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On Her Majesty's Arcane Service

Started by flyingmice, June 01, 2009, 06:37:38 PM

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flyingmice

Quote from: JohnnyWannabe;310162It's not a stew game then.

Stew Game is a term I use and is not - as far as I know - commonly used.

It refers to a game that offer bits of everything in a certain genre, but focuses on nothing in particular, allowing the player increased flexibility in game play.  The original Traveler, for example, is a stew game. Star Cluster is a stew game as well. IHW is not. Neither is Wild Blue. Traveler and Star Cluster are great stew games. They are made of solid stock.

Ah! OK - that's actually pretty close to what I thought. I like the term - very evocative. :D

Yeah - the players have lots of options in how their association is structured, but there is an association, it is structured, and the players work within that structure. This is very different from Blood Games, where the PC group structure is totally ad hoc.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

After taking off for vacation - the rain in Maine falls mainly on my campsite, I have found - and recovery from said vacation, I've finished the Association creation section, and it's... fun! I created some associations last night, and turned it over to Klaxon to design some more. I'll pick the best three to showcase in the game, and throw a couple up here. My play group is returning to OHMAS next week, and we'll be starting off by creating an association. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

LordVreeg

Quote from: flyingmice;313563After taking off for vacation - the rain in Maine falls mainly on my campsite, I have found - and recovery from said vacation, I've finished the Association creation section, and it's... fun! I created some associations last night, and turned it over to Klaxon to design some more. I'll pick the best three to showcase in the game, and throw a couple up here. My play group is returning to OHMAS next week, and we'll be starting off by creating an association. :D

-clash
Fantastic.  I look forward to it.  I run very social-heavy games, so this kind of within-setting creation is always interesting.
I spent a few days up on Sebago, so I too, got the Sun-Black/Hail-Sun Treatment on the 4th.  
Here are the main organizations currently in place in one of my two major play-centers.
Organizations of Igbar
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

flyingmice

Quote from: LordVreeg;313571Fantastic.  I look forward to it.  I run very social-heavy games, so this kind of within-setting creation is always interesting.
I spent a few days up on Sebago, so I too, got the Sun-Black/Hail-Sun Treatment on the 4th.  
Here are the main organizations currently in place in one of my two major play-centers.
Organizations of Igbar

I was up in Richmond, with side visits to Augusta (the Maine State Museum and Archives), Bath (BIW and the Maritime Museum), and Freeport (Shoppingtown!). I had fun, but the weather was miserable. I had to throw away my sneakers once the rot set in.

BTW, there was a typo in your link. It should have been this.

Very interesting, LV! I like the connections to larger groups, and the consequent interconnectedness. Question - does it get hard to hold it all in your head when you GM? Or do you access your wiki in-game?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

LordVreeg

Quote from: flyingmice;313577I was up in Richmond, with side visits to Augusta (the Maine State Museum and Archives), Bath (BIW and the Maritime Museum), and Freeport (Shoppingtown!). I had fun, but the weather was miserable. I had to throw away my sneakers once the rot set in.

BTW, there was a typo in your link. It should have been this.

Very interesting, LV! I like the connections to larger groups, and the consequent interconnectedness. Question - does it get hard to hold it all in your head when you GM? Or do you access your wiki in-game?

-clash

OK, this makes the second link I've BUFU'd recently.  One more and I declare enemy action.
 We hit Freeport as well.  I always enjoy that, though this was my first year doing it with a diaper bag.  The food up their is SO average, and that is the better places.*&^%*%*%!


My players all have their laptops open, normally hotlinked to the spell page and the Igbar page.  I have to refer to it once in a while, but Igbar has been a primary setting area for 25+ years now.  The interconnectedness is legendary.  The Ruleset we use is called GuildSchool, as that interconnectedness is from the ruleset up.

I might do something fun, though and use your list to classify each of the ones on the page i improperly linked.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

flyingmice

Quote from: LordVreeg;313588My players all have their laptops open, normally hotlinked to the spell page and the Igbar page.  I have to refer to it once in a while, but Igbar has been a primary setting area for 25+ years now.  The interconnectedness is legendary.  The Ruleset we use is called GuildSchool, as that interconnectedness is from the ruleset up.

How does the ruleset help the interconnectedness - if that *is* a word? - of the setting? Do you use relationship maps? Venn/Euler diagrams? Curiosity burns and must be satisfied!

QuoteI might do something fun, though and use your list to classify each of the ones on the page i improperly linked.

That would be interesting! You classified your associations by target audience, and mine are classified by internal relationship. I tried to include everything that was valid in Elizabethan times and would be interesting to roleplay, but I'm sure I missed some things, which your list would probably catch. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: LordVreeg;313588OK, this makes the second link I've BUFU'd recently.  One more and I declare enemy action.
 We hit Freeport as well.  I always enjoy that, though this was my first year doing it with a diaper bag.  The food up their is SO average, and that is the better places.*&^%*%*%!

We had lunch there, which was edible, and vastly overpriced. If I hadn't taken the big wooden boat with all the animals as a sign from God, which it was, verily, we'd have looked for something else, preferably some shack on Route 1 with all local cars in the lot.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

As a note, the GM is free to use the Association Generator to create opposition or allied groups, though that is not the primary purpose. I designed it to help the play-group create the PC's association.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

LordVreeg

Quote from: CLASH
Quote from: Originally Posted by LordVreegMy players all have their laptops open, normally hotlinked to the spell page and the Igbar page. I have to refer to it once in a while, but Igbar has been a primary setting area for 25+ years now. The interconnectedness is legendary. The Ruleset we use is called GuildSchool, as that interconnectedness is from the ruleset up.

How does the ruleset help the interconnectedness - if that *is* a word? - of the setting? Do you use relationship maps? Venn/Euler diagrams? Curiosity burns and must be satisfied!

First-
"Main Entry: interconnected
Function: adjective
Date: 1865
1 : mutually joined or related
2 : having internal connections between the parts or elements
— in·ter·con·nec·ted·ness noun"

I do use flowcharts.  Celtricia is called "World of Factions", named by Tybalt of the Campaign Builders Guild.  The system was set up, mechanically, to create a skill based system, but with each individual guild and organization to have different abilities in different skills to teach.  Kind of like mini-classes, but dozens of them in each small city, hundereds per country.  
In character Generation, after getting attributes and racials, the player can choose 1 major and 1 minor 'faction', which they have to qualify for.  Every single faction/school has slightly different specializations, and they each have far more skills than a beginning character can take experience in.  
So each character is completely unique, but the Guild/faction relationship is critical to the resources and background of the character.

" As in the whole world, the theme of the Igbarian experience is the 'Factionalism ' that ties the city together with bonds of of blood and gold.  The road to survivial and success is paved through allegiance with the organizations that run everything.  The Bardic guilds spread news and gossip about the wealthy trading guilds and churches, while the knighthoods and martial orders try to create order in the town.  Thieving guilds pay for aid amongst the competing schools of magic, and political allies cobble together money to pay off the shadowy assassin's guilds to winnow out their enemies in the moneyed upper class.  The old families have their hands in almost every transaction, and the huge, multinational Collegium Arcana tries to own every caster of worth in the city.

Every person in the city, common or otherwise, is involved in many of these factions.  The shops are owned or allied with merchant guilds, the food brought in comes in bought by trading syndicates on wagons owned by a transportation guild.  The same teamster from the Teque Guild of Transport may support a Shrine to Arlieng the guide and be a member of Palimar's FreeThinkers political party.   While Violence may be a reality for most of the population, the most powerful and most influential of the populace are merely seen as 'well connected'."
Enough of my self-indulgent bosh.  I love your stuff and I am going to do that faction mashup...I'm at work in Newton right now, so I might not get to it until tonight.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Seanchai

Is OHMAS going to see print?

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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flyingmice

#130
Hi Seanchai:

All of my games are in print, at least the current versions are. OHMAS will be in print as well. Lulu and amazon at the least.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: LordVreeg;313637First-
"Main Entry: interconnected
Function: adjective
Date: 1865
1 : mutually joined or related
2 : having internal connections between the parts or elements
— in·ter·con·nec·ted·ness noun"

Good! It was a proper English construction, but I dislike neologisms when more tried and true words exist. :D

"Signage" <- object of distain!

QuoteI do use flowcharts.  Celtricia is called "World of Factions", named by Tybalt of the Campaign Builders Guild.  The system was set up, mechanically, to create a skill based system, but with each individual guild and organization to have different abilities in different skills to teach.  Kind of like mini-classes, but dozens of them in each small city, hundereds per country.  
In character Generation, after getting attributes and racials, the player can choose 1 major and 1 minor 'faction', which they have to qualify for.  Every single faction/school has slightly different specializations, and they each have far more skills than a beginning character can take experience in.  
So each character is completely unique, but the Guild/faction relationship is critical to the resources and background of the character.

Ah! Neat twist! Your factions provide the profession as well as the organization! I like it!

QuoteEnough of my self-indulgent bosh.  I love your stuff and I am going to do that faction mashup...I'm at work in Newton right now, so I might not get to it until tonight.

Cool! I'm looking forward to it! Where do you work in Newton? I mean geographically - I was brought up next door in Waltham, and Newton is like home turf.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

#132
Association Name: The Brotherhood of St. Albans (Religious Order)
Capital: Profitable (+256)
Home Base: Abandoned Abbey and Grounds (16)
HQ Location: St. Albans' Abbey, Yorkshire
Areas of Interest:
Guards & Security - Elite Platoon of Musketeers (16)
Espionage Assets - Starndard Spy Rings in England (4) & Spain (4), Poor Highly Placed Agent in England (16)
Warships - none
Transport - 12 Standard Riding Horses (8), Medium Cog (4)
Medical - Barber-Surgeon (16)
Arcane Library - 16 Common Bestiaries (1), 4 Common Mythologies (1), 16 Rare Arcane Geometry Treatises (16), 16 Common Folk Tales (4), 16 Common Grimoires (4), 16 Very Common Grimoires (1)
Training - 4 Warriors (16), 4 Researchers (4), 4 Herbalists (4)
Cartography - 6 Rare portolans (16), 6 Common Portolans (1), 6 Uncommon Portolans (4)
Mercenaries - Company of Poor Infantry (16)
Artificers and Device Development - Master Artificer (16), 4 Artificers (4)
Logistics (32)
Maintenance (32)

The Brotherhood are an order of Templars, Magi, and Cunning Men who are funded by the Anglican Church. Their Home Base is a former Dominican Abbey, deserted since Henry's liquidation of the monasteries.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

#133
Association Name: Cargill Family (Extended Family)
Capital: Moderate (+64)
Home Base: Goresham - Dedicated Village (16)
HQ Location: Goresham, Herefordshire
Areas of Interest:
Guards & Security - Poor Platoon of Pikemen (1)
Espionage Assets - Starndard Spy Ring in England (4) & Scotland (4)
Warships - none
Transport - 6 Standard Riding Horses (4)
Medical - Herbalist (1)
Arcane Library - 16 Common Grimoires (4), 16 Very Common Grimoires (1), 16 Common bestiaries (1)
Training - 4 Researchers (4), 4 Herbalists (4)
Cartography - 6 Common Portolans (4)
Mercenaries - none
Artificers and Device Development - none
Logistics (8)
Maintenance (8)

The Cargills are a large family, interrelated to everyone in their village. They are primarily monster hunters, keeping alive their tradition since the middle ages.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

I finished this painting last night, after about 4 weeks of work.



-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT