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Crazy, crazy idea - I am going to write a seven-day RPG

Started by Narf the Mouse, May 22, 2009, 12:28:19 PM

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Narf the Mouse

Why? Because I wrote a seven-day roguelike and it was an excellent learning experience. I got something playable and learnt a lot about what to do and what not to do. And simplicity and good design.

I imagine at this point you're thinking 'RPGs aren't computer programs'.

While this is true, both programming and RPG design share some goals: Convey information to the recipient in an efficient, organized and usable manner. In one case, the recipient learns how to run the game. In the other case, it's a computer. :p :D

The end result of a short, sharp timeframe is to teach efficiency, organization and usability - Three things I desperately need to learn. I've got Creeping Featurism.

Also, I want to be able to point at an RPG and say 'That is done'.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Nicephorus

That sounds fine.  If you're not hardcore enough to do a 24 hour rpg.

Narf the Mouse

Nah, those are for complete nutcases. :p

Besides, I already tried that. It was horrid. (The end result)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

Ok, question for the forum: I'm using a d10 * d10 system, roll-under attribute(s), try to get a high roll. Attributes scale exponentially from '1 to 10: Punch someone in the nose' to '91 to 100: Punch the ground and cause an earthquake' - Complete with various examples of what you can do at each level.

Attributes do 'normal' - If superpowered - things by default - So by default, Intelligence doesn't allow you to cast spells. To cast a spell, you'd need a Domain - Say, Spellcaster.

Should I give 'Spellcaster' its own added list of things a spellcaster can do at each 'magnitude range', or expand the 'Normal magnitude' list, or both, or something else?
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

#4
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

BloodyCactus

saneroguelike? nice. I did tomb of rawdin for my 7drl.. didnt know there were other roguelikers on here... not that I paid much attenting my long time lurking...
-- Stu the Bloody Cactus --

Narf the Mouse

You played it? Feeeedback... :D Glad I could get you posting. :)

Yeah, Adom is my favorite. I don't play much anymore, though - It's *Not* a casual hobby.

That's one thing I'm trying to fix with SaneRoguelike - It's supposed to be a casual roguelike. Same command to activate something on a tile; same command to use an inventory item, etc.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

#7
Today's update:
Current status: Playable, provided an experienced GM.

Explaination of the game, if you don't want to download.
The game uses magnitude ranks; Trivial, Average, Impressive, Great, Excellent, Legendary, Epic, Fabled, Mythic, Cosmic. Each rank is about five times better and +10 on a percentile scale.
Dice rolling is d10 * d10. Averages 30. You roll under either three attributes added or one attribute times three. Certain things give modifiers.

Attributes are Strength, Grace, Toughness, Intelligence, Psyche (Willpower and mental resilience and stability) and Charisma. They are decided by 3dX. 'dX' defaults to d6, with dice modifiers for race. Attributes can have specializations. Specializations gain/loose twice as much from modifiers.

Races are Dwarf (Short and tough, but awkward and blunt), Elf (Graceful, charismatic and natural spellcasters, but weak of body and tired of mind) Goblin (Quick, silent and smart, but frail and easily led by their desires) and Man (Using the original definition. Also, strong and charismatic, but clumsy and drawn to strong (Not necessarily worthy) leaders)

Classes give attribute increases; either one increase to three attributes or two increases to one attribute. The attributes increased have to be on the list given by the class. They can also give domains and attribute-specific modifiers.
Classes and (Subclasses) are Fighter (Brute, Weapon Master, Weapons Master), Rogue (Laughing Rogue, Lucky Rogue, Brute Rogue), Magic-User (Sholar (Not really a magic-user), Mage, Spellblade) and Cleric (Minister, Priest, Paladin)
You can choose either a class or a subclass.

Domains increase your character's capabilities. Domains are Divine Authority (You're literally the representative of a god), Spellcaster (You use arcane magic), Luck (Automatic; bad things rarely happen to you or aren't as bad), Weapon Master (Pick one; gives a bonus to an action relating to the weapon) and Natural Weaponry (You have a melee or ranged attack that cannot be disarmed - Or at least not without a literal disarming or delimbing)

Conditions is anything with a duration, including wounds. Wounds have a special; if they exceed your Toughness, you die.

Advancement is by accomplishing difficult and dangerous tasks. The greater the magnitude, the greater the experience. Experience is distributed among attributes - The attributes you use get the experience. Since there's generally only six (Luck also functions as an 'artificial' attribute), this shouldn't be too hard.

Items can give bonuses to rolls and/or accomplish things automatically. For example, Epic wealth (156,250) can buy something Great (1,250) you can find, without being reduced.

The Beastairy contains Undead (Lich, Vampire, Wraith), Intelligent Beasts and 'Beasts' (Kitsune, Manticore and Minataur), Faerie (Brownie and Orc) and Miscellaneous and Unclassifiable (Hare-bombs and Leet)

Attributes
Races
Classes
Domains
Conditions
Advancement
Items
Beastairy
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

J Arcane

I wrote an RPG in a couple of hours once.  That was cool.  Never got around to using it for anything really, but I'm semi-proud of the gimmick mechanic.

You can still find it here:  http://hedgames.netfirms.com/YABRA.htm
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Narf the Mouse

Looks like it'll work. However, if you want people to actually use it, you may wish to expand it. ;)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

Unfortunately, my clinical depression hit and I was unable to continue. However, the notes are in a mostly-playable state, if anyone wants to review or use them. I have listed the .pdfs in, I believe, the best order for comprehension.

System Brief
Magnitude
Attributes
Domains
Races
Classes
Conditions
Items
Task Resolution
Advancement
Beastairy

I'm considering creating a wiki for further development; it would fit how I've been developing the idea and would allow further piece-by-piece development. However, I would welcome feedback from those who've also done this.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.