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[DNAwesome] Break my chargen system, please!

Started by dindenver, July 13, 2008, 12:42:26 AM

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dindenver

Hi!
  I was trying to come up with a way to make a Supers game without the laundry list of powers. I think I have it, but I need to know if its broken:
Characters are made of Traits, Traits are divided into 7 categories:
1) Superpowers (This is a Trait with the Power Tag and Super Tag and at least one other Arena Tag - i.e., Physical, Mental or Social).
2) Powers (This is a Trait with the Power Tag and at least one Arena Tag) - Powers differ from Super Powers in that they cannot always be brought into play in a conflict in its Arena (sometimes you are not strong enough to overcome that physical challenge). While Super Powers can always be used to overcome challenges in their Arena.
3) Abilities (Abilities only have the Ability Tag). Abilities fall into the realm of human potential. They impact challenges, but not on the same scale as Powers or Super Powers.
4) Standard Traits (These have no Tags). Standard Traits have no mechanical weight and are simply used to define your character in terms other than kewl powerz.
5) Marks (A Mark only has the Mark Tag). A Mark is a weakness that can be applied to any arena of conflict. This represents an aspect of human weakness that can be overcome with effort (Such as Mark of Greed or Mark of Witlessness).
6) Weaknesses (This will have the Weakness Tag and at least one Arena Tag) a Weakness will impair your progress in its Arena most of the time. These are extraordinary weaknesses that require special care to overcome, like Batman's reliance on a Utility Belt.
7) Super Weakness (This is a Trait with the Weakness Tag, the Super Tag and at least one Arena Tag). This is a catastrophically bad weakness. It will almost always come into play in conflicts in this arena and will be nearly impossible to overcome. Think of Samuel L Jackson's character in Unbreakable when you want to imagine a Super Weakness with a Physical Arena Tag.

Remember, there is not list of Traits, just come up with a Trait and assign it Tags. For instance Deceptive could be a Super Weakness, Weakness, Mark, Standard Trait, Ability, Power or Super Power. Its up to you.

So, based on that introduction, Chargen is as follows:
Have a complete character design in mind, then do the following:
Select 3 Arena Tags for Powers and/or Super Powers. In order to get a Super Power you must spend at least 2 of these Tags (one for Super and one for each Arena)
Select 3 Abilities
Select 3 Standard Traits
Select 1 Mark
Select one Arena Tag for Weaknesses. In order to get a Super Weakness you must spend at least 2 of these Tags (one for Super and one for each Arena)
You can get extra Abilities by selecting extra Marks (on a one-for-one basis)
You can get extra Tags for Powers by selecting extra Tags for Weaknesses (on a one-for-one basis)

Epiphany: Describe the moment when your character decided to use their powers to make the world a better place.

Nemesis: Using the same chargen system as above, design a super villain for the GM to play. You can give him more power tagds without giving him more weaknesses.

Grit: Players start with 3, this number is modified by the following:
Every Power with a Super Tag: -1
Every Weakness Tag: +1
Every Power with a Super Tag that the Nemesis has: +1
Every Weakness Tag: -1

You are done!
  And all of this (except for Standard Traits) feeds directly into the Resolution mechanic.

Example:
Steve Forester
Ice powers (Super, Power, Physical)
Total recall (Power, Mental)
Charming (Ability)
Quick (Ability)
Thorough (Ability)
Likes people
Doesn't like attention
Impulsive
Mark of the Soft touch (Mark)
Can never trust again (Weakness, Social)
Grit: 3 (3-1+1+1-1)

Inferno
Heat ray (Super,Power, Physical)
Hot body (Power, Social)
Instinct (Ability)
Daring (Ability)
Methodical (Ability)
Manic
Narcissist
Driven
Mark of Greed (Mark)
Super predictable (Weakness, Mental)

  So, what I need from you is broken characters. What that means is, they have to fit two criteria:
1) You would want to play this character (so yes, you could make a character with the power to make saran wrap opaque, but would you want to play that character?)
2) You would not want to GM in a game that featured that player character.
  What have you got?
Dave M
Come visit
http://dindenver.blogspot.com/
 And tell me what you think
Free Demo of Legends of Lanasia RPG

ancientgamer

Dindeaver,

I will try to break it but forgive me if I screw up the process.  

Omniman

Omnipower:  (Super, power, mental) - can use any power considered mental in nature.
Smart (ability)
Strong (ability)
Quick-witted (ability)
Mark of cockiness (mark)
Talkative
Smiles a lot
Likes attention

Grit 3
It is unbecoming for young men to utter maxims.

Aristotle

http://agesgaming.bravehost.com

Divinity - an RPG where players become Gods and have to actually worry about pleasing their followers.

If you want to look at another journal, go here.

dindenver

Hey AG,
  Thanks for posting, I appreciate it.
  Well, I noticed that you are missing a Power Tag and a Weakness tag. I assume that is intentional.
  Depending on his nemesis, he would have a 2 Grit, but there is a typo in the Grit calculation instructions. You get a Grit for each Weaknesses and lose a Grit for each weakness on your nemesis has.
  OK, the trick is, If a Power has the Super and Mental Tag, then it is, in essence, an Omni mental power. It can be used to overcome any Mental Challenge. That covers learning, putting disparate facts together, noticing sneaky people or clues, solving riddles and puzzles, traps, security, computer hacking and other activities that require mental faculty.
  The power would be useless in a fight and could not be used in a social conflict (persuasion, seduction, intimidation, etc).
  That's how the system will treat it, is that what you thought you were going to get?

  Thanks again and let me know what you think?

So, to clarify, the Arena tags determine the kind of Challenges you can use them in, not the source or effect of the power. So the arena tags work like this:
Physical: Fighting, running, jumping, climbing, acrobatics, etc
Mental: Noticing, learning, deducing, riddles, electronics, computers, security, etc
Social: Persuasion, seduction, intimidation, leadership, performance, etc

  Does that help clarify?
Dave M
Come visit
http://dindenver.blogspot.com/
 And tell me what you think
Free Demo of Legends of Lanasia RPG

ancientgamer

That does make it clearer.  I thought the arena was what the source/effect it had.  However, it seems like I could bend it to change a situition from social to mental.  "putting disparate facts together, noticing sneaky people or clues".  I use information to figure out how the person thinks.  Therefore, one could argue it could contribute to social.

Another instance, I analyze the villain to figure out the villain's weaknesses.  Therefore, I could contribute to the fight by being in a advisory/support position instead of a direct combatant.

Therefore,I don't know if you need a contributor flag or somehow blur the three realms you have (physical, mental, social).
It is unbecoming for young men to utter maxims.

Aristotle

http://agesgaming.bravehost.com

Divinity - an RPG where players become Gods and have to actually worry about pleasing their followers.

If you want to look at another journal, go here.

dindenver

AG,
  Thanks
  I thought of that, and I created the Grit mechanic. Its basically, reverse stunting.
  You spend it and get to narrate a rule breaker (I use my vast knowledge to hit his chi point or exploit his love of beluga caviar). It has a real mechanic behind it. but that's the jist.

  And if you felt strongly about it (i.e., my character is so smart, he can debate anyone to believe what he wants), you can add an additional Arena Tags, so theoretically it could be:
Omnipower (Power, Super, Mental, Physical, Social) This power lets you do anything you can imagine.
  Of course this might be boring. But with the weaknesses you would have to take, might make up for the boringness of this power, lol
Dave M
Come visit
http://dindenver.blogspot.com/
 And tell me what you think
Free Demo of Legends of Lanasia RPG