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New game system logo

Started by The Traveller, March 06, 2013, 02:18:27 PM

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The Traveller



Able and Ready Roleplaying / Active Response Roleplaying / Advanced Realistic Roleplaying, and yes if I could backronym another R in there I would.

What do you think of that?
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

KrakaJak

Maybe you should have a system before you have an acronym and logo.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

The Traveller

Quote from: KrakaJak;634869Maybe you should have a system before you have an acronym and logo.
I do, and posted extensively about it when I first joined the forum. It's pretty well tested by now, I'm fairly comfortable with it. It tries for that sweet spot between realism and speed/ease of play, and gets pretty close to the mark for my money.

Even got a sexy setting to match!
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Sacrosanct

Just my $.02 of course, but for the images, I'd get rid of the gradient and probably put a stroke instead.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Silverlion

Advanced Role-Playing and Resolution Rules!
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Bloody Stupid Johnson

ooo yes nice.

I like recursive acronyms to confuse people -  ARRR could stand for "Arrr Ready Realistic Roleplaying" for instance.

beejazz

I'm surprised no one has done ARG: A Roleplaying Game

Brad J. Murray

Good concept drawing.

The art and the typography are inconsistent -- it would be nice to bring them together somehow (coarser, random line on the art maybe or at least echo the red from the type). The distressed type is nifty, but the illusion is spoiled by the fact that the Rs are identical -- find a way to make them different or abandon the distressed type. Another way would be to use another, more clean typeface and distress it yourself.

The Traveller

Quote from: Sacrosanct;634891Just my $.02 of course, but for the images, I'd get rid of the gradient and probably put a stroke instead.
There are a few changes to be made but I'm fairly happy with the shiny, as a logo simpler is better.

Quote from: Silverlion;634907Advanced Role-Playing and Resolution Rules!
Yes! The word I've been reaching for, ARRR it is!

Quote from: Bloody Stupid Johnson;634911ooo yes nice.

I like recursive acronyms to confuse people -  ARRR could stand for "Arrr Ready Realistic Roleplaying" for instance.
That way I can use all the meanings, I like it. It's turtles all the way down.

Quote from: beejazz;634914I'm surprised no one has done ARG: A Roleplaying Game
Anything's better than AW.

Quote from: Brad J. Murray;634928The art and the typography are inconsistent -- it would be nice to bring them together somehow (coarser, random line on the art maybe or at least echo the red from the type).
I see what you're saying but the differences are deliberate in this case, the juxtaposition of the two form an appealingly chaotic digitus impudicus which works for me in the context.

Quote from: Brad J. Murray;634928The distressed type is nifty, but the illusion is spoiled by the fact that the Rs are identical -- find a way to make them different or abandon the distressed type. Another way would be to use another, more clean typeface and distress it yourself.
Yes, I'll have to muddy the last Rs up a bit, not too difficult.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Bloody Stupid Johnson

Quote from: The Traveller;635045It's turtles all the way down.
Ha! :)

Anon Adderlan

Few things to consider:
  • Obscure Acronym that sounds like a pirate.
  • Image of D6.
  • Crossed Swords Jolly Roger style.

So this is a great logo for a pirate RPG which uses D6. On the other hand it's horrible for anything else.

KrakaJak

Well that's good to read. Didn't see anything pertaining to it in the last couple pages here.

Maybe put the ARR in front of the crossed swords? Or smaller and below? All of the elements of that logo seem quite large.

The Werewolf-esque font for the text does not gel well with the simple and clean art below it for me. I would go with a less cartoon font.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

Bedrockbrendan

Have you tried it with an exclamation point after the last "R"? I like the concept (assuming this is intended to be pirate related). Can you link to your posts about the system?

I think the gradient looks good on the "ARR" but agree with sacrosanct about trying something else on the sabres (i think gold is the right color, but maybe a warmer texture). However it does look good as is.

Sacrosanct

Quote from: The Traveller;635045There are a few changes to be made but I'm fairly happy with the shiny, as a logo simpler is better.



Oh, I agree that simpler is better, and I like the gradient in the title.  I was just thinking a simple gold image with a small white stroke around it would also be simple, that's all.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

The Traveller

Quote from: Anon Adderlan;635081So this is a great logo for a pirate RPG which uses D6. On the other hand it's horrible for anything else.
What I'm going for is something that will make people want to play it. When people think of dice they think of a d6, and crossed swords to represent adventure, well if it was good enough for Calico Jack it's good enough for me. I tried a quill and scroll to start out with, then a gun and sword, but they didn't work. The title just followed naturally from there.

Besides, I like pirates.

Quote from: KrakaJak;635088Well that's good to read. Didn't see anything pertaining to it in the last couple pages here.
Eh the search function here doesn't go too far back and I can't think of any unique keywords for the posts.

Short version, it's a roll high d10 system (skill+stat+d10) not terribly unlike CP2020 in some ways.

  • No levels, just skills, class packs can be used or just pick what you want from the skill lists.
  • Skills are advanced through use or training with a zero-accounting system.
  • No damage rolls, damage is a set number plus a modifier depending on how high you roll over your target, so someone skilled with a knife will be more dangerous than someone picking up a broadsword for the first time.
  • Initiative uses a battle wheel system, which creates a fluid and flexible combat environment
  • Lots, lots more
It's very straightforward and intuitve, while covering a multitude of possible situations and producing results I would characterise as 'realistic'. Clean, lean and highly adaptable to any setting.

One of the things I liked about it was the way behaviour emerged naturally - like I started thinking about suppressive fire rules, then I realised that the rules already covered that without needing any additions, it's that kind of ground-up organic design structure that lends itself to suspension of disbelief.

Quote from: KrakaJak;635088Maybe put the ARR in front of the crossed swords? Or smaller and below? All of the elements of that logo seem quite large.

The Werewolf-esque font for the text does not gel well with the simple and clean art below it for me. I would go with a less cartoon font.
Quote from: BedrockBrendan;635089Have you tried it with an exclamation point after the last "R"? I like the concept (assuming this is intended to be pirate related). Can you link to your posts about the system?

I think the gradient looks good on the "ARR" but agree with sacrosanct about trying something else on the sabres (i think gold is the right color, but maybe a warmer texture). However it does look good as is.
Quote from: Sacrosanct;635097Oh, I agree that simpler is better, and I like the gradient in the title.  I was just thinking a simple gold image with a small white stroke around it would also be simple, that's all.
I might put up a few different versions to see what sits best with people, not to go all design by committee mind you.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.