It seems that in many of the more traditional RPGs that have mechanics that either encourage or dictate a certain playstyle don't exist. This turns off some people. OTOH, Forgie games tend to force a playstyle onto the players. This also turns off some people.
The question is: Is there a middle ground?
Games where multiple playstyles are supported and encouraged with mechanics?
Quote from: McrowThe question is: Is there a middle ground?
Games where multiple playstyles are supported and encouraged with mechanics?
I think the first question is: Can mechanics support and encourage playstyles that don't involve a focus on mechanics?
Personally, I don't think so. If, for example, you create mechanics for personality, what you're really doing is creating a focus on personality mechanics, not personality itself.
Seanchai