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game template and rules

Started by DJ Slide, May 31, 2013, 07:47:22 AM

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DJ Slide

I am creating a very simple rule-book with its own example mechanics, governments, PC, and GM guidelines, Shop list, Creation, Diplomacy, Factions, town/city development, GM2PC level system(I think it's a great experimental leveling system),  Movement hierarchy, Government controls system, Plus a developer how to.
All pressed into a simple, free text document or in this case post when I get done with it. And seeing as how I'm not finished I would like to know if there is anything you think I could make a simplified version of into IE:mechanics, guidelines, tips, tricks, experience, etc. All Help Is Considered And appreciated

plus it's sample game inspired by Lord of The Rings and the hobbit.

Warning this is a very basic system I really don't want any haters saying it's not complex enough to be a rpg system.
also I'm sorry for the misleading title it was a mistake and I could change it I would. also I would like to say you may edit any elements you see useless or out of place to your game. plus it does not have to be set in lotr that is just it's poc (proof of concept) so you may change everything plus this will be an unregistered  engine it shall be called lotrtea (lord of the rings empires after "which is justed based of the sample game"), And since it is unregistered you can change the name of that to.

p.s. I would appreciate credit but I don't care if you don't want to.

Catelf

I though one could change the title ... ?

Anyway, So you are making your own rpg or rpg - system?
How far have you gotten thus far?

Also, there are so many different ways to make rpg-rules, and several different kinds of systems, too.

One thing i have noticed, is that vague formulations tend to be a surefire way to get none, or very little response.
I might even have made a dozen of them, and barely gotten any response at all.

Direct questions is often better, even if they aren't in the title.
There may sometimes be "draughts" of responses, too, often due to Holidays or even weekends.

I can't help to be a little confused avout a few things, though ...
Rpg Engine?
"Engine" is normally used for Computer Rpgs, while Tabletop Rpgs usually use the word "System" or  "Rules System".
.....
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

DJ Slide

#2
um well both I have the governments, PC, and GM guidelines, Shop list, Factions, Movement hierarchy, developer how to done and I am working on Creation, Diplomacy,town/city development, GM2PC level system, Government controls system. Plus a new looting mechanic. oh sorry I was thinking based of some pc games I looking at while I was typing

Bloody Stupid Johnson

The question is what rules to include?

(may not be complete but)
Character generation
stats; races;classes;skills; advantages/disadvantages

Game mechanics/play of the game
Combat system
Character improvement
Magic system(s)
Equipment costs/
Bestiary
Game mastering notes; could include treasure generation, adventure building notes, faction or organization building.

Anything you miss you can always add in later.

DJ Slide

#4
well I might actually use your character template thanks.

I made this post as it is a rule system so I was under the assumption that I wouldn't have to mention standard combat system, Magic system(s), Equipment costs etc.

but this has been moved to a new thread ("need to know what you would like to see in a new rpg system")
So I will update that thank you. also the gm notes and such are what I call guidelines and they are almost done. and don't worry I gave descriptions to my terms seeing as how this is a new free system. anyway thank you for your feed back

DJ Slide

#5
I have bad news for anyone reading this looking something that was not designed to be a dev platform it is I have scratched that idea for a more controversial one. Most of the document will be the same with a demo system and platform but no game and I want to make it more flexible to be able to connect with games or to make games so sorry if I disappoint anyone. and if you do use you will have to make your own GR's and dice roll system or whatever you are going to use.

I NEED HELP WITH THE COMBAT SYSTEM ANYONE WITH A GOOD ONE PLEASE TELL ME I WILL GIVE YOU CREDIT THANKS