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Worldweaver

Started by Morgan_R, June 14, 2013, 10:27:40 AM

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Morgan_R

Worldweaver is a wiki- and forum-based game of worldbuilding and roleplaying combined. Players collaborate to make a world, and then create characters to play in it.

Inspirations include Dawn of Worlds, Primetime Adventures, and Archipelago III.

Intrigued? You can read the complete rules (as they currently stand) here.

I would absolutely love to get constructive criticism on this!

Morgan_R

#1
Content of post edited into first post.

silva

Cool mechanic ideas for shared-worldbuilding you got there!

Count me interrsted. I will be following this thread. ;)

Morgan_R

Thanks! It's one of those things where I'm building it because I really want to play it. Currently trying to decide if there should be a pre-building phase a la Microscope's 'palette'... determining what kind of things are and aren't going to exist in the world, basically.

Morgan_R

#4
Content of post edited into first post.

Morgan_R

Bump, with what are hopefully near-final rules for the first playtest!

Morgan_R

Now recruiting players to playtest Worldweaver! Please post the following information, or PM me if you'd prefer:

What kind of world(s) you would you be most interested in:
A one-paragraph description of a character you've played in the past:

Thank you for your interest!

Morgan_R

A change to the rules that I'd particularly like to get feedback on:


Conflict Resolution

During roleplaying, conflicts between the protagonist and other characters will likely arise. The protagonist’s player may narrate how events could unfold if their character succeeds. This narration should be done in third-person past tense, as usual. If their narration reflects an advantage, they should invoke that advantage by adding it to the end of their post, i.e., “Advantage: Master swordsman (+3)”

Any players of characters affected by their post -- including the GM -- may then decide to declare a conflict, which the GM must resolve.

The GM rolls a d6, adding the relevant bonus if the player invoked an advantage. They may also add whatever bonuses (positive or negative) they feel are appropriate to the situation, as described in the situational bonuses section below.

The GM then interprets the result using either of the following guidelines, at their discretion:

Simple resolution:

4-6+ - yes
1-3 - no

In the case of a ‘yes,’ the player’s narration stands. In the case of a ‘no,’ the GM edits their post, and either narrates subsequent events, or hands off narration to the contesting player.

Complex resolution:

6+ - yes and
5 - yes
4 - yes but
3 - no but
2 - no
1 - no and

'Yes and' means that the player wins the conflict, and then some: Alex wins the barfight, just as he described, and the pretty barmaid he was flirting with earlier is very impressed. 'Yes' is just a win. 'Yes, but' implies some detrimental effect: Alex wins the barfight, but the barmaid is shocked by his violence, and wants nothing to do with him.

'No but' means the player loses the conflict, but gains something: Alex loses the barfight, but the barmaid solicitously tends to his wounds. 'No' is just a lose. 'No and' is the worst outcome, bad with a side of bad -- Alex loses the barfight, and the barmaid is clearly impressed by the winner.

In any case (with the exception of a simple 'yes,') the GM should edit the player's post as necessary, as well as possibly making a follow-up post of their own.

Bobpool

It's an interesting concept.  I guess I've never done a wiki RPG before.

Morgan_R

Quote from: Bobpool;664124It's an interesting concept.  I guess I've never done a wiki RPG before.

Neither have I... I'm not sure there are any others. I'll be very curious to see how the first playtest goes!