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Blood and Bubblegum-Vampire: The Requiem for BESM

Started by Mordred Pendragon, March 28, 2016, 08:06:54 AM

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Mordred Pendragon

Alright, I have decided upon myself to make a rules conversion of Vampire: The Requiem 1e to Big Eyes Small Mouth 1e. I have already made some hand-written notes of what I wish to convert and what I want to get rid of, so this thread will be used to display the building of this rules conversion.

I chose Requiem 1e because I fucking hate 2e, and I chose BESM 1e because I have it on hard copy and it's the edition most compatible with the Sailor Moon Role-Playing Game and Resource Book. Anyway, I want to turn Requiem and the New World of Darkness as a whole into a dark action-adventure setting with some horror elements (but not personal horror) that is influenced by anime and manga. So I took it upon myself to convert it to a better system.

It is time we kicked personal horror to the curb and gave the finger to the Goth subculture. So, I have now begun my rules conversion tentatively titled "Blood and Bubblegum".

Some early things of note, mostly fluff changes....

1. Virtues and Vices are still in, we are not using Requiem 2e's system of Masks and Dirges or Touchstones

2. Humanity has been excised completely, as it is the main mechanic that enforces personal horror

3. The Strix and the God-Machine have been completely removed from the setting. The God-Machine is an aspect integral to 2e nWoD, while the Strix were a shitty idea introduced late into 1e and made into a main component of 2e Requiem. So the Strix are gone for good. As for the fate of Clan Julii, they were simply an earlier iteration of Clan Ventrue instead of an entirely separate clan.

4. Vampires are no longer emotionally or creatively dead. This is a big one. It was in the Requiem 1e corebook as a holdover from Revised Edition Masquerade, but was eventually dropped from the gameline, to the point that Requiem 2e openly discredits it (arguably the only thing I like about Requiem 2e). But in this game, Kindred have a full range of emotions and creativity.

5. The atmosphere of the game is dark, but not Gothic. It's more anime-like and is very anti-Gothic and anti-Punk.

6. There is a chance for heroic vampires. Vampires aren't automatically damned, it's just easier to become damned if you're a vampire. There are good-guy vampires, and bad-guy vampires too. Most vampires are just regular joes.


Next up are the mechanical conversions I have written down so far in my notebook. That will be in the next post I make, but for now I'm going to get me some breakfast. Watch this space.
Sic Semper Tyrannis

Snowman0147

Please don't make that good and evil split.  All the conveants have their angel and demons.  If any thing you should make rules on how to construct your own conveants for your own cities.

Mordred Pendragon

Quote from: Snowman0147;887868Please don't make that good and evil split.  All the conveants have their angel and demons.  If any thing you should make rules on how to construct your own conveants for your own cities.

Alright, fair point. I will make the covenants more balanced in their morality, with both good and evil aspects. And I just may offer rules and advice for constructing your own covenants.
Sic Semper Tyrannis

Nihilistic Mind

What attributes are you adding?
Are clans still gonna be a thing, with bloodlines and whatnot granting unique attributes to be bought?
How are you handling blood points etc?
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

Mordred Pendragon

Quote from: Nihilistic Mind;889393What attributes are you adding?
Are clans still gonna be a thing, with bloodlines and whatnot granting unique attributes to be bought?
How are you handling blood points etc?

Clans and bloodlines are definitely still a thing. Blood Points replace Energy Points and function similarly.
Sic Semper Tyrannis

Nihilistic Mind

Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

Mordred Pendragon

Quote from: Nihilistic Mind;889407Cool! When will you share your work? :cool:

As soon as the initial rough draft is finished.
Sic Semper Tyrannis

Mordred Pendragon

Sorry to double-post, but I would like to announce that I have resumed work on "Blood and Bubblegum" and not only will Requiem be converted to BESM, but so will Masquerade and Mage: The Ascension as well.
Sic Semper Tyrannis

Nihilistic Mind

Cool! I would be happy to take a look once you have something to share!
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

Mordred Pendragon

You know, I figured I'd update this. My hand-written conversion notes for Requiem to BESM have been lost and until I find them, I will use this thread to announce a similar yet separate project.

I'm kind of having writer's block on Requiem anyway and I'm more in the mood for Classic World of Darkness, or more accurately Dark Ages: Vampire.

So, expect a more rigorous conversion of Dark Ages: Vampire to BESM 1E. I will get back to Blood and Bubblegum once I finish with my Dark Ages: Vampire conversion.

I'll ask the mods if I should post the Dark Ages project in a separate thread or in this thread.
Sic Semper Tyrannis