This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Harg's Pulp Homebrew] The Basics

Started by Harg of the City Afar, November 25, 2016, 02:32:36 PM

Previous topic - Next topic

Harg of the City Afar

These rules are being tested in actual play. No theory-wank here, strictly rubber-meets-the-road. Also, I'm clearly not reinventing the wheel, just tooling up something simple that works for me.


Character Sheet



Core Trait Values

0   Poor   
1   Typical   
2   Respectable      
3   Exceptional   
4   Remarkable      
5   Extraordinary   

Derived Traits

BRAWN + VALOR = LIFE
SAVVY + SPEED = EDGE
KARMA + CHARM = FATE

Skill Levels

0   Novice
1   Skilled
2   Expert
3   Master

Task Resolution

2d6 + Trait + Skill vs. Difficulty

Difficulty Levels

6      Routine
9      Demanding
12      Hard
15      Formidable
18      Herculean


Skill List

[table=width: 500]
[tr]
   [td]Academics
Athletics
Art
Brawling
Bureaucracy
Deception
Espionage
Faith
Flight
Globetrotting
[/td]
   [td].....[/td]
   [td]Gunplay
Intimidation
Intuition
Investigation
Larceny
Leadership
Legerdemain
Medicine
Might
Occultism
[/td]
   [td].....[/td]
   [td]Performance
Rapport
Repair
Resilience
Science
Seafaring
Stealth
Survival
Underworld
Weapons
[/td]
[/tr]
[/table]

Harg of the City Afar

#1
Combat

Initiative is in order of highest to lowest EDGE.

The default difficulty to hit an opponent in combat is their VALOR +8. If they are actively evading use SPEED +8.

Most handheld weapons deal 1d6 stress. Taking stress temporarily reduces your LIFE. If your LIFE reaches 0, it resets, but you must perform a KARMA check:

18+...  Gain 1 Health Rank
15-17  No Health Change
12-14  Lose 1 Health Rank
09-11  Lose 2 Health Ranks
06-08  Lose 3 Health Ranks
03-05  Lose 4 Health Ranks
00-02  Lose 5 Health Ranks


HEALTH Dial



HEALTH modifiers affect all task resolutions.

Upon reaching a gray rank, the character is incapacitated or unconscious. The black rank indicates a mortal wound. The diamond represents an injury or illness. The circles are just markers to cue the location on the dial.