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Playtest/math check request

Started by danbuter, June 06, 2012, 08:44:27 PM

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danbuter

I've been working on my own rpg that is pretty much a cross between Traveller and D&D. It's located at http://home.comcast.net/~danbuter/SwordBoard.pdf . Feel free to check it out. (I do still need to write up sample spells).

Any comments about the math or suggestions from playtests would be greatly appreciated!
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Kord's Boon

Quote from: danbuter;546715Any comments about the math or suggestions from playtests would be greatly appreciated!

Are you looking for a math check or would you like to see all the various probabilities broken down and the like?
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

danbuter

I just need any obvious issues pointed out. I think it will work ok as is, but I figured you guys would likely catch anything I missed. Thanks!
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Bloody Stupid Johnson

Had a look, Overall pretty good I thought. No gaping math issues that I noticed. Specific thoughts:
 
*One of the suggested uses for Luck - to see who gets targeted by a random attack or ambush- may give alot of rolling - e.g. with a trap going off instead of one roll to see who gets targeted and one trap roll, its a Luck roll for each player (probably four or five). Unless you just target the guy with the lowest Luck, or make it so that you roll target randomly with that first guy getting a Luck reroll to shift it to someone else. Or roll two targets randomly and then make them do opposed rolls, maybe.
 
*Races OK. Dwarves and armour is a bit odd in that a dwarf takes no movement penalties from armour, but still takes defense etc. penalties if non-proficient? Same as D&D, I suppose. In general your race section has alot of specific detail that seems to peg the races into a particular campaign world, except that there's not much other detail to support that elsewhere (apart from equipment, maybe).
 
*Skill system basic but OK. For languages, starting Literacy at +0 for native language seems to mean you can't have characters who are less than fluent in a language, though I suppose that's normal for many FRPGs. Potentially you could have Armour Skill provide different levels of armour use (e.g. +0 for light armour, +1 for medium, +2 for heavy). Armour Use lists "Str" as the controlling stat, but doesn't require a roll ?
 
*Combat looks OK. The roll for armour piercing seems a bit awkward. I think shields as a defense bonus would be better than AV (since that reduces damage). Also, my inner munchkin tells me that Two Weapons giving +1 defense is lame.
 
* Approve of a silver-based economy generally. [Spergy note - On Earth, silver is about one-twentieth as common as gold i.e. closer to 1:10 ratio than 1:100 but its a fantasy world, so whatever]. At least your planet's crust isn't largely made out of gold like FR.
 
*In the optional rules, the variant stats to resist spells look like they'd make Luck a lot less useful - perhaps worth ditching completely, except that its built into the racial bonuses for some races ( I do like having Luck as a stat though).

danbuter

No gaping math issues that I noticed. Excellent.
 
*One of the suggested uses for Luck - to see who gets targeted by a random attack or ambush- may give alot of rolling - e.g. with a trap going off instead of one roll to see who gets targeted and one trap roll, its a Luck roll for each player (probably four or five). That was my intention. That way Luck doesn't become too powerful, but is still important. It's a pretty lite system, so one extra roll for something like this doesn't bother me. Maybe it's too fiddly, though.
 
*Races OK. Dwarves and armour is a bit odd in that a dwarf takes no movement penalties from armour, but still takes defense etc. penalties if non-proficient? Same as D&D, I suppose. In general your race section has alot of specific detail that seems to peg the races into a particular campaign world, except that there's not much other detail to support that elsewhere (apart from equipment, maybe). The racial bonuses kind of mimic standard D&D, which is what I was going for. Familiarity to players, etc. I leave cultural details out so that GMs can make their own. The languages are just hold-ins. If you prefer "Common", by all means, use that.
 
*Skill system basic but OK. For languages, starting Literacy at +0 for native language seems to mean you can't have characters who are less than fluent in a language, though I suppose that's normal for many FRPGs. Potentially you could have Armour Skill provide different levels of armour use (e.g. +0 for light armour, +1 for medium, +2 for heavy). Armour Use lists "Str" as the controlling stat, but doesn't require a roll ? If a player wants to be less than fluent in his native language, he can choose to do so. I think it would add unnecessary rules to delineate languages further. Nice suggestion for the Armor Use skill. I'll think about it.
 
*Combat looks OK. The roll for armour piercing seems a bit awkward. I think shields as a defense bonus would be better than AV (since that reduces damage). Also, my inner munchkin tells me that Two Weapons giving +1 defense is lame. Good suggestions. I wasn't sure which way to go with shields. Improving Defense may be better.
 
* Approve of a silver-based economy generally. Me too!
 
*In the optional rules, the variant stats to resist spells look like they'd make Luck a lot less useful - perhaps worth ditching completely, except that its built into the racial bonuses for some races ( I do like having Luck as a stat though). Luck is still worthwhile, just not as good as it is in the regular rules. This is why I decided to make this rule optional instead of the main rule, though.

Thanks very much for the suggestions!
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map