This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Looking for playtesters

Started by Narf the Mouse, December 09, 2008, 04:43:02 AM

Previous topic - Next topic

Narf the Mouse

The new CoatHanger RPG framework is my series of free, livejournel'd posts designed to assist in writing RPGs. Evidently, it works, as I have written a rough draft of a fantasy RPG based on that framework.

CoatHanger Fantasy RPG is the resulting rules-light fantasy RPG. The World is suspended between the Overworld and Underworld; to the north are the domains of the elemental dragon kings of Air, Beasts and Metal. To the south are the domains of the elemental dragon kings of Water, Plants and Earth and, from east to west, the court of the elemental dragon king of fire endlessly circles the world, skimming below the overworld and above the underworld.

This world is not a sphere...And the previous paragraph is literally true in the game. Looking up at night, or carefully in the day, one can see the bright souls of the righteous shining and swirling in the heavens. Dig too deep and you will not like what you find...

The overworld, underworld and elemental dragon kings all provide magic of different sorts.

Now, if I've got any of you hooked - I'm looking for people to run playtests. I'll provide a .pdf of the rules in their current state and be available to answer questions, both on here and on IRC.

Playtesters will get their names in the credits as well as the final product as a .pdf (Hey, I'm on a very short budget here... :) )

Thanks for your reply; if you need to ask your gaming group, please tell me confirm or deny.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Age of Fable

Where are the original posts?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

kogi.kaishakunin

Rules Light is always good to hear. In my opinion there are only two types of game systems Percentile based and Dice pool based. Which does it fall into and can you please explain the core mechanism for determining success?
BUT
[/SIZE][/B]
The three letters, the one little word, that separates man from his dreams.

Narf the Mouse

#3
I'll be updating the rules to the second draft starting next week tuesday, following professional writing advice I've read to let a rough draft sit for a week.

Quote from: Age of Fable;272863Where are the original posts?
Here - It doesn't have the fantasy .pdf, as that will be commercial and I'm waiting on progress in the fantasy RPG to fully update the framework, but it does give the basic concepts.

Quote from: kogi.kaishakunin;272871Rules Light is always good to hear. In my opinion there are only two types of game systems Percentile based and Dice pool based. Which does it fall into and can you please explain the core mechanism for determining success?

Percentile base, I'd guess - You roll 3d6 + modifiers versus difficulty. The 'modifiers' is where the detail happens.
For example, if the example character I'm using wanted to run a wilderness race, the GM would then ask for speed and endurance rolls. He'd have +3 for speed (Grace, Athletics) and +2 for Endurance (Strength) and could use Comprehension, Perception, Awareness +3 to help him find a good path through the wilderness.

He could also use Willpower to push himself harder and Charisma and Insight to try to, say, mess with his opponents' heads - These sorts of actions would use the assistance rules.

Combat turns your damage bonus into d10's; damage resistance is also a static number. This is because (IMO), it makes combat more interesting.

To encourage varied actions, I've got a rule in there disallowing repetitious use of traits.

Ned O'Glendale, Footman
Permanent Resources 18/18

// Cost: 10
Strength +2/Combat +1 (+3)
Grace +2
Combat +1/Accuracy +1 (+4)
Athletics +1 (+3)

// Cost: 3
Willpower +0
Comprehension +1/Perception +1/Awareness +1

// Cost: 3
Charisma +2
Insight +0

// Cost: -6
Luck -1/Reputation -1 (-1)
             /Cursed -1 (-1)

Hearty: 2 pts
HP: 38/38

Temporary Resources 12/12
Wealth: 0 gp

// Cost: 1 gp
Adventure Supplies

// Cost: 4 gp
Arming Sword
Damage: Piercing/Slashing
Melee +2/Damage +1/Piercing +1 (7d10)
               /Slashing +1 (7d10)
              /Accuracy +1 (7d10)
Throwing -2

// Cost: 7 gp
Scale Armor
Defense -1
DR 20/Piercing 8 (28)
         /Bashing 8 (28)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

CoatHanger Fantasy is being second-drafted.

Eagerly awaiting replies/updates. :)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Age of Fable

Quote from: Narf the Mouse;273091Here - It doesn't have the fantasy .pdf, as that will be commercial and I'm waiting on progress in the fantasy RPG to fully update the framework, but it does give the basic concepts.

That's not livejournal though...:confused:
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Narf the Mouse

True, but it does have later stuff than my first-draft livejournal dumps. ;)

However, if you simply must see the raw, beginning text...Is my livejournal...Is post #2...Is post #1
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

#7
The second draft is done. :)

Edit: Third draft begins next Friday.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

(This is not a bump for playtesters. Playtesters aren't even mentioned. Nope, nothing here about playtesting. :D )

Third draft beginning - Final draft planned for fourth or fifth draft - No later than fifth. After that, I go looking for an editor and art.

And after that, I publish it.

And after that - Profit! Or at least enough to buy me a sandwich...

...Mmm, sandwiches...
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.