TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Mcrow on May 24, 2007, 11:12:43 AM

Title: middle Ground in design
Post by: Mcrow on May 24, 2007, 11:12:43 AM
It seems that in many of the more traditional RPGs that have mechanics that either encourage or dictate a certain playstyle don't exist. This turns off some people. OTOH, Forgie games tend to force a playstyle onto the players. This also turns off some people.

The question is: Is there a middle ground?

Games where multiple playstyles are supported and encouraged with mechanics?
Title: middle Ground in design
Post by: Seanchai on May 24, 2007, 11:54:51 AM
Quote from: McrowThe question is: Is there a middle ground?

Games where multiple playstyles are supported and encouraged with mechanics?

I think the first question is: Can mechanics support and encourage playstyles that don't involve a focus on mechanics?

Personally, I don't think so. If, for example, you create mechanics for personality, what you're really doing is creating a focus on personality mechanics, not personality itself.

Seanchai