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Collegium Arcana Online

Started by LordVreeg, June 27, 2013, 04:57:18 PM

Previous topic - Next topic

LordVreeg

dude, i apologize as well.
willlexplain
we can stay text
i prefer
it
https://app.roll20.net/join/64904/0eW9tA
join link

tomorrow is fine as well, though I have to train everyone then
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

Will be back on roll20 tonight, working on other parts, like the later sessions, but am happy to work on characters tonight as well.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

Same time as last time, 9 PM your time? Or earlier?
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

Quote from: Rincewind1;682375Same time as last time, 9 PM your time? Or earlier?

same time, boy should be asleep by then.
We might have a few more, since I have soft opened to a few folk.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

Been traveling for business, am coming back tonight.   Should be online tomorrow night, maybe a bit tonight late, but certainly by tomorrow night.

The next week or ten days will probably still about character creation and acclimation, looks like I will do five PCs at first, and will look at another class below it if things go well.

Rince, we have the other four players, and we can get you rounded out in the next few days.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

Roger that - I better get to finishing the character then. I should leave some XPs for spells if I remember correctly, yes?
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

Quote from: Rincewind1;685008Roger that - I better get to finishing the character then. I should leave some XPs for spells if I remember correctly, yes?

A) last night I ended up in calls until late.  Long story, but the company is possibly in a merger/acquisition right now.

B) Experience distribution is one of the things that makes GS very different at the point of CharGen than most games.  It assumes you are not a blank slate, but gives you an amount of experience at creation to simulate the amount of training and life-living you would have had up to that point.  Players sort of use the social ACQ rolls to give them an idea of what their background and personality are, then distribute starting EXP. Normally, most groups start at 5k exp; and we are doing 3k in this game to simulate smart, active teens going to a school of magic, but who have gone through some amount of basic schooling in this wide earlier.  You want to make sure you put some EXP in HP, but getting levels in Spirit Spell points (all spells are triggered by spirit) and a one or two other types would be first priority.

C) look at the character creation page for guidelines on starting language experience points.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

Should be on Thursday Night, on roll20.net, Celtricia Channel.

Just got back to Boston from San Diego and St. Louis, so a little crazy, but looking forward to a night with some gaming .  Should have a few players that night.

Have to answer some of limetom's questions, as well.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

Quote from: Rincewind1;686929Roger that. Usual timing?

yep.
I will be on and raging along with Limetom and probably Llum, and possible one other.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

#25
Alright. On the front of Roll20 technical issues of mine - I still see the huge black screen and can't draw or anything in  the campaign. However, when I created my own campaign - the tabletop loaded properly. Do you have any idea what may be causing this?

Could we try today perhaps re - loading the map or something like that?

Edit: Also, this literally just in - suddenly I can see those "remains of last game". Huh...still there's that huge blob of blackness, and I can see some elements. This is most bizarre. Perhaps a re - load could help indeed.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

Quote from: Rincewind1;686945Alright. On the front of Roll20 technical issues of mine - I still see the huge black screen and can't draw or anything in  the campaign. However, when I created my own campaign - the tabletop loaded properly. Do you have any idea what may be causing this?

Could we try today perhaps re - loading the map or something like that?

Edit: Also, this literally just in - suddenly I can see those "remains of last game". Huh...still there's that huge blob of blackness, and I can see some elements. This is most bizarre. Perhaps a re - load could help indeed.

Actually, what you are seeing is the remnants of a game where you are perceived as a player, and blocked off from the gm side.   I will load up something new....and should be on in less than two hours.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

LordVreeg

Stupid mouse.   Might have broken it
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Rincewind1

#28
Current HP: 6/7

Invest in ritual casting/blood casting

Pholian Mar

Lost an arm (elbow down, left)
Race: Omnian (Gwynellian) Human
Social Level: 29 (Middle Class)

Age: 14 (Max age: 81)
Height: 5'2"
Weight: 110 pounds

CCs:


Reflex: 53
Fortitude: 60
Will: 80
Surprise: 19/54 (unsure regarding that divide by 3 part)
Social: 59
Attributes:

Strength 16
Intelligence 16
Wisdom 14
Coordination 12
Health 18
Charisma 12
Appearance 9

Skills:


Spirit: 32 (Lvl5)                   EXPMOD 0,54
Animist: 2 (lvl 1)                  EXPMOD 0,41
House of Earth: 6 (lvl 1)                   EXPMOD 0,335
Hit Points: 6/7 (lvl 2)                      EXPMOD: 0,1                6/7
Basic Hand: 2 (lvl 1)                  EXPMOD: 0,185
Basic Martial Arts: 6 (lvl 1)                  EXPMOD: 0,114
Basic Social: 14 (lvl 4)                         EXPMOD 0,352
Basic Detect (lvl 2) : 12                    EXPMOD 0,33, +1 when using it in conjunction with Necromancy
Necromantic (lvl5): 21                    EXPMOD: 0,552
Read/Write 23 (lvl 3)                      EXPMOD 0,4
Westic: 10 (lvl 1)               EXPMOD 0,46
Vox: 17 (lvl 2)                     EXPMOD 0,29
Omnian 9 + 9 Dropdown from Vox (lvl 1)                  EXPMOD 0,204
Basic Scholar 5 + 5 Read/Write Dropdown (lvl 1) EXPMOD 0,188
Basic Dagger (lvl 0) 3
Basic Defence (lvl 0) 2 EXPMOD 0,11

Background Benefits:

Bullseye Lantern (Dragon motif, worth 80 Goodwives) - gifted away
Spellbook with Gold/Electrum Weight spell
First Aid +2%
Basic Martial +3%
+ 0.05 Basic Martial, + 0.05 basic meditate

Combat
Thick robes - +5 avoidance, +5 protection
Quilted Silk Suit - helmet, the curriass, the fill lower, full and articulated upper arms, and thigh with knee legs, 9/9

Weapons:

Claw: Speed 1; To Hit 15%; Damage: (2d4+12)/1d10

Total: 15/15


Spells:

Detect Life, Root Nose, Gold/Electrum Weight, Probability Strike (Minor), Minor Confusion, Chaos Fluid, Dark Stream, Mask of Light, Present, Present Accepted.


XP so far:
6 Hand
24 Earth
126 Spirit
3 Animist
0 Mental
10 Artificier
16 Martial Arts
151 Detect
19 Social
1733 General
Scholar 176
16 Spellcasting
95 Necromancy
0 HPs
0 Combat

Equipment of note:

Ornate Gwylennian Golden Tea Set

4 enchanted Black Candles, most likely Corpse Candles.

2 black stone spiders with golden eyes, about 5 centimeters large
golden disc, 15 centimetres in diameter, 5 deep.

A skull of an adventurer, found in a dark dungeon beneath Oblimet's statue
Gladius that skewered aforementioned adventured

Two circular handles, one with an Anarch H (Hope/Elder), one with an anarch E (Entropy/Runes). They seem to be attachable to something, with square openings for such. Telos in diameter, well crafted.

An odd compass found at Oblimet's statue

Fingerbone with following spells, once per Goesi: Undead Sleep, Ashes of the Dead, Enhance Turn

One use trinkets: magical compass, warming gloves, shadow mirror, instant cleaning comb


Rituals/arcane related knowledge:

A circle with runes that stop Foxface from popping out during a ghost summoning ceremony


Game notes:

Rumours and gossip:
Kelrissa - started a group of girls that study mentalism

Twin statues - one of a warrior, one with head of a fox and a top hat.
Mysterious fox - faced professor called Caleb(?).
Waxcrenior - night of the ghosts.
Rose and Tulip guys interested in Bosh.
Varney Tephlock - check.
Rightmakers - some grumpy group.
Divlish - Home of the Reapers Brotherhood, where Enchanter Bin Resides.
Pyramid and Flame - some fraternity/sorority, Susane is part of
Omwo in robes made of feathers + another ghost from statues

Odd beetle that seems to spy on me/us

Statues:

Owed:

Fox - face - Varney Tephlock
Robed one - Stefan
Klaxik in armour (one from the library?) - hates Gronth hall - Jerome Gar Mitiank
Gnome, with one hand aflame, the other with a cat


8 more to go + 13th, the Chained One


Seana Bin Kaymen - ??? 99% another statue
Bird Bound Boy
Steely One
Feathered Omwo - See Nod Reer? - NOT A FRIEND
Stag Mask - NOT A FRIEND
7 more to go

Enemies owed statues:


Feathered Omwo

The order of the Dead Son - the cult that the Stag Head was leader of.
also transmit Mentalist - phrase heard by Les'z.
Scroll in makerspeak, along an odd dagger.
Order with a book on the sash - ???


Grestic Armenutso = who is that guy?
dark taller figure behind them, in a very dark, green cloak       = ???
Connor Bin - check on his father.
Red bearded klaxik - has companions, who are they???
Why would Frimak spy on us?


buildings, and a grey stone monument with a carven book on it, into a basement, and into a room, poorly lit, with dark wood floors, a reddish carpet with huge roses on it, and a pair of unlit fireplace on 2 sides. The ceiling is low, dark wood, with tight beams and 2 Black metal candelabra, but only a few candles are lit...the shadows are large
- Check the buildings of collegium for that monument. - Building North of Bren


Earthwardens - want something from us.

Dagger and a musical note pin - ???

Ghosts:

Calm voice - the professor (if I remember correctly). Probably Varney Tephlock. Apparently RL Stefen
Angry voice - warrior?
Snide voice - Foxface. Likes to play chess? - likes blood. Probably a werewolf
Dry voice
B. See Nod - probably one of statue ghosts. Apparently rode Strigi (giant owls)
Kind voice
Quiet ghost
Soft
(Chell???) - Klaxik for Scales
Chained Ghost


Other Ghosts:

Partialite - ?

Divilish Ghost, Grey Ball - talk more, fireplace at Crossed Hall
Gerrald - apparently dead for 2 centuries, student.
Mummy - ???, strong and stupid
Floating skull - heh.
Gartier in a golden mask - ??? check about him. Probably something to do with artificer fraternities.
Old teacher with a lot of fraternity pins, gave a clue about the library
Warden Jomak - a ghost of a gnome, cryptic clues. Could be under control by Verstock

Thief of Steel Isle - ???

Gwynellian clans:

Brightbluelimbs - most represented in Stenton,  Gandon BrightBlueLimbs
Mysteriarchs of Lathe
Green Dragons - Black Wings, old thieves guild
Sky of Wings
Black Dragons

Check the pink statue, same magic as one Vee activated in a temple during official ceremony.

"Burning Rose, you are
Tell You a secret , I'm sure to fall,
Crashing Thunder, I blame you all,
Brassy Prose, it cannot call,
the bird calls to dragon, beyond the pall
" - decipher.

"They Made the dance,
they toured the heights,
she hid the keyes
right in plan sight"

'Frosted windows and cut-glass eyes,
Hosted nightmares and leather bound ties,
All that was and all we want,
Beware the Dead Son's Rise.'"

Dilvan outpost - is a key there? Do check when on the school trip, as it is quite high apparently.


Blood will tell,
and the red-hued wall



"Nothing I can say
Can make your picture talk
I feel so tired and
Nothing I can do
Will make your picture move
I feel so helpless but
I can feel
A child with the ghost here
You let your heart slip away
" - next Stanza?

Woolridge's 6 cloaked figures - what are they

Take back the ready spellbook!!!

Pursue the Mysteriachs of Lethe connection re: Kravent Hall

hobyt 'advisor' has a white tree with a snake around it as a sigil.

Ask Christo how she animated th ebunny

their is pretty tight alley between Biss and Finni - some sort of odd necromantic interference, check it at night. (Or, on second thoughts, let's not - some sort of demon - ghost)

Skull found in the dark dungeons beneath the statue of Oblimet - talk to ASAP

Foxface wants to talk - play chess with the bastard

Check who is Heremar

Check what Murderous Night was

Undead bunny racing - raise a few coin?

Thief of Steel Isle - check in library

Jessie - casino owner dad



clues for the fourth one, with his wands and potions, a number of times...."


Quoteand then, in contest, the Dead son and the created buried one will contest, and the world may be left in endless Night when either succumbs

Quote"there is a group, and old cabal from the Godstraat, that look to the evening sunfall....they have found notice of our presence"'

Quote."Long we stood and long we knew, despite the hatred and careful ingenue, Wanted less and so found more, one fate for you, the undercouncil door"

Quote"Beaked and feathered and from sea-king free, with rows of wire three by three, and twixt the plumes an in-between key

QuoteSad truth, to come so far and wary. And to find a piece that is a the middle of s story"

QuoteNot what we wanted, not the bright key, they hid the enchantment, where none could see. They've done it again, they do it so well, just as before, the words can impel
Brownies - "sub race, servants made of servants...rarely seen at all now". 13 ghosts
Painting of an Omwo Lady with 2 Huge Dogs, from Tom Free Hall - in my room

"Rested Heart and rested mind, artist built and hard to find, struggle long and seek our mind, before we own your souls you signed"


"The Lord of Burning Warns us "


Tom Free Hall - slaughtered Brownies who were tricked into being killed.

Hararuinimikalisomba - an example of an Abishae

Tol Flamis - owner of Divlish ruins

Flame and Flower - a school connected to Word of FLame and Divlish Towers

go back to the Library of Lost Students - clue from a ghost

statue of Coram the Warlock - check him out. was a head of the School in the early 100's of the RON. He set up the whole Fraternal order idea, and fought to make the scholl helpWinterloo against the Dreadwing

Logos Camue, or Meaning of the Blood = bleeding eye order. Connected to the fight with the statues.

Lady who made the Heron/Wire Statue feels we are tracking her

Throw out the heron statue

Cloud and Skull fraternity

If Staghead was the leader of the Dead Son Order, and actually all of the ghosts, did they poison the Hobyt ghost I met outside Souther Eye fraternity? If so, perhaps the relationship should be reviewed.

Warlock Avram
- murdered the Order of the Dead Son. Watch out for him, as he knows everything. Resides in Gronth Hall. Is he a ghost? Conferred in ghost form with Warlock Brett at the High Prefect fireballing inquest.

DeathWine - a drink that makes you see ghosts easier.

The Experiments of Fereld Famar - book found in crypts under school, protected by deadly enchantment. Check author's name.

Senior Enchanter 'Paddie' Padaluscious - seems to be connected to the statues somehow, had a ghost of snake on his neck.

Senior Enchanter Woolridge - 2 powerful necromancers' ghosts follow him, one summoned a fiery cat. Investigate further.

Warlock Simtalia Suprosian


Logic's Path - Order, Mentalist and Animist fraternity living in Donant Halls. Their chief familiar, a huge salamander, seems to be mentally active (magically mentally) - does it actually run the show? Klaxik ghost suggests not to trust,

Order of the Star - investigate. Klaxik ghost from that order buried under Brenick.

Order of the Meter - dying order in Gronth Hall. Lyre is part of their insignia

Check the Old Fountain in Golden Quad

Libraries:
Temiphal
Pillar House
Fessenden
Tom Free Hall
Tenth Hall
Finni
Triston
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

LordVreeg

Very Awesome

Here is a cross post, answering questions for his character's background


Quote from: LimeTomMoving on from questions about Stenron, I've got a couple more, mostly for background stuff for my character. What's viticulture like in the Grey March? It's pretty northerly, right? Where's it done? Is it set up like an Old World winemaking area, say, modern Bordeaux with highly specific rankings for geography and historical quality, or more like a New World winemaking area, where wines can certainly be of differing qualities, but little regulation or even recognition (outside of those in the know) goes on? Or is it like an Old World winemaking region back in the day, where people simply drank what they grew, and sold surplus if it existed? Finally, who is involved--at least in the Grey March? Do humans have a monopoly? Elves? Hobbyts? Or are there a large number of different families in control? I was thinking of having at least one side of my character's family be from one of the wealthier vintner families, but that may depend on the answers to these questions and the next one.It is sort of in between
.  This is an old world, and with Magic taking some of the place of technology, so we have more advancement in economic, social, and political areas than makes sense in the real world for the technology level.  The development of a trading economy was critical in the Cradle area and others, which is based on the ability to transport goods.  

The Grey March is old, especially near Stenron (formerly Winterloo).  Winemaking is similarly old, practiced here as far back as in the days of the Suprosian Kings.  Vneersberry is the primary Winemaking grape in the Grey March, as it grows well almost anywhere, but most any area north of Stenron only makes good white wines, except in a few cases. In the western Coriel Valley, as well as in the areas close to the Igboniat Plains, red wines of some quality are made.
It is important to note that huge Vineyards don't exist, and that almost all winemaking is in small batches, even for the big, guild-supported vintners.  This is just due to the nature of the world, in that there are few areas immune to the introduction of dangerous beasts (Though the Coriel Valley may be the one of those exceptions).  Castel Ellis, in the North areas, makes a few great wines, as well as the western wines of the Hopiton area (near the old Igboniat areas.

There is almost no regulation on the wines and viniculture, though wine is very popular.  Racially, the Omwo~ and the Hobyts in your area do the larger share of it, as there is still some leftovers from different families that owned property or companies, though they are all allied to different Guilds.  I will try to cement down some of those guilds in the next few days.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.