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d100 variant

Started by Sigmund, March 09, 2012, 10:55:19 AM

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flyingmice

Quote from: Sigmund;521244Star100 is perfect :)

Cool! Let's call the Chance of Failure the Target Number, and remove all 'taint' from it. It's really what it is in a roll over system.

We can build off of StarPerc, as the scale will be the same. Anything not specifically changed should be the same as StarPerc.

For unskilled tasks, the TN would be 60 for easy tasks, 70 for moderate tasks, 80 for difficult tasks, and 90 for combat tasks.

Otherwise, the TN at skill rank+1 = 50, and decreases by five per rank thereafter - thus 45 at rank+2, 40 at rank+3, etc.

Quality of Success is the value of any successful roll + modifiers.

Full Constitution Level is 4 * (STR+COOR+AGY+END)
Hindered Level is 3 *(STR+COOR+AGY+END)
Stunned Level is 2 * (STR+COOR+AGY+END)
Critical Level is STR+COOR+AGY+END

I would anticipate no problems using this in play.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Sigmund

Quote from: flyingmice;521258Cool! Let's call the Chance of Failure the Target Number, and remove all 'taint' from it. It's really what it is in a roll over system.

We can build off of StarPerc, as the scale will be the same. Anything not specifically changed should be the same as StarPerc.

For unskilled tasks, the TN would be 60 for easy tasks, 70 for moderate tasks, 80 for difficult tasks, and 90 for combat tasks.

Otherwise, the TN at skill rank+1 = 50, and decreases by five per rank thereafter - thus 45 at rank+2, 40 at rank+3, etc.

Quality of Success is the value of any successful roll + modifiers.

Full Constitution Level is 4 * (STR+COOR+AGY+END)
Hindered Level is 3 *(STR+COOR+AGY+END)
Stunned Level is 2 * (STR+COOR+AGY+END)
Critical Level is STR+COOR+AGY+END

I would anticipate no problems using this in play.

-clash

Awesome, although I wouldn't automatically assign 90 to unskilled combat tasks, since even in combat situations can be highly variable. Maybe just say the default unskilled difficulty in combat is "very difficult (90)", but that the GM can rule, based on circumstances, that the difficulty can fall to difficult, or even moderate in certain situations such as surprise, distracted or hindered (or perhaps even injured) targets, etc... this might be a touch simpler, or just easier to wrap heads around, than always starting at 90 and adding in a bunch of modifiers. Whatcha think?
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

flyingmice

Quote from: Sigmund;521274Awesome, although I wouldn't automatically assign 90 to unskilled combat tasks, since even in combat situations can be highly variable. Maybe just say the default unskilled difficulty in combat is "very difficult (90)", but that the GM can rule, based on circumstances, that the difficulty can fall to difficult, or even moderate in certain situations such as surprise, distracted or hindered (or perhaps even injured) targets, etc... this might be a touch simpler, or just easier to wrap heads around, than always starting at 90 and adding in a bunch of modifiers. Whatcha think?

OK with that, Chris! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT