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Hurled into Eternity- Western RPG

Started by Willmark, September 11, 2016, 02:21:48 PM

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Willmark

Hello all looking for constructive feedback.

Hurled into Eternity is a card based Western RPG. Some of you may have seen this on other  but Version 3.0 Alpha is now ready. Previously I got it to version 2.0 Beta but it had some issues.

Its now broken down into 7 parts (one for each chapter), Please feel free to add feedback or commentary. Play testing has been minimal thus far. So far it also seems to work for the most part, but I've said that in the past.

Couple of things off the bat: Rename sections to chapters? And Chapter 4 needs a better title, in fact open to suggestions for all 7 chapter title names.

Also in the process of creating "professions" for the game. I still haven't hashed out all the ideas but once complete I'll load as a seperate section that will eventually go in section 1 - Character Creation

(Click on each to download)
Chapter 1-Character Creation
Chapter 2- Skills & Talents
Chapter 3- Movement
Chapter 4- Physiological & Psychological
Chapter 5- Combat
Chapter 6- Equipment
Chapter 7- Judge's Section

Look forward to to comments.

rway218

I looked over the Character creation, and it seems solid.

There are a few times it gets lost to the first read (trump I read twice, and almost was lost in the Dead man's Hand and beyond).  Could just be the speed read at first.

I don't think you need to be so detailed in your gender and race comments.  I doubt anyone will feel you are attacking them if you sum them up with (not exactly I'm sure) Choose to be any race or gender in the game.  The environment can be hostile to some because of the setting, but can make for more interesting role-play.  Especially if the Judge runs a Historical Game, pre Civil War, and you are a group of runaway female slaves.  Or a band of Native American gunslingers trying to reclaim Lands taken in the past.  It is not needed (in my opinion) to warn the player of possible insult because the choose to play or happen to be a (fill in example here) in this setting.

Some of your examples of Western Heroes drag out, and I started to skip past them.  It may be prudent to give fewer examples and list one (or two) things (briefly) they are known for (Wyatt Earp - Hard core Tombstone lawman, Doc. Holiday - Tb infected Dentist, Wyatt's friend, cold blooded gunslinger)

In all still a good concept.  It could use less "Weird West" statements, as they start to drift the reader into "Deadlands".  I would find a new way to say it, because the idea of having the game mold to three - or more - settings with little work is good.

When you say it is needed for the game, make it needed.  Poker Chips are a great idea with cards, so say they ARE needed.  Then put in a few brief substitutes for us (No chips?  use different styles of coins, m&m's match sticks etc)

Drive Thru RPG has a playing card deck that is customizable, and you can sell it with your game as a package on their webpage...

Willmark

#2
Many thanks for the input. What I'm doing is gathering it up from various feedback I'm receiving and going to be going through each section applying changes as needed. I will definitely be looking over your feedback more, as I've already read it several times.

Please keep the comments coming as I've read it so many times over the years that I'm way to close to the text.

One question aside from the style and text commentary what are your thoughts on the intro section as it were? I ask because I spent a lot of time to get the Wild Card System to work logical and smoothly previous it counted "down" where the goal was to get a value equal to or lower then the