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Kung Fu

Started by Ghost Whistler, May 17, 2012, 03:45:11 AM

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Ghost Whistler

Quote from: BedrockBrendan;540255then I would just go with the one Kung Fu stat that feeds into the skills.

That's the problem: coming up with how it does this in a meaningful way.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Quote from: stu2000;540379Every round, maybe?
Every round, you have to make a decision about how to distribute your chi pool to fuel attacks, defenses, special effects, maybe even stance or positioning for the next round--stuff like that.
The chi pool itself should be fed by a basic amount that the character buys (or rolls) at character generation. Depending on how detailed you want to get, the character could further benefit from sleeping well, eating well, observing beneficial Feng Shui, and so forth. If you want to use those, you should assess the chi pool every morning or so.
In my head, there aren't a large number of these, but the more you add, the more flavor you bring.
You could even have a system for overarching environmental influences using the I Ching. All kinds of stuff. Keep it simple and flavorful. Like dim sum.

Well, now we're getting into the kind of territory Weapons of the Gods/Legends of the Wulin occupies: resource management, which can get very complex very quickly. I'm not unconvinced by the idea, but equally I'm not convinced.
So really this then becomes a round by round system where the player distributes his Kungfu score to whatever actions. I don't know. It's also not just about fighting, and having to pick a stance, for example, for every action is going to get complex.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

stu2000

Quote from: Ghost Whistler;540396Well, now we're getting into the kind of territory Weapons of the Gods/Legends of the Wulin occupies: resource management, which can get very complex very quickly. I'm not unconvinced by the idea, but equally I'm not convinced.
So really this then becomes a round by round system where the player distributes his Kungfu score to whatever actions. I don't know. It's also not just about fighting, and having to pick a stance, for example, for every action is going to get complex.

Unquestionably, this can get more complex than fun--your citation is a good example. Took me forever to figure out how to play WotG.

But if you were to use a Tunnels and Trolls-ish system, with all mechanical actions divided into say, combat, movement, and stunts (which could include the use of their Talents, since that's what serves for skills in T&T)--you could distribute a number of dice equal to your level as a martial artist (representing the Chi you can control) to supplement the dice you would roll each round to resolve those kinds of actions. That would be super simple, would add some chi flavor, and would give the PCs an atypical advantage over the low-level mooks with their pitiful kung fu.
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Ghost Whistler

Been a loooooooooooooooong time since I owned any T&T books. Was good stuff as I recall. I'll have to google the system though. Maybe some ideas there. Thanks.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

I'm thinking perhaps the best thing would be just to use Kungfu to refer to a bunch of specific abilities/bonuses that particular character types get. Such as "Kungfu of the Wandering Doctor" - a bunch of bonuses to healing and a means to use Healing offsneively. This seems easier than trying to fiddle numbers or emulating other systems that are based on a purely fantasy (ie simpler) setting.

One thing i've noticed, in trying to accomodate a scifi setting, is that there are a great deal more variables. Reading through Flying Swordsman/Dragonfist it seems that something like that would be much harder. For instance you can't just restrict people to being warriors/wizards/rogues/etc, you have to factor in not just fighting, but guns, heavy weapons, vehicles, starships, vehicle weapons, starship weapons, and everything else. So using a basic list of Skills to cover these things along with all the other activities a character might perform, such as healing, must be easier, if not terribly revolutionary.

It works for Warring States.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.