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Mythic story building?

Started by Mcrow, June 25, 2007, 04:13:30 PM

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Mcrow

So, I just had a thought! (Crazy huh?):D

A game that was partially about mythic stories and building a mythic history for your characters. Basically at the end each adventure the players write a short "history" about that adventure, keeping the mythic theme in mind. It may be on a paragraph or two, no long stuff needed.

Then the player gets to pick out one or two  adjective-noun pairs and those become part of the character and have a mechanical effect on the game.

example:

Ryan's group just finished an adventure where he play the character "Dagmar". During the adventure Dagmar crossed the sea during a storm and was thrown overboard, later the other characters found him washed up on the shore, unconcious but alive. Later in the adventure he felled the madusa with a critical hit. Now the player gets to write a short, short story describing how the did it.

So maybe in his story Ryan uses these adjective- noun pairs:

Thunderous Blow
Underwater Helper
Glorious Ruse

Then he picks two, writes them on the character sheet and gets a mechanical benifit.

One Horse Town

Hmm...a little while ago when i was thinking about a faux mythic Greek setting that was exactly what i was planning. I think Sagamaker was a name already taken for RPGs, but i planned to have adventures, campaigns where the players wrote a Saga for their recent adventures. Based on Homer and such. A single verse for each encounter or travel or feat. As the players advanced in their campaign, a new Saga was written. Hadn't gone as far as it effecting the mechanics though, which is an intriguing idea.

Mcrow

Quote from: One Horse TownHmm...a little while ago when i was thinking about a faux mythic Greek setting that was exactly what i was planning. I think Sagamaker was a name already taken for RPGs, but i planned to have adventures, campaigns where the players wrote a Saga for their recent adventures. Based on Homer and such. A single verse for each encounter or travel or feat. As the players advanced in their campaign, a new Saga was written. Hadn't gone as far as it effecting the mechanics though, which is an intriguing idea.

Sounds like an interesting idea. The way I think of it is that the Heroes do heroic things. Like all good stories, things tend to be even more heroic when written due embellishments. Embellishing would be encouraged. :D

I plan to come up with catagories for adjective-noun combos to fit in and each one has an area of the mechnics it can affect.

Like for the three in the example you would have:

Damage= Thunderous Blow
Social= Glorious Ruse
Contacts= Underwater Helper

So Thunderous Blow would only affect the damage mechanics. Glorious ruse would give some benifit to social situations. Contacts would give a character a contact in game.

jdrakeh

Quote from: McrowSo, I just had a thought! (Crazy huh?):D

A game that was partially about mythic stories and building a mythic history for your characters. Basically at the end each adventure the players write a short "history" about that adventure, keeping the mythic theme in mind. It may be on a paragraph or two, no long stuff needed.

Character advancement in Formless works almost exactly like this, actually.