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Combat Momentum

Started by One Horse Town, February 15, 2014, 07:18:55 PM

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Dodger

The sword-fighting rules in Highlander: The Gathering Second Edition (based on White Wolf's Storyteller rules) incorporate some combat momentum mechanisms:
Quote
  • The person who Attacked during the last combat round gains an extra die to add to their Initiative roll for this round.
  • If a combatant successfully repelled an attack by his opponent in the last round (ie. by getting an equal or greater amount of successes on his defense roll than his opponent got on his attack roll), then he also gets an extra Initiative die.
  • For every three successes by which a combatant's attack/defense roll exceeds his opponents roll, they gain an extra Initiative die.
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Black Vulmea

Have you looked at the Advantage rules in Honor + Intrigue?

Advantage is a pool of points you can spend to avoid damage, at the risk of putting yourself at your opponent's mercy.
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