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d6-d6

Started by Ghost Whistler, April 09, 2013, 06:16:52 AM

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Ghost Whistler

on a +/-5 scale, what range should the stats be?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Grymbok

Quote from: Ghost Whistler;644401on a +/-5 scale, what range should the stats be?

I'd probably go for a 10 point scale at least, maybe 12 or 14.

jadrax

Quote from: Ghost Whistler;644401on a +/-5 scale, what range should the stats be?

That would depend on myriad other factors: The Babylon Project for example had stats of 1-10, with skills adding 2 points more.

So in +5/-5 you can almost approximate that by simply deducting 6.

That said, I would pretty much avoid a game that had +5/-5 scaling regardless of what dice it used, because I don't really like negative stats.

Ghost Whistler

Part of me wants to have opposed dice rolls (for opposed actions at least) because that way, if the hero is being attacked for example, the player at least feels he is in control, rather than being passive and watching the GM roll.

How do other's feel about this?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

jcfiala

Quote from: Ghost Whistler;644441Part of me wants to have opposed dice rolls (for opposed actions at least) because that way, if the hero is being attacked for example, the player at least feels he is in control, rather than being passive and watching the GM roll.

How do other's feel about this?

Well, that works pretty well.  Of course, given that the rolls are 0-centered you could just always have the player roll either way - if they're attacking then they roll with their attack skill vs the npc's defense, or when defending they can roll their defense vs. the npc's attack.
 

Brad J. Murray

I've had some success with |d6-d6| -- all results are positive but it has a nifty curve since it's reflected and summed around zero. It's a cool curve to exploit for all kinds of things.This works for FATE because it's not really a "roll to succeed" system but rather a "set the price of success system" so the negative part of the traditional curve is not essential.

jadrax

Yes, one of the huge advantages of d6-d6 is that having an opposed roll is statistically going to statistically be the exact same as just using the opponent's stat/skill/whatever as the difficulty. So as a GM you can pretty much choose who rolls on the fly.

John Morrow

Quote from: Ghost Whistler;644341I'm considering using this kind of system, similar to the fudge dice. Add d6 to skill then subtract d6, but it seems entirely too random.

There were some alternates used by Fudge early on using only d6 that were more zoro-centered. Try, for example, making the result 0 if either did shows a 6. It creates a spike at 0, gives a Fudge +/-4 range, and produces some pretty nice opposed roll odds. The problem is that it requires some thought to interpret properly.
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John Morrow

Quote from: jadrax;644461Yes, one of the huge advantages of d6-d6 is that having an opposed roll is statistically going to statistically be the exact same as just using the opponent's stat/skill/whatever as the difficulty. So as a GM you can pretty much choose who rolls on the fly.

You won't get the same result range, which matters if you want to interpret a d use degree of success.  If both characters have a rating of 0, a one sided role will produce a degree of success range of +/-5 with a +/-5 roll but a +/-10 success range with both sides rolling.
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jadrax

Quote from: John Morrow;644470You won't get the same result range, which matters if you want to interpret a d use degree of success.

True.

I had forgotten some people are mad enough to want to do that. ;o)

Ghost Whistler

not being able to settle on a suitable game system is really frying my brain.

even the demise of satan's handmaiden cannot ease the burden.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Bloody Stupid Johnson

I think I do like that with d6-d6, you could potentially step up or down the variability of the check for certain tasks if you wanted (d4-d4 for an arm wrestle, d8-d8 for fishing or gambling?)

Quote from: John Morrow;644470You won't get the same result range, which matters if you want to interpret a d use degree of success.  If both characters have a rating of 0, a one sided role will produce a degree of success range of +/-5 with a +/-5 roll but a +/-10 success range with both sides rolling.

You could have both sides rolling just a d6 ?

Phillip

There was a Doctor Who game that used higher minus lower (0-5 result). Basically, anything less than your rating was assumed successful; you rolled only vs. targets equal to or greater than it.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Phillip

Quote from: Ghost Whistler;644496not being able to settle on a suitable game system is really frying my brain.

even the demise of satan's handmaiden cannot ease the burden.
Try just thinking of what probabilities you want for things, saving minutia of what dice to use until you've got that settled (if it even turns out to make a difference at all).
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Kyle Aaron

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