TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Harg of the City Afar on November 25, 2016, 02:32:36 PM

Title: [Harg's Pulp Homebrew] The Basics
Post by: Harg of the City Afar on November 25, 2016, 02:32:36 PM
These rules are being tested in actual play. No theory-wank here, strictly rubber-meets-the-road. Also, I'm clearly not reinventing the wheel, just tooling up something simple that works for me.


Character Sheet

(http://i68.tinypic.com/34s351x.jpg)

Core Trait Values

0   Poor   
1   Typical   
2   Respectable      
3   Exceptional   
4   Remarkable      
5   Extraordinary   

Derived Traits

BRAWN + VALOR = LIFE
SAVVY + SPEED = EDGE
KARMA + CHARM = FATE

Skill Levels

0   Novice
1   Skilled
2   Expert
3   Master

Task Resolution

2d6 + Trait + Skill vs. Difficulty

Difficulty Levels

6      Routine
9      Demanding
12      Hard
15      Formidable
18      Herculean


Skill List

[table=width: 500]
[tr]
   [td]Academics
Athletics
Art
Brawling
Bureaucracy
Deception
Espionage
Faith
Flight
Globetrotting
[/td]
   [td].....[/td]
   [td]Gunplay
Intimidation
Intuition
Investigation
Larceny
Leadership
Legerdemain
Medicine
Might
Occultism
[/td]
   [td].....[/td]
   [td]Performance
Rapport
Repair
Resilience
Science
Seafaring
Stealth
Survival
Underworld
Weapons
[/td]
[/tr]
[/table]
Title: [Harg's Pulp Homebrew] The Basics
Post by: Harg of the City Afar on November 25, 2016, 03:10:24 PM
Combat

Initiative is in order of highest to lowest EDGE.

The default difficulty to hit an opponent in combat is their VALOR +8. If they are actively evading use SPEED +8.

Most handheld weapons deal 1d6 stress. Taking stress temporarily reduces your LIFE. If your LIFE reaches 0, it resets, but you must perform a KARMA check:

18+...  Gain 1 Health Rank
15-17  No Health Change
12-14  Lose 1 Health Rank
09-11  Lose 2 Health Ranks
06-08  Lose 3 Health Ranks
03-05  Lose 4 Health Ranks
00-02  Lose 5 Health Ranks


HEALTH Dial

(http://i64.tinypic.com/289asm1.jpg)

HEALTH modifiers affect all task resolutions.

Upon reaching a gray rank, the character is incapacitated or unconscious. The black rank indicates a mortal wound. The diamond represents an injury or illness. The circles are just markers to cue the location on the dial.