So, I just had a thought! (Crazy huh?):D
A game that was partially about mythic stories and building a mythic history for your characters. Basically at the end each adventure the players write a short "history" about that adventure, keeping the mythic theme in mind. It may be on a paragraph or two, no long stuff needed.
Then the player gets to pick out one or two adjective-noun pairs and those become part of the character and have a mechanical effect on the game.
example:
Ryan's group just finished an adventure where he play the character "Dagmar". During the adventure Dagmar crossed the sea during a storm and was thrown overboard, later the other characters found him washed up on the shore, unconcious but alive. Later in the adventure he felled the madusa with a critical hit. Now the player gets to write a short, short story describing how the did it.
So maybe in his story Ryan uses these adjective- noun pairs:
Thunderous Blow
Underwater Helper
Glorious Ruse
Then he picks two, writes them on the character sheet and gets a mechanical benifit.
Hmm...a little while ago when i was thinking about a faux mythic Greek setting that was exactly what i was planning. I think Sagamaker was a name already taken for RPGs, but i planned to have adventures, campaigns where the players wrote a Saga for their recent adventures. Based on Homer and such. A single verse for each encounter or travel or feat. As the players advanced in their campaign, a new Saga was written. Hadn't gone as far as it effecting the mechanics though, which is an intriguing idea.
Quote from: One Horse TownHmm...a little while ago when i was thinking about a faux mythic Greek setting that was exactly what i was planning. I think Sagamaker was a name already taken for RPGs, but i planned to have adventures, campaigns where the players wrote a Saga for their recent adventures. Based on Homer and such. A single verse for each encounter or travel or feat. As the players advanced in their campaign, a new Saga was written. Hadn't gone as far as it effecting the mechanics though, which is an intriguing idea.
Sounds like an interesting idea. The way I think of it is that the Heroes do heroic things. Like all good stories, things tend to be even more heroic when written due embellishments. Embellishing would be encouraged. :D
I plan to come up with catagories for adjective-noun combos to fit in and each one has an area of the mechnics it can affect.
Like for the three in the example you would have:
Damage= Thunderous Blow
Social= Glorious Ruse
Contacts= Underwater Helper
So Thunderous Blow would only affect the damage mechanics. Glorious ruse would give some benifit to social situations. Contacts would give a character a contact in game.
Quote from: McrowSo, I just had a thought! (Crazy huh?):D
A game that was partially about mythic stories and building a mythic history for your characters. Basically at the end each adventure the players write a short "history" about that adventure, keeping the mythic theme in mind. It may be on a paragraph or two, no long stuff needed.
Character advancement in Formless works almost exactly like this, actually.