So, thinking about this and posting on HinterWelt forums. Here is a repost for discussion here.
Original Discussion (http://www.hinterwelt.com/HWEForum/viewtopic.php?f=24&t=287&p=1233#p1233)
An idea for Weapon Specialization.
How about we make all weapons do d10s. So, something like:
Daggers, Short Sword : 1d10
Hammers, Long Sword: 2d10
Axe, Broad Sword: 3d10
Zwei-hander, Great Hammer, Great Axe : 4d10
Attacks:
Dagger 4
Short Sword 3
Long Sword 2
Broad Sword 2
Zwei-hander 1
Maybe differentiate with bonuses like
Zwei-hander: +1 to init
Axe: +5 to damage against Metal Armor
I am not thrilled with the last as it introduces some confusion.
Then, armor:
Leather: 5
Chain: 10
Banded: 15
Plate: 20
Armor does simple Damage Reduction, so You just aint going to do damage to someone in plate with a dagger. However, EVERY hit reduces armor by 1 point EXCEPT piercing. So, 20 hits from a dagger will reduce Plate to 0. 20 hits from arrows will do nothing.
Remember areas also so this is per area.
Hmm, potential.
Thanks,
Bill