This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Looking for comments

Started by thirdkingdom, October 27, 2007, 07:02:47 AM

Previous topic - Next topic

thirdkingdom

Hello,
     I just joined and am looking for some people to review my partially finished, unedited frpg.  Right know I have about 240 pages of the player's handbook and am not really done with any one chapter.  Still, I figure I'm about 80-85% of the way done.
    The game uses only d10 rolls to resolve Challenges -- there is no rolling required to determine damage, duration, etc.  Character Creation is done through point purchasing a la Amber.
    The player's handbook can be found at http://games.groups.yahoo.com/group/thirdkingdom.  Thanks, I am looking forward to hearing feedback and comments.
 

Age of Fable

What's the game about though?

Quote from: thirdkingdomHello,
     I just joined and am looking for some people to review my partially finished, unedited frpg.  Right know I have about 240 pages of the player's handbook and am not really done with any one chapter.  Still, I figure I'm about 80-85% of the way done.
    The game uses only d10 rolls to resolve Challenges -- there is no rolling required to determine damage, duration, etc.  Character Creation is done through point purchasing a la Amber.
    The player's handbook can be found at http://games.groups.yahoo.com/group/thirdkingdom.  Thanks, I am looking forward to hearing feedback and comments.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

thirdkingdom

Not quite sure how to answer that . . .  While it is designed around a system-specific world the game is meant to be open ended as are most RPGs.  So, it really is "about" whatever the GM and the players want it to be (to answer your question literally).  Other than that it similar in theme (I suppose) to most other FRPGs in that characters gain experience and levels through adventuring.  I've just gone ahead and attached an old copy of the Third Kingdom to this posting.  It is in Word -- for some reason the pdf format did not want to update.

Todd
 

Age of Fable

Quote from: thirdkingdomNot quite sure how to answer that . . .  While it is designed around a system-specific world the game is meant to be open ended as are most RPGs.  So, it really is "about" whatever the GM and the players want it to be (to answer your question literally).  Other than that it similar in theme (I suppose) to most other FRPGs in that characters gain experience and levels through adventuring.  I've just gone ahead and attached an old copy of the Third Kingdom to this posting.  It is in Word -- for some reason the pdf format did not want to update.

Todd

I guess I meant two things: firstly, what genre is it (which you've answered, it's 'traditional' fantasy and set in a particular world of your own creation),

and secondly: what's the 'point' of it ie what's the thing that should make people want to play this game, rather than another. Like for example the 'point' of Tunnels and Trolls seems to be that it's like Dungeons and Dragons, but much easier. Or I think the 'point' of Vampire is that it has a setting that's like a lot of fiction, but not like a lot of other role-playing games. Or other games' 'point' might be that they have more realistic rules, or allow you to really make the character you want, or...etc etc.

I think you sort of answer that second question in the document, but not exactly.

Like a lot of people would comment that, given that the genre is fantasy, why not do it as a simplified/more detailed/whatever version of the d20 rules - thus meaning that D&D players don't have to learn a whole new set of rules.

I'm not saying you should do that, but only that if you're not going to, you might want to state a reason why you think that wouldn't work - which would also be a reason why you think your system is better than d20, at least for what you want to do, and thus would be a 'selling point' for your game.

Obviously for 'd20' you could read 'RuneQuest', or any other set of fantasy rules.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

thirdkingdom

I guess I've been away from role-playing for quite a while now, and it seems that a lot has changed since the mid-nineties when I stopped.  You asked what the "point" of the game I am working on is.  Well, maybe the following will help.
1)  Produce a low cost game that allows a multitude of character options.  Since characters are created through a point system with no classes each player can create the exact character they want through the selction of Talents and skills.  It seems to me that while D&D certaintly has expanded the number of classes and prestige classes available it has the drawbacks of a)costing a lot of money to buy all the supplements and b)there are still classes so it is still difficult to create your ideal character.
2)  Provide a simple system that limits the number of tables used in play, relies on as few dice as possible, etc. in an effort to speed up play.
3)  Use a single, flexible magic system that encourages simplicity but at the same time provided unlimited actions (i.e. characters can make up and cast spells on the spot).

I hope this helps,

Todd