TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: HinterWelt on March 10, 2008, 01:18:16 AM

Title: [Iridium V2] Armor & Weapons rework
Post by: HinterWelt on March 10, 2008, 01:18:16 AM
So, thinking about this and posting on HinterWelt forums. Here is a repost for discussion here.

Original Discussion (http://www.hinterwelt.com/HWEForum/viewtopic.php?f=24&t=287&p=1233#p1233)

An idea for Weapon Specialization.

How about we make all weapons do d10s. So, something like:

Daggers, Short Sword : 1d10

Hammers, Long Sword: 2d10

Axe, Broad Sword: 3d10

Zwei-hander, Great Hammer, Great Axe : 4d10

Attacks:
Dagger 4
Short Sword 3
Long Sword 2
Broad Sword 2
Zwei-hander 1

Maybe differentiate with bonuses like
Zwei-hander: +1 to init
Axe: +5 to damage against Metal Armor

I am not thrilled with the last as it introduces some confusion.

Then, armor:

Leather: 5
Chain: 10
Banded: 15
Plate: 20

Armor does simple Damage Reduction, so You just aint going to do damage to someone in plate with a dagger. However, EVERY hit reduces armor by 1 point EXCEPT piercing. So, 20 hits from a dagger will reduce Plate to 0. 20 hits from arrows will do nothing.

Remember areas also so this is per area.

Hmm, potential.

Thanks,
Bill