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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: OdnsRvns on July 09, 2015, 09:40:10 PM

Title: [NEED IDEAS] Kowloon Hong-Kong post Nuclear Disaster [RISUS]
Post by: OdnsRvns on July 09, 2015, 09:40:10 PM
My gang got together and created a world and PC's this week. Thought I'd share it with the group as they did an amazing job. I'm running the game in RISUS with a few house rules to make things more interesting. Since I crowd sourced a back story thought maybe I could do the same with some encounter ideas for them.

BACKSTORY
Kowloon Hong Kong, China circa 1993 after a nuclear disaster.

   They say that the the discontinued FJ ABM is what spared Hong Kong. Chongqing and Shanghai they were not so lucky. In 1984 over a dozen countries let loose their arsenal of nukes. Now almost a decade later some of us wish we had perished with the rest. The refugees from the north fled south to escape these blast zones. Burned, radiated, and with nothing but what they could salvage, they came in droves. Almost immediately the chinese government fell, and the bandits took rule.

Their calling Kowloon the "Sanctuary of the East". The Reclaimers movement is strong, and has many followers. At any cost their believers will remove the scum and villainy from this city. The head of this group is a reclusive eccentric known as the "Grand Architect". He has commissioned the building of the largest self sustaining habitat ever made. "Project Gaia" is a mammoth undertaking, with the promise of clean water and food, safety and schools, as well as law and order.

The reclaimers progress does come at a cost. Outside the walls of Project Gaia little in the way of law exists. The people relocated by the project face a city of hardships. The city blocks around the project are littered with makeshift dwellings rising high into the air. Folks stay for a chance at redemption, a chance to be taken in by other side of the wall. You can find anything in these "Kowloon Slums".
In these slums, in the back alley's of the wall "The Rebellion" is taking rise.

The project has taken its toll on the citizens here. Many have died building someone else's dream in this city of darkness. The relocation efforts are nothing more than class warfare to the rebels. The reclaimers call them skilless and unworthy of a place inside the wall. No longer will the reclaimers just take their city.

PLAYERS

HOUSE RULES

Combat & Checks
Title: [NEED IDEAS] Kowloon Hong-Kong post Nuclear Disaster [RISUS]
Post by: spaceLem on July 21, 2015, 12:13:53 PM
Quote from: OdnsRvns;840849
  • Best Of – Determine the winner of a combat or check round by rolling opposing cliches and comparing the single highest die rolled ie.. [4/4/1/1] beats a [4/3/3/2]
  • Underdog – if highest die is tied then the opposition rolling the least dice wins that round.

These two rules might not work together so well, as it means a 1 die character will always succeed against any stronger opponent if they roll a 6.