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Collegium Arcana Online

Started by LordVreeg, June 27, 2013, 04:57:18 PM

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LordVreeg

we are supposed to be on roll20 tonight, 8:45 eastern.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

we will be playing the night of the 2nd, at 8:50ish on roll20.net.

we will be starting at the end of the Visit to the Reapers Brotherhood in Dilvish Hall.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

another very good session, with the PCs dealing a lot more with the regularity of magic in the Collegium, as well as how to act and how not to act, as the holiday of Waxcrenior, when the House of Death is close to the Waking Dream, is upon the PLayers.

but the feel of tradition, like the Dexies (first year students) making the Jack O Lanterns for the war of the upperclassmen and prefects later (and old tradition), and all the activity around the Quad, was also a lot of fun.

And Enchanter Perrold will be holding the two crazy statuettes for the nighrt of Waxcrenior.  So Pholian might sleep
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

Frankly, the sessions have been transcendent.
The students, along with Prefect Connor Bin, on the afternoon of Waxcrenior, are surprised by a strange fox-faced spirit digging around a sunken, old entrance to venerable Gronth Hall.
 After mistakenly triggering a secret compartment on the other side of a door, they determine to enter Gronth Hall to try to reach the opened compartment.  here is a portion of the game last night.
--------------------------------------------------------------------
Connor..." now...that is interesting I have 2 classmates who can...So ..Fifth Station, huh..."

Pholian Mar: I grumble "I wish I could see things, not dead people."

Tiny Christo tightens her grip on Pholian's hand..." hush..it is our lot."

Gregoir starts down the stairs. " dusty,. very. Maybe a few years, at least."  Clouds of dust move up, but in the still air of Gronth hall, they float, making almost a chalky fog.

Pholian Mar: "Maybe that thing left something there for use after it returned?" I say as I go downstairs

Vee heads down as well.

Gregoir goes first, long, thin knife in hand, cocked behind him.

suddenly, a blue glow ignites from behind
Connor's hand is glowing a cool blue,

Pholian Mar: I turn around quickly

Gregoir...."some sort of spell, giving a little light?  Thank you, we Dexies have a lot to learn."

The group comes to the bottom of the curves, old white marble steps

Pholian Mar: I mutter a quick prayer under my breath to calm my nerves a bit.

There is a black, wooden door in front of the group, with a rounded top.  the door seems locked, with a brass lock with a thin keyhole.  
Gregoir sticks in his thin, long dagger.   And pops it open

He seems quite surprised.
*creeeeck*

Pholian Mar: "Well, that was easier than expected."

LordVreeg (GM): http://celtricia.pbworks.com/w/page/73107272/Old%20Library%20ca

in front of the group is a strange tableau
A glass dome ceiling, with a metal spiderweb  supporting it, though the light coming through is dimmed by leafy debris, and books everywhere.  Sweeping staircases lead up around to a level with bookshelves above, with dimmed candelabra and darkened entrances left and right.   While in front of you, a low staircase leads down.  The Chamber below is more shadowed, circular, with debris-covered desks left and right, circumscribed by books lining every wall.  IN the center is a strange, 4' wide half globe made of metal, on a 2' high circular platform.  It is still in here, with the small of mouldering tomes.

(To Vee): in your ear, you hear.." well. she did find it..."

Pholian Mar: I look around the room. It's heavily covered in dust, I suspect?

Vee: "I know where we are."

(To Pholian Mar): you note a shadowy klaxik in black standing at the bottom of the stair

Vee: "I didn't think we'd find it this easy, to be honest."

the room is coated in ancient dust

Gregoir.." nope..the door really was locked..."  He's still impressed with himself.

Connor.." Vee...where?"

Pholian Mar: "Sssh!" I turn slowly to face the klaxik, motioning at him with my head so that others see him as well.

(To Pholian Mar): he has a small silver axe, in grey maille. and a green cloak...his face is half removed and bloody.

Connor.." I...sense ..something here...  The tall Omwo is handling a silver necklace.

Pholian Mar: "It's standing at the stairs" I mutter.

Christo turns, looking up ." Pholian...do you see him?"

(From Vee): Do I see anything?

Pholian Mar: "And trust me, you don't want to see him." I speak with clear disgust, though can't tear my eyes away from the sombre sight

(To Vee): roll detect
Vee: rolling 1d100
(
5
)
= 5
(To Vee): wow 37 exp in art
(From Vee): I am surprised.
(From Vee): Also leveled.
(To Vee): many things glow here, to you. the globe in the center area has a large, old, secondary glow...you feel a faint pulse from it



Vee walks over towards the globe, going down the stairs.

(To Vee): and in a book, in the upper right area, it is glowing in the bookcase more than any other.

(To Pholian Mar): she is walking towards the klaxik

Tiny Christo raises her hand, " ...Vee...slow down.. a spirit has an axe in front of you."

Gregoir, moving to the edge of the stairs...." I hate this place. I hate Waxcrenior.."  he seems undecided.

Pholian Mar: "Yes, wait a moment"...."Dodge!"

(To Pholian Mar): you see the klaxik arm up...his black orbs are full of intended malice.

Pholian Mar: I run forward

Vee:  I duck and roll right!

(To Pholian and Christo) suddenly, the cloaked klaxik with a ruined face is in front of Vee with a silver axe and swinging it with force and anger....

(To Vee): you feel something mortal and terrible happening as you roll.....


In the eyes of most, suddenly Vee dodges and rolls, responding to the yells...

(to Pholian) The angry, ruined klaxik still stands next to the globe...

Vee backs away, slowly.

Christo..."He is tied to the orb"...she is tightly pressed against Pholian's side.

Pholian Mar: I look at Vee "You said you know this place...what's that globe?" I back away from the klaxik as well, up the stairs.

Connor seems to relax slightly, " well somewhere off to the right is our grate, if my sense is right."  He holds a compass in his hands.

Vee: "I think this is the Library of Past Students, but I have no clue what the globe is, hence why I was walking over."
"It is, magical, obviously, though."

Connor gasps..." How do you know about that?  It is a legend to most of the students."

Vee: "Warden Jomak, or I guess his ghost, told me about it."

Pholian Mar: "Library of Past Students?"

Connor shakes his head. " and I thought my life was weird being in the Bin clan"

(To Pholian Mar): the klaxik seems angry...and a small, winged skull is flying around.." in a high voice" must go.....maybe later, but must go..."

(To Vee): a deep voice, in the back of your head, seemingly from behind you..." once found, found always.."

Pholian Mar: "Can you dismiss the Klaxik like you did with the Foxface, Prefect?"

Christo..." I have a bad feeling..."

Vee: "Before he swung at me, did the Klaxik say anything to any of you?"

 Connor, " I am somewhat tapped, my friends. That took a lot out of me"  He looks sheepish. " I may be a prefect, but I am still a student, and I poured a lot into that dismissal...and it is very temporary."

Pholian Mar: "Not really. There's a skull floating around saying something must go."...Spoken as if said skull was an oddly shaped chandelier or some other mundane object.

Christo shakes her head, " No but the mummy thing warned me that he was a servant of something that hates us."

Vee: "Mummy thing?"

Pholian Mar: "Mummy thing?"

Christo.." Floating skull?"

Connor..." ok., maybe we go right towards the grate?"
-------------------------------------------------------------------------------

Just an amazing session
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

finally over that huge busy season.
Expect an outburst of things Celtrician in February.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

#96
Eggcellent. Also, our group theme song so far: https://www.youtube.com/watch?v=hTq6nwO4oJU

'It was the Dean of Necromancy all along!' 'Yes, and I would've gotten away with it, if it wasn't for those meddling kids!'
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

i certainly cannot think you are wrong.  though the different sensitivities of the kids gives a wonderful digression of viewpoint within the group.

also...
http://celtricia.pbworks.com/w/page/73372199/The%20Politics%20of%20Stenron
still working


and this was one of the best endings to an online session ever...

Mar: "Not really. There's a skull floating around saying something must go."…Spoken as if said skull was an oddly shaped chandelier or some other mundane object.

Christo shakes her head, " No but the mummy thing warned me that he was a servant of something that hates us."

Vee: "Mummy thing?"

Pholian Mar: "Mummy thing?"

Christo.." Floating skull?"
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

ok, well, that was a corker.
And now your collection of statuette's is growing...how much fun is that?
(maybe you should not answer)
What night shall we do your intermezzo session?
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

So far, good and fun, don't worry ;). As for the intermezzo - this Thursday night sounds good?
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

Sounds perfect.
I look forward to it.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

Also, added and updated the players page,

as well as added a number of new spells to the system, I think we are over 660 now.  Trying to add more of the more cantrip level and easier to cast ones in.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

The Politics of Stenron

 
In a city as vast as this, the political machination is huge, and in a city as truly ancient, the wells of passion and intrigue run deep.  The Grey March is a representative Monarchy, with a King ( a matriarchal lineage) and Senatorial body known as the Hondurot that is elected.  Similarly, the Governor of Stenron, the Consala, is dictated and selected by the King, but must be ratified by a majority of the Hundorot.  

 
The King and Consala live in the same palace, in a larger and smaller wing.  This palace is called the Wensale.  In terms of the politics of the sprawling city, this area is a hub of excitement and intrigue, in the hills of the Jarminic neighborhood. All the city-provinces of the Grey March have a home for their Hondurs and their staff there.  

The Jarmanic is an ancient district that sits on the foothills and mountain side of the huge Mount Coriel, the huge 'cork' on the eastern side of the valley.  Half way up is the huge and hoary fortress Jarmin, the home of the Tarcleri~ Knights, just above the Wensale palace.   As one moves up past the Fortress, one goes into some very old residences and estates, then strange elder temples and ruins midst older trails.  This is where the cradle term, "I'm going up the Hill with it" comes from, when someone takes an idea or thought to be decided on.
The Hundurot normally number about two hundred and fifty, with some twenty six seats being taken automatically by other settlements and towns (Miston, Hopiton, Castle Ellis, etc), five seats being bestowed by the kIng, twenty nine seats being hereditary or owned by Guild or knighthood (three of these are owned by the Order of Stenron), one seat of each of the sixteen districts within the confines of Stenron herself, and rest being literally voted on, with about half being voted on in the rest of the country and half within the confines of the city.
The term is six years, but voting happens every other year, with roughly a third of the seats being up for re-election at a time.  Since the Grey March, like many of the Cradle states, was once a collection of independent settlements, this means some eighty seats total are voted on outside of the city and tabulated through the use of the BBN.
And where the outer settlements sort of rule within their spheres (until the federal system intervenes), the Hudurot spends at the majority of their time governing the huge population of Stenron, which makes sense since almost half of the entire acculturated population of the country lives within the boundaries of the Great City.
 
For political movements and attitudes, there are plenty, some ancient, some new.
 
Theocrats-this is a wide-ranging group of policies that think the Godstraat and the ancient nature of Stenron's background are under-represented in the government.  The most common argument is about how many seats in the Hunderot are manned by these less-secular folk, though there are people who wish for much more.
 
Milatarists-A rather nice name given to those that believe that it is the duty of the Marcher nation to lead the cradle, and that resistance to the Empire of Argus should be much more active.  They tend to compare Argus to ancient Venolvia.
 
Dademist - Those that tend to see progress as a cyclical and good thing.  Much of the March is somewhat hidebound, and the Dademists are normally the progressives, but very based on the idea of a political and geopolitical cycle.
 
Centrists-those that want to keep political power central to great Stenron and increase the amount of Hondurs coming from the city.  Often tied to the Istar movement.
 
Istar - The power of the old families, and in Stenron, this is huge, as there are 4 major Omwo~ families and many others right behind them that have held political power and mercantile power off and on for hundreds or even thousands of years.  Nobody is really against these families; though many notice their immunity to the laws and their consistent influence.  The positive side is the luxurious side of Stenron, the balls and dances and functions, and the parts of these old families that donate heavily, but there is also an undercurrent that they have outlived their use and that this small group that owns so much of the city.
 
Concerted- The political thought that the 'Planars, Angels, and Saints' (as the phrase goes) directly nudge things in certain directions, in everyone's life, and affect the politics of the Grey March.  This belief often goes with the Theocrats, but not always.
 
Guildist- the power of the mercantile guilds also continues to grow, and is also seen as the voice of the powerful 'middle upper class", and often seen as the voice of the middle class, as well.  this group is often virulently annti-taxation and suspicious of war.
 
Voider - the political idea that too much power is tied up in the ability to sense and manipulate the void.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

so we missed last session due to the snow storm up here, and me having to roof rake like crazy.  So we are going to try again for this thursday for a full session.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

Roger that - I should be there, without a sudden occurrence :).
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed