TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Monster Manuel on March 15, 2008, 01:35:43 AM

Title: Is this game mechanic fun, or would it be too negative?
Post by: Monster Manuel on March 15, 2008, 01:35:43 AM
I'm working on a game, like everyone else here. I'm trying to settle on a core mechanic.

I have a few options so far, and I might post on some of them later, but I wanted to test the waters for my latest.

Character Traits have a Rank. This Rank starts at 1, and can rise indefinitely. Let's say that a Rank of 10 represents the pinnacle of human achievement. Higher Ranks are reserved for vehicles, Supers, etc.

Task difficulties are measured in dice (d10s). 1 die is easy, more is harder. You *don't want* to be rolling a lot of dice.

When you want to do something, the GM gives you a difficulty- the number of dice you have to roll successfully in order to succeed. You subtract your Rank in a given ability from the difficulty, and then roll the remaining number of dice. If you roll a 10 (or some other value range) on any of the dice, you fail.
 
If you roll no failures, you succeed. You automatically succeed if you don't have to roll dice. I haven't worked out whether criticals are feasible.

I'm worried that this mechanic might seem too negative from a player standpoint. Is that the case? What other effects might this mechanic have on the feel of the game?
Title: Is this game mechanic fun, or would it be too negative?
Post by: Monster Manuel on March 15, 2008, 02:33:43 AM
What if characters are able to raise the stakes for added benefit? For example, to do more damage, a character could add Difficulty dice to his roll...