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(Hopefully) cool stuff clash is working on now

Started by flyingmice, December 19, 2007, 11:47:49 AM

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Rob Lang

Loving the addition of the moon, Clash. Great work!

Why did you use different covers for the print/pdf? They're both cool but it seems a bit like doing twice the work.

flyingmice

Quote from: Rob LangLoving the addition of the moon, Clash. Great work!

Why did you use different covers for the print/pdf? They're both cool but it seems a bit like doing twice the work.

Hi Rob!

The illos are just the inside illos, so it's not twice the work. Just a little bit more, and they look cool. Besides, front covers have to be of a higher resolution than the inside illos, and at the proper resolution the pieces I do for the covers of the pdfs are too small for the print covers.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Rob Lang

LOL, now you put it like that... makes sense!

flyingmice

I ran an adventure last weekend using Wild Blue. The
PCs were all new employees of "the Company" and all
SpecFor guys. We had a SEAL, a Green Beret, A Gurkha
(Ranger), and a Marine Recon/Infantry guy. The
contract was counter-insurgency on New Britain, part
of Papua New Guinea, and the rebels funded by mining
and mineral concerns.

The mission was a sweep for prisoners and intel,
hopefully nabbing some boss types. There were three
platoons, each one to its own slick and guarded by a
gunship.

The PCs' platoon (Platoon B) and Platoon C had their
slicks shot down by stingers, B sustaining 50%
fatalities, and only one guy from C survived. They
attempted to complete the mission anyway. Play ended
with them about a third of the way to their pick-up
point, with 3 prisoners.

Reaction was extremely positive. The players want to
continue the campaign as our main game as soon as our
current Aces And Angels game stops - which will be
very soon. When we resume, aircraft should be
operational, and hopefully helos as well.

We didn't do Staff Characters yet, as I just gave them
the situation rather than them choosing it, because I
was intent on trying out the chargen rules. When we
start up again, they will make Staff and Troupe
Characters, and design their Mercenary Company and
their home base.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

JohnnyWannabe

Timeless Games/Better Mousetrap Games - The Creep Chronicle, The Fifth Wheel - the book of West Marque, Shebang. Just released: The Boomtown Planet - Saturday Edition. Also available in hard copy.

flyingmice

Quote from: JohnnyWannabeThis one is looking really great.

Thanks, Rich! :D

Here's a example aircraft sheet from Wild Blue:



It's much simpler than the AIS or AAA sheets, because modern jets are simpler. Note the Damage Tack - this is new. Each empty box is worth 10 points of damage. You take damage off Armor first, then Full, then Hindered, etc. A lot easier to track than subtracting large numbers.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Rob Lang

Nice work, there Clash. How does the jet sheet work out when it's printed? Does the grey make it difficult to write on with pencil?

David R

I didn't think I'd have much interest in Wild Blue....but now I'm thinking(and I know this is sooo out there ) maybe a post apoc setting where an aircraft carrier commanded by a Gene Hackman type from Crimson Tide wages a final battle against a religious cult...hell maybe after my Aces & Angels - Redtail Blues campaign...

Regards,
David R

flyingmice

Quote from: Rob LangNice work, there Clash. How does the jet sheet work out when it's printed? Does the grey make it difficult to write on with pencil?

Hi Rob:

With a standard #2 pencil, everything is visible. Harder pencils may be less visible. Most of the data would be permanently written anyway.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: David RI didn't think I'd have much interest in Wild Blue....but now I'm thinking(and I know this is sooo out there ) maybe a post apoc setting where an aircraft carrier commanded by a Gene Hackman type from Crimson Tide wages a final battle against a religious cult...hell maybe after my Aces & Angels - Redtail Blues campaign...

Regards,
David R

By coincidence, one of the options for home field is an older aircraft carrier... :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: Rob LangNice work, there Clash. How does the jet sheet work out when it's printed? Does the grey make it difficult to write on with pencil?

Michael Scott, my co-author, suggested putting them in mylar protective sheets and using dry erase markers. That's another way to go, but pencils work fine. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

pspahn

Quote from: flyingmiceNote the Damage Tack - this is new. Each empty box is worth 10 points of damage. You take damage off Armor first, then Full, then Hindered, etc. A lot easier to track than subtracting large numbers.
Clash, that's a huge improvement that ought to speed up gameplay.  Nice.  

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

flyingmice

Quote from: pspahnClash, that's a huge improvement that ought to speed up gameplay.  Nice.  

Pete

Thanks, Pete! I like it so much I'm thinking of putting it into Aces And Angels and Aces In Spades retroactively. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

The rules for creating your own mercenary outfit are done, and In Harm's Way: Wild Blue is now a viable game. The current package has everything necessary for play. Michael and I have done an enormous amount of work on the game in the last week or so. Now comes the playtesting! Then comes the fiddly stuff of honing and touching up the game, but I think it's now solid.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

JohnnyWannabe

Do you want me to put an ad in the back of the CC book? If you do, then send me the files.:haw:
Timeless Games/Better Mousetrap Games - The Creep Chronicle, The Fifth Wheel - the book of West Marque, Shebang. Just released: The Boomtown Planet - Saturday Edition. Also available in hard copy.