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Game Chef is starting soon

Started by Mcrow, March 13, 2007, 05:10:43 PM

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Mcrow

For those interested, the Game Chef 2007 RPG design competition is starting soon.

It should be a lot of fun.

joewolz

I've always wanted in...maybe I'll try this year.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

CodexArcanum

I'm reasonably certain I'll be in for this year's.  I did it two years ago and had a good time with it.  Last year, I thought the "ingrediants" were a bit stupid, and I couldn't come up with a good time-themed game.  Hopefully, this year will have something more palatable to my tastes.
 

Zachary The First

I've always thought about taking a run at it, but just never have the time.  I guess if this year's ingredient really interest me, I might give it a crack, but I doubt I'll ever finish. :p
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Mcrow

I'm going to give it a try, no matter the ingrediants. If they are really bad, I'm not sure how I will do though.

Andy K

Quote from: CodexArcanumLast year, I thought the "ingrediants" were a bit stupid, and I couldn't come up with a good time-themed game.

Yeah, I admit, things were a little "experimental" that year. It was a good experience, though, in the "don't ever do this again" category. :-)

This year, we're taking it Back to Basics.  Simplicity. I can't give away more (just two more days), but let's just say that if before people were mad at too much constraint, they might be mad this year at too little...

-Andy

Monster Manuel

Are the winners traditionally "Forgey"* games? I am mostly a mainstream RPG guy, so should I even try or is it futile? I'm not opposed to things like diceless games, but my approach would be distinctly traditional.

*I use the term "Forgey" rather than indy, because indy is a broad category that can cover anything from the next D&D or Shadowrun to My Life with Master or Dogs in the Vineyard.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

Mcrow

Quote from: Monster ManuelAre the winners traditionally "Forgey"* games? I am mostly a mainstream RPG guy, so should I even try or is it futile? I'm not opposed to things like diceless games, but my approach would be distinctly traditional.

*I use the term "Forgey" rather than indy, because indy is a broad category that can cover anything from the next D&D or Shadowrun to My Life with Master or Dogs in the Vineyard.

Well since mostly "forgey" types of designers have participated, yes most of the games are "forgey". My impression is that the idea of the contest is more to get people to design games than trting to be the winner. That said, I think more traditional games would be welcome as well.

Monster Manuel

Quote from: McrowWell since mostly "forgey" types of designers have participated, yes most of the games are "forgey". My impression is that the idea of the contest is more to get people to design games than trting to be the winner. That said, I think more traditional games would be welcome as well.

Ok, thanks. That makes sense. And just so no one bites my head off, :) I used the word "forgey" not as a pejorative, but because I didn't know how else to sum up what I was talking about in a word.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

Werekoala

A whole system from scratch. Hm. Might give it a shot.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Andy K

Quote from: McrowWell since mostly "forgey" types of designers have participated, yes most of the games are "forgey". My impression is that the idea of the contest is more to get people to design games than trting to be the winner. That said, I think more traditional games would be welcome as well.

True, True and Very True.  In fact...

Well, I won't spoil it. The previous 'winners' are creating these optional goalposts/awards this year.  You don't have to do anything like them to "win" or whatever, they're kinda like "side missions" in a video game: Go for them if you want, otherwise ignore them.  Like I mention elsewhere, some (lame) examples might be "best use of d12 dice" or "coolest space setting" or "uses colors in the game system". Stuff like that, but better.

Anyway, keep an eye on those optional awards when they're revealed on Saturday.
There's one in there I think a lot of folks here will like.

joewolz

Hey Andy, does one have to sign up to participate?  I don't quite understand how the whole thing works.

It seems to me that you just do it and talk about it over on the game chef boards?

Is that all, or do I have to sign up and stuff?
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Andy K

Quote from: joewolzHey Andy, does one have to sign up to participate?  I don't quite understand how the whole thing works.

It seems to me that you just do it and talk about it over on the game chef boards?

In the past, all you needed to do was start it whenever you wanted, finish it whenever you wanted, turned it in, then reviewed other games. No official "sign in".

This year, we're doing sign ins because there's a big emphasis on reading others' ideas and the like, helping folks out if they need it, running ideas past each other, etc.  So you'll have to "sign in" at some point.

how it works is this: There's the forums at the game-chef.com site.  You can sign up for those whenever you want (everyone gets approved). You can hang around, talk on threads, just see what's going on.

The ingredients and rules are revealed Friday night.

Whenever you feel like participating (whether you are ready to go evern before the rules are revealed, like some have; or if you want to strategically wait until the ingredients are posted and you have a chance to see if you can work with them or not), you "tap in" to that stickied "Tap In Here" thread at the top of the forum.  You get assigned into a feedback group, and then you're on your own.

From that point on, if you want to design in silence, or if you want to post updates, or if you need help, you can post to your group (or not post at all) as you want.

When you're done, you'll turn in your game. Then after the deadline, everyone will get a small number of games to help review (others' work, basically). We take the final scores and declare the "winner", and then turn around and give another award for the person who's been giving the most/best/yadda feedback to others.

That's basically how it all works.

-Andy

joewolz

That's pretty cool.  I may jump in this year...I want to see the ingedients first, though.  I'll go sign up on the board.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

The Yann Waters

I signed up, as well. It should prove entertaining, if nothing else.
Previously known by the name of "GrimGent".