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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Taramin on April 27, 2023, 04:26:16 AM

Title: If you had a tool that made your daily life as a game master easier, what featur
Post by: Taramin on April 27, 2023, 04:26:16 AM
Hello to all,

I have been mastering games for over 30 years. For me, immersion is fundamental. That's why, over the years, I've found several ways to reinforce my narrative: I've created atmospheric playlists, not just of music, but of sounds. I found visuals, etc.
But preparing a session takes a lot of time.
Being a computer engineer with a specialization in AI, I want to start a project where I can automate all this. But before I start coding like crazy (I also have a family to take care of 😊 ), I would like to get some advice from experienced game makers :
If you had a tool that made your daily life as a game master easier, what features would you need?
I'm talking about realistic features, not ones where you replace the game master with an AI 😊

Thanks a lot for your help...
Title: Re: If you had a tool that made your daily life as a game master easier, what featur
Post by: Vladar on April 28, 2023, 03:48:37 AM
Just FYI, so you wouldn't repeat what's already done, regarding the music and sound question, there is a way: https://vladar.bearblog.dev/dungeons-and-disc-jockeys/

There also are open-source projects like Rolisteam (https://rolisteam.org/) that appreciate any contributions.
Title: Re: If you had a tool that made your daily life as a game master easier, what featur
Post by: Taramin on April 28, 2023, 04:03:54 AM
Quote from: Vladar on April 28, 2023, 03:48:37 AM
Just FYI, so you wouldn't repeat what's already done, regarding the music and sound question, there is a way: https://vladar.bearblog.dev/dungeons-and-disc-jockeys/

There also are open-source projects like Rolisteam (https://rolisteam.org/) that appreciate any contributions.

Thanks a lot for the info!
I'll check this asap.