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Mixing myth and history: some notes from my Servants of Gaius campaign

Started by Bedrockbrendan, June 07, 2012, 11:38:03 AM

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Bedrockbrendan

Posted this on my blog earlier in the week: http://thebedrockblog.blogspot.com/2012/06/myths-and-history-in-servants-of-gaius.html

I have taken a much lighter approach to historical settings in recent years and it has definitely made my GMing more enjoyable. I thought this worked very well (though I may have done a poor job conveying the campaign in writing). I also introduced legendary material elsewhere in the adventure. For example a cyclops gladiator in Aegyptus.


Benoist

Looks like someone else moved it for you. Cool.

So, I read your blog entry and really liked it. Awesome.

I haven't received my physical copy of Servants of Gaius but I'm eagerly waiting for it now, as you can imagine.

Bedrockbrendan

Quote from: Benoist;546891Looks like someone else moved it for you. Cool.

So, I read your blog entry and really liked it. Awesome.

I haven't received my physical copy of Servants of Gaius but I'm eagerly waiting for it now, as you can imagine.

Let me know if it doesn't arrive Benoist. I will make sure you get ancopy if there are any problems.

Benoist

OK no problem. It's not late or anything. Judging by the time it took for me to receive DCC RPG, it should be here fairly soon, though.

I love the way you worked out some pretty sharp fantasy into your campaign (I mean, Thulé already, but further, as an island that moves around the Atlantic ocean, that's pretty far from historical considerations) while still making it feel somewhat historical in feel. I love this type of alt-history.

If I was to use Thulé in Servants of Gaius I'd make it something reminiscent of nazi conspirations, I think, like something of an echo of the Thule Gesellschaft, the Vril Society and the Ahnenerbe in the Roman past, like secret societies working for Neptune or something.

That would work too. That's one thing I found really cool with the game, that you can tune those supernatural elements however you want them in your campaign.

Bedrockbrendan

Quote from: Benoist;546897OK no problem. It's not late or anything. Judging by the time it took for me to receive DCC RPG, it should be here fairly soon, though.

I love the way you worked out some pretty sharp fantasy into your campaign (I mean, Thulé already, but further, as an island that moves around the Atlantic ocean, that's pretty far from historical considerations) while still making it feel somewhat historical in feel. I love this type of alt-history.

If I was to use Thulé in Servants of Gaius I'd make it something reminiscent of nazi conspirations, I think, like something of an echo of the Thule Gesellschaft, the Vril Society and the Ahnenerbe in the Roman past, like secret societies working for Neptune or something.

That would work too. That's one thing I found really cool with the game, that you can tune those supernatural elements however you want them in your campaign.

Those are great ideas. I tried to work in indiana jones-style nazis by having the minions of neptune competing with them for the skull (sound familiar?). But the PCs were so clever they stopped the vessel that was trailing them in a very thorough way. Basically the egyptian prefect sent a century after them led by a cruel and aggressive centurion named Castor (based on a real person). But the pcs rolled a ten on their Detect to recognize Castor (they briefly encountered him on a trail of prisoners in Aegyptus a month before). So they made a point of burning castor's ship.