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[Iridium V2] Armor & Weapons rework

Started by HinterWelt, March 10, 2008, 01:18:16 AM

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HinterWelt

So, thinking about this and posting on HinterWelt forums. Here is a repost for discussion here.

Original Discussion

An idea for Weapon Specialization.

How about we make all weapons do d10s. So, something like:

Daggers, Short Sword : 1d10

Hammers, Long Sword: 2d10

Axe, Broad Sword: 3d10

Zwei-hander, Great Hammer, Great Axe : 4d10

Attacks:
Dagger 4
Short Sword 3
Long Sword 2
Broad Sword 2
Zwei-hander 1

Maybe differentiate with bonuses like
Zwei-hander: +1 to init
Axe: +5 to damage against Metal Armor

I am not thrilled with the last as it introduces some confusion.

Then, armor:

Leather: 5
Chain: 10
Banded: 15
Plate: 20

Armor does simple Damage Reduction, so You just aint going to do damage to someone in plate with a dagger. However, EVERY hit reduces armor by 1 point EXCEPT piercing. So, 20 hits from a dagger will reduce Plate to 0. 20 hits from arrows will do nothing.

Remember areas also so this is per area.

Hmm, potential.

Thanks,
Bill
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