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Havoc: Needs playtesters.

Started by Levi Kornelsen, September 01, 2009, 06:06:38 PM

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Levi Kornelsen

Havoc: Aerial Battles In The World Of Hoard is going to start needing playtesters within the week.  It's 2+ players, a straight-up combat game of fightin' dragons.  To be a playtester, you need to have:

-A willingness to read about ten pages of densely-written (but not terribly complex) rules.
-The capacity to print two pages out of a PDF.
-A big pile of six-sided dice - like, seven or eight at a minimum.
-Pencils, and possibly a stack of tokens if you'd like to re-use sheets.
-At least one other person you can sit down with for an hour or two to play.
-The desire to give feedback.
-The understanding that you will be playing a draft rule-set.  There WILL be screwy things.

If this interests you, email me at:  Levi.Kornelsen@gmail.com

If you have questions, ask them here - that way, if I missed something stupidly obvious, I only have to answer it once.

Levi Kornelsen

And, drafts have been sent out.  

If you wanted to get in, but didn't get one, let me know.  Gmail was horrible, and bounced email for at least one person trying to reach me yesterday, but is back in order.

Monster Manuel

I did bookmark the thread. Do you think it's my thing? I might be able to grab someone to try it.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

Levi Kornelsen

I dunno if it's your thing.

The big features are...   Well, everything runs on tactical choice, combat is no-initiative, play is pretty fast.

If you've played any of the games by Clash that feature his cool airborne combat bits?  It's a lot like that, if you streamlined it all the way down to the bones, and then heaped on awesome dragon stuff, measured in dice pools of d6s.

(And, hey - it's a lot like that because that's exactly how I made it.  There's a reason that there's a "Better Mousetrap" logo on the cover.)

But it's also a draft - as in, wonky, not yet refined, possibly completely bust in some place.  Hence the playtest.  After testing and revising is done, it'll be online for free, probably on Drivethru.

Monster Manuel

Mind if I email you and take a look at it? I can't promise a playtest, but I'd like to see it.

Once I get Tribute into a more respectable shape I could return the favor.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

Levi Kornelsen

Yep; sent on over.

At this point, all interested feedback is good - I'm just not in the market to put it out for anonymous download yet.

Lawbag

From what Ive seen and read so far its like a boardgame version of those classic Ace of Aces flip books.
"See you on the Other Side"
 
Playing: Nothing
Running: Nothing
Planning: pathfinder amongst other things
 
Playing every Sunday in Bexleyheath, Kent, UK 6pm til late...

Levi Kornelsen

Quote from: Lawbag;326889From what Ive seen and read so far its like a boardgame version of those classic Ace of Aces flip books.

Which are AWESOME.

Lawbag

Why NOT get inspiration from some of the best games.
"See you on the Other Side"
 
Playing: Nothing
Running: Nothing
Planning: pathfinder amongst other things
 
Playing every Sunday in Bexleyheath, Kent, UK 6pm til late...

Levi Kornelsen

I made a fairly awesome (I think so, anyway) tutorial:

Havoc Tutorial 1

Monster Manuel

I liked the tutorial. It helped me understand what the document had been saying even without having the context of the original game.

I'd totally play this; it sounds like a lot of fun.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

flyingmice

The tutorial is excellent, Levi. It explains some things much better than in the game. I think you should incorporate the straight forward explanation style of the tutorial into the game text.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Monster Manuel

I just thought of something- I don't have the rules document handy at the moment, but would it be easier at the table to use beads than to write numbers in boxes, when you have to erase them to trade them for something else?

I don't know how high the numbers have to go off hand.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

flyingmice

Quote from: Monster Manuel;327414I just thought of something- I don't have the rules document handy at the moment, but would it be easier at the table to use beads than to write numbers in boxes, when you have to erase them to trade them for something else?

I don't know how high the numbers have to go off hand.

Beads work better, IMO. Anything - poker chips, bingo chips, pennies.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Levi Kornelsen

Quote from: Monster Manuel;327414I just thought of something- I don't have the rules document handy at the moment, but would it be easier at the table to use beads than to write numbers in boxes, when you have to erase them to trade them for something else?

I don't know how high the numbers have to go off hand.

About 30 tokens per player, if you're going to token-ify reserves, speed, altitude, and weirdness (frost armor).

And yes, if you've got that many, it works better.