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GAMERS - a CT clone(ish)

Started by Kyle Aaron, March 13, 2009, 11:31:55 PM

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StormBringer

Quote from: Kyle Aaron;369400Pffft there are no supernatural ones. Naw, a nice alphabetical list of the more or less good ones followed by the more or less bad ones, with numbers next to them so you can roll them up.
Well, by 'supernatural' I was more meaning 'metaphysical', like Luck, or maybe Combat Sense.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Kyle Aaron

The most recent edition... Changes from original are,
  • changed font from arial to souveneir, 'cos that's more old school
  • removed all illustrations except for the cover
  • removed Features (psyche, license, etc) as was found in playtest that people would rather roleplay it
  • added Contacts - before or during play, player can describe an NPC their character knows
  • changed character generation to - "Each character gets 2d6 random skills. These are generated by the player choosing 3-6 skill categories [of the 9 plus 1 attribute table], and assigning the numbers 1-6 to them, then rolling 1d6 to see which categories they get, and rolling again to see which individual skill they get. If the Attribute subtable is selected, each time one is thrown, the relevant Attribute rises by +1." - this acts like a class-based skill system.
  • established default skill level as +0, and first level as +3 (rather than -2/+1). Though a bit counter-intuitive, since people are worse at subtraction than addition, and since people tend to forget they're at -2 and not remember until after deciding to roll for it...
  • thus, base skill roll required changes from 8 to 10
  • to make an Attribute complement another check, rolling 14+ is required, instead of the old "roll under". Players prefer consistency in "do I need to roll low or high?"
  • added Heft/Recoil to weapon stats, the minimum Strength/Reflexes required to use a weapon; being under gives a DM-2, being 4 over gives DM+1. This was done to replicate the CT rules, and also to differentiate weapons in areas other than damage done
  • rather than roll to hit, roll damage, subtract armour from damage - armour now adds to defence (Reflexes + skill). Again this makes it more like CT.
  • deleted the rating campaign section, left the "making yourself as a character" section
  • noted that players who want to claim improvement in their attributes after having made themselves as characters can always have a retest
All this is in preparation for HEROIC.

At some stage I will remove the quirk descriptions, leaving only the names. It's not old school to describe everything in detail. :p

I'd attach the file, but the forum has a 200kb limit for pdfs, and the file is 450kb or so. Interested people can fire me an email.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Cylonophile

Quote from: Kyle Aaron;369348Yeah, I've entirely ditched Features in my most recent revision. Too thespy.

Quirks give flavour, baby. Plenty of short games have that many pages just for firearms.
Did you do the render of the dice yourself? If so what software did you use? Looks good.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Kyle Aaron

See the caption to the picture. It's this guy.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Cylonophile

#19
Quote from: Kyle Aaron;378848See the caption to the picture. It's this guy.

Well, one of the earliest tutorials for blender 3d was how to make pipped dice.

Needless to say one of my first thoughts was about making numbered dice.

If you'd like me to try kicking out a few of them for you, let me know, it really wouldn't be hard to do in blender. In fact I ought to just for the practice...

Come to think of it, I think I will anyway, perhaps using a few textures like marble, clear, etc.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Cylonophile

Wouldn't a good name for this be the Hexadecimal RPG system since it uses hexadecimal for the stats?

BTW, I did up some digital dice for you in blender, and will post a pic of the initial work soon. I'm trying to get some ideas on how to do dice in a 3d format and did some of my own last night. I'm asking advice from users on a blender forum and got some good replies.

I have a pair of gold digital d6's on a chessboard now, I may add a few figures like a man holding a sword, a man with a gun and maybe a crude model of a traveller scout and a horse on the chessboard to round it out.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Cylonophile





There's the initial renders. I might change the color of the inlay, or try making new ones completely with what I learned from these.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Cylonophile

After getting some tips from blender masters, here's the next dice I made.



I could so them in any material, more or less, and may try d10's next.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Kyle Aaron

That's pretty funky, but I'd rather you just got the file off me and made a character, that's what the thing is for :)
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Cylonophile

Quote from: Kyle Aaron;379241That's pretty funky, but I'd rather you just got the file off me and made a character, that's what the thing is for :)

Well, if it's a free system I might give it a look. I prefer systems where one creates a character instead of rolling one randomly.

And if you want a logo or image with gamer dice instead of pipped ones, let me know. Did you catch the font on the last pair of dice? Just about the same as the one on the classic traveller dice, I think.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Narf the Mouse

Hexidecimal stats need d15's. :)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Cylonophile

Quote from: Narf the Mouse;380998Hexidecimal stats need d15's. :)

The stats are laid out in hexadecimal format.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Narf the Mouse

Exactly. 1 to 9; A to F. Technically, you can only count to decimal fifteen with that.

...It's a computer joke.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

StormBringer

Quote from: Narf the Mouse;381156Exactly. 1 to 9; A to F. Technically, you can only count to decimal fifteen with that.

...It's a computer joke.
Ahem.

Zero to nine.

;)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Narf the Mouse

Quote from: StormBringer;381158Ahem.

Zero to nine.

;)
*Ahem*

Dice. Traditionally, 1 is the lowest number on a die.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.