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My Awesome Players

Started by RPGPundit, August 27, 2006, 05:08:23 AM

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RPGPundit

I should note: don't expect me to post on here too often, as neither "actual play" nor "craft" is very much my style.

But I wanted to note that tonight I had a fantastic gaming experience and it was due to at least one of my players recognizing that good Roleplaying isn't something that comes out of being able to always exude uber-coolness and appear to be unbeatably awesome (as certain other games promote in their setting, like Exalted; or try to claim players want as part of the system, like virtually any of the GM-neutering Forge games); but rather it comes out of players being able to portray a character in intense difficulties struggling to overcome those difficulties.

Case in point: my player in the superhero campaign that spent the entire session having lost his powers. He started already without powers, and ended the session without the slightest hint that his powers might return, in a situation where lesser players would have bitched and moaned about "unfairness", he ran with it and turned it into a deeply meaningful roleplaying experience.

That's how its done, bitches.  So Kudos to Federico, aka Sun Boy.

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Zachary The First

Hey Pundit, I was curious what superhero RPG you're running currently?  I know you shared my high regard for Truth & Justice--are you playing that or another system?
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Settembrini

It's a matter of trust. You can throw stuff like total disenrfanchisement at the players, if they know that you are playing fair with them. Wherein "fair" means, that he has options, and that he can actually do something worthwhile, no matter what the odds. "Fair" is not neccessarily balanced, though.
If your players trust you, your game will shine. Trust cannot be written in rules, it's a thing about your personality and your history of judgements.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

RPGPundit

No, I'm running a Legion of Super-Heroes campaign, using the Star Wars D20 rules as the basic system.

Its working out smashingly well.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

cnath.rm

Any chance of getting you to post the rules you came up with if you have them on your comp?
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joewolz

Quote from: SettembriniIt's a matter of trust. You can throw stuff like total disenrfanchisement at the players, if they know that you are playing fair with them. Wherein "fair" means, that he has options, and that he can actually do something worthwhile, no matter what the odds. "Fair" is not neccessarily balanced, though.
If your players trust you, your game will shine. Trust cannot be written in rules, it's a thing about your personality and your history of judgements.

Repeated for verisimilitude.

It's good to be fair, as you define it.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Lawbag

this is the moment when your players escalate the game beyond what even you had planned, or when they make decisions that are character nor player led.
"See you on the Other Side"
 
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Running: Nothing
Planning: pathfinder amongst other things
 
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RPGPundit

Quote from: cnath.rmAny chance of getting you to post the rules you came up with if you have them on your comp?

In answer to this question, and speaking of "disenfranchisement" and how it can be a good thing:

Check out my blog entry for today...

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

SunBoy

"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

Blackthorne

Sigh. I've often wished for players who were cool, or mature. Sadly the best players also have real lives that prevent their appearance at my table on a regular basis.

John "One-Shot" Whitaker wanted to play a cleric of Midnight, goddess of magic. I gave him all the powers from the book EXCEPT the ability "to cast normally in a dead magic or wild magic zone". And the adventure took place in a dead magic zone. No more magic, no more spells. Some players (and by that I mean...me.) would say, "Okay, I can't cast, but then what CAN I do?" and do that. John cried and cried and cried and cried about not having any spells or magic and being useless and worthless and then left the table for the night. He had no confidence in himself, no faith in his character, no trust in his DM.

The end of BUFFY season 2, Angel says, "You've got no weapons, no friends, no hope. What do you have left?" And swings his sword to cut her head off. She catches the sword and says, "Me."

I can give a dozen more examples of players who only focus on their disadvantages instead of realizing what they have left, and making the most of what's available.

Never give up. Never surrender.