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Organization Advice?

Started by Cave Bear, February 21, 2016, 03:44:23 AM

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Cave Bear

I'm looking for some good resources pertaining to organization as it relates to game books. I'm working on a project right now, but it's a "hot mess".
Thanks!

rawma

SineNomine posted a link to Small Publisher Guide but it's more about publishing and layout than about organization. I can't think of any links specifically about organizing game books; the only thing I can find among my bookmarks is this.

The obvious advice would be to steal the organization from some game book you like, or at least to duplicate the organization of earlier books if it's building on a previous project (like a supplement). Can you share some more details about the kind of project and what the organizational failings are?

Cave Bear

It's just a D&D heartbreaker with some of my own twists thrown in. I have been looking to existing editions of D&D for inspiration.

Some people who were kind enough to look through what I had already were confused about the following:
Character creation a hot mess
No introductions or basic overviews to sections
One of my core mechanics was spread out across multiple chapters, and I didn't provide a good example of how it's supposed to work
I jump around a lot; rules reference things that don't show up until later in the book
No indexes or glossaries (I intend to do that in later drafts, but not this early on)

Now, I've gone through and fixed a lot of that in my most recent version (at least made it less disorganized than before), but I still have a lot of work to do.

I'm just trying to figure out how to lay everything out in a logical manner.

*edit*

Thank you very much for the links~!

Cave Bear

I'm not designing a Super Mario Bros. game, but this article gave me some great ideas:
http://thegamedesignforum.com/features/RD_SMW_1.html

I can use these ideas in dungeon design, but I think I can also use these ideas in structuring a game book.
If I approach each concept players have to learn as a challenge, I can use the concept of 'cadence' described here to arrange the concepts in a way that makes sense.