overnight.

Quote from: RandallS;641412This system does not slow down combat much (very fast combat is a requirement for any RPG I run) and requires few changes to the rest of the rules -- certainly no restructuring.

Does falls go straight to body damage?

What about area effect attacks? If those don't go straight to Body how do you explain the character avoiding them?

How are touch attacks resolved?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Charlie Sheen

Quote from: BedrockBrendan;641391Whether or not your attacks on other poster's meets the standard of being ad homs, they are why you lose even the support of people sympathetic to your position here. You seem to have nothing but disdain for the board or anyone here. You complain a lot about people attacking you, but the truth is there would be almost no such attacks against you if you were not regularly insulting peoples' intelligence or jumping to conclusions about their gaming habits or motives.

You're right about this. I started in strong support - he's losing me because he keeps making empty, meaningless statements and not backing himself up.

I'm not going to take look at the system myself because 99% of all systems don't meet their design goals at best and he hasn't established himself as the 1% - a part of which is articulating your design decisions and their reasoning.

If he could do that well only the idiots would oppose him. But he can't or won't.

gleichman

Quote from: BedrockBrendan;641414You are free to ignore my comments. Simpy don't respond and thisart of the discussion ends.

Since that's all you seem to be interested in talking about- this is my last response to you.

All you had to do was ask.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

gleichman

Quote from: Charlie Sheen;641418But he can't or won't.

Won't. At least not to you.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.