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Born to Die, our group's first run in a new Shadowrun campaign.

Started by James McMurray, February 27, 2011, 11:28:03 PM

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James McMurray

I tend to go overboard when creating group newsletters for the games I run, and so here ya go. It's an account of the first run for our new campaign, as well as some details on the world and a few of the PCs' contacts. The full game website is here. It's got our house rules and a few links right now. Eventually it'll be fleshed out more as things get created for the game (for instance I'm sure we'll have at least one magical group in the future, probably more).

For folks who recognize the run or the artwork (or are just curious): I ran Born to Die.

James McMurray

Our second run, or at least most of it. The team is hired to extract a scientist, but grab the wrong guy.

Mistaken Identity, part 1

or the site's main page

boulet

I only have a superficial knowledge of Shadowrun but it seems to me your quick reference page is awesome. What version of Shadowrun is this reference page for?

James McMurray

Thanks! Maybe there'll be something you can use over on the main tools page.

It was built using 4th edition's Anniversary core rulebook. Basically 4th edition + all of the errata it's accumulated over the years.

James McMurray

The second half, wherein they redeem themselves.

Mistaken Identity or the site's main page

It's the same page as the last update. New stuff is after the line towards the end of the "What went down" section. I also changed the format a little so I could put OOC comments in without having to break up the flow of the actual story.

James McMurray

For the curious the main page's listing of the newsletters now includes links to the runs.

James McMurray

The next part is up. It's the first in a (probably) 2 part run where the team is hired to lead a scientist past a UCAS naval blockade and into a magical anolmaly (a recurring displacement alchera).

Direct link or main site index page

James McMurray

Part 2 of The Appearance is up. The new stuff is what's after the long line in the middle of that page.

James McMurray

Ready, Set, Gogh!

An elaborate plan ends before it starts thanks to a bullet in a security guard's face. Instead, car chases!

James McMurray

#9
Conflicting Interests, in which the kidnapping of pregnant women to sell them into experimentation somehow turns ugly.

James McMurray

The second part of Conflicting Interests is up, in which the team steps away from the kidnapping game for a bit and insteads takes on the mob. With, um... consequences.

Oh yeah, and another fixer hires them to take out anything and everything associated with the kidnappers.

James McMurray

Part 3 is up. Unfortunately the fight took longer than I expected, so there will be a part 4 as well.

James McMurray

The last part of Conflicting Interests  is up. It's been a funky week, so I skimmed through the final  fight instead of going blow-by-blow like I usually do. It went so fast I  may end up doing that for all of the fights for now. :)