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D6 Framework system

Started by Silverlion, February 07, 2010, 02:19:55 PM

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Silverlion

I started a new thread from the Adverts page here to keep from bogging down that forum with long discussion


My response to the Framework d6 system:


I loathe the Wild Die. It is one of the worst things to come out of D6 iterations.

  I see they are using variant is more "Fail and this causes consequences" rather than a bigger chance to fail, which somewhat ameliorates that, but
I would rather prefer the simplicity of rolling the dice without one of them being "special."  The game already has a success and failure mechanic. It doesn't need something added on to make it more or less significant a failure.



It also seems that their "luck" mechanic in Cinema points (ie Character Points in other D6 games) can be used for saving a characters hide, or spent on advancement. While I don't mind that for a superhero or pulp game. It is not a popular choice with many folks. (They bring it up against old Marvel Superheroes/FaseRip all the time.) Of course if the game lets me make the hero I want at the get go, its not all that important to me, that a character gets experience, but many people like the level up aspect of play.
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Casey777

Not a huge fan of the wild die myself. Perhaps since this is meant to be a generic RPG framework, having options / rules toggles ala the BRP core book or Fuzion? Even stuck as an appendix they'd be there.

Tommy Brownell

Quote from: Silverlion;359584It also seems that their "luck" mechanic in Cinema points (ie Character Points in other D6 games) can be used for saving a characters hide, or spent on advancement. While I don't mind that for a superhero or pulp game. It is not a popular choice with many folks. (They bring it up against old Marvel Superheroes/FaseRip all the time.) Of course if the game lets me make the hero I want at the get go, its not all that important to me, that a character gets experience, but many people like the level up aspect of play.

It depends on the game, for me.

I liked it fine in Marvel FASERIP.

I was routinely penalized in Deadlands for trying to act like the star of a Spaghetti Western, because I was the one getting shot at.

Meanwhile, the guy who got as far away as his rifle would allow became the badass because he had chips to cash in on Bounty Points...=P
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WickedNorthGames

Some thoughts on your comments:

The wild die mechanic:

  We actually addressed the idea of dumping the Wild Die, but the core game mechanics in a cinematic game require that ability to "over succeed", and we wanted to keep that as a base in the core documentation.  The good thing about it being a Framework though, is that you can take our rules, dump what you don't like, use our logo and association with the core, and keep moving without.

The Cinema Points:

  Something not understood is how much more the Cinema Points are used in c6.  While yes they are used during gameplay, they literally drive the Framework.  If you make a Character and look at the Special Abilities, using a Special Ability during game play typically requires the spending of a Cinema Point to power the benefit from that Special Ability.  Special Abilities can stack, some of them have Prerequisites.  If you buy a Special Ability on Character Creation, you cannot use the Special Ability until Cinema Points have been acquired in game.  

Regards,
Wicked

Silverlion

Quote from: WickedNorthGames;359700Some thoughts on your comments:

The wild die mechanic:

  We actually addressed the idea of dumping the Wild Die, but the core game mechanics in a cinematic game require that ability to "over succeed", and we wanted to keep that as a base in the core documentation.  The good thing about it being a Framework though, is that you can take our rules, dump what you don't like, use our logo and association with the core, and keep moving without.

The Cinema Points:

  Something not understood is how much more the Cinema Points are used in c6.  While yes they are used during gameplay, they literally drive the Framework.  If you make a Character and look at the Special Abilities, using a Special Ability during game play typically requires the spending of a Cinema Point to power the benefit from that Special Ability.  Special Abilities can stack, some of them have Prerequisites.  If you buy a Special Ability on Character Creation, you cannot use the Special Ability until Cinema Points have been acquired in game.  

Regards,
Wicked


As mentioned I'm not a fan of Wild Die--because you already have something in place that determines success and failure--and rolling 4 sixes on 5d6 is usually a "Very Good" success unless difficulties are set too high. I don't see a reason to add it.

As for CP, you are saying it is spent in play to activate an ability rather than cost to purchase for good?
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WickedNorthGames

Wild Die:

We agree with many of your points, but most of d6 Gaming community holds to idea of the Wild Die providing that randomness of success when a roll just seems impossible from the get go, basically providing a secondary cushion of safety for crappy rolls as well as keeping novice players from spending more Cinema Points than they should.  By getting that extra roll on a six (6), the player gets the chance to avoid spending another Cinema Point in some situations.  This becomes integral where you are constantly spending Cinema Points to stay alive.  In this way, we have really moved from WEG d6, making the Cinema Points that much more essential to game play.

Special Abilities:

Example: You buy a Special Ability, Cost: 10 Cinema Points.
 That Special Ability gives you a +3d to Melee or Brawl.
It cost one (1) Cinema Point in game to activate that bonus for each use.  Essentailly, instead of spending a Cinema Point and getting one (1) d6 to roll, you buy a Special Ability as an investment which provides a permanent bonus to a very specific roll type, so in this case, when you spend a Cinema Point with Melee or Brawl, you get an extra +3d per Cinema Point instead of +1d as normal.  

As well, Special Abilities can lower the DR of a roll, become an activated body weapon or attack (see the cybernetics and magic section of special abilities), these are all strong advantages that cost a Cinema Point to activate.

Some rare Special Abilities are Permanent, and their cost to buy typically are 50 or more.  One of them for instance in the core document makes a Character immune to Executions.  See the Execution rules for why this is so expensive to counter.

Regards,
Wicked

Spinachcat

The wild die was a nightmare.   I nuked it from play and I would advertise "no wild die" to prospective players because it was such a disaster for every gaming group I knew.  

The CP system sounds interesting.  I like poker chip pools and token economies.  D6 has always been pulpy, so the "save yer hide" aspect sits fine with me.

So...when do we get the Faux Star Wars setting?

Silverlion

Quote from: Spinachcat;360035The wild die was a nightmare.   I nuked it from play and I would advertise "no wild die" to prospective players because it was such a disaster for every gaming group I knew.  



Funny, that's a common thing I've seen with the few D6 players I've dealt with locally. "It's too random, and not connected to your actual success"

Ah well. I wish the Framework people luck on this.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

WickedNorthGames

Wild Die:

In the next revision the Wild Die is offered as an Optional Feature, but it notes that the offset should be offering more Cinema Points during episodic progression to compensate for novice players who over-commit Cinema Points.  Hopefully this sits well with the community as a whole and moves us forward.

As for new settings and projects...

We're working on a handful of simultaneous projects, but can only discuss briefly two:

A semi-announced Fantasy setting called Azamar, which is planned to expand well beyond the initial release.  Another TBA Sci-Fi setting is currently under quiet development as part of an IP Acquisition, currently called Project Quintessera.

A Faux SW Setting would rock, and we will look into getting a matrix to translate Skills and Abilities between existing systems more easily.  It all depends on the time available as to how soon this material can be semi-officially generated.

Regards,
Wicked