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Cog3

Started by Levi Kornelsen, November 29, 2008, 05:03:05 PM

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Levi Kornelsen

So, I've got an old, defunct game that never worked out - it ended up as way too gimmicky.

I've been tinkering with it on the backburner, and got some new mechanics I wanted to throw past a crowd.

Here they are; six pages and a character sheet.

And yes, they are really fucking rough.  But i'm looking for any thoughts, impressions, feedback.

Silverlion

I'm a bit busy this weekend and through next week, but I will try to look over it after that. If you don't mind waiting.
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Levi Kornelsen

Quote from: Silverlion;270269I'm a bit busy this weekend and through next week, but I will try to look over it after that. If you don't mind waiting.

On this?

I can wait.  The old rules-set tripped on it's own tail so badly that I'm feeling pretty cautious.

flyingmice

Much smoother than the original, Levi! Most everything seems well-defined, the system is light but capable and extensible, and it looks like it does what it aims to do. One question, which may be answered in the text, but I didn't see it - how many points do PCs have to rate their traits?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Levi Kornelsen

Quote from: flyingmice;270891Much smoother than the original, Levi! Most everything seems well-defined, the system is light but capable and extensible, and it looks like it does what it aims to do. One question, which may be answered in the text, but I didn't see it - how many points do PCs have to rate their traits?

-clash

Traits are: 3/2/1.  Just that.

There's a half-a-draft that includes character creation floating around now, too...

But at present, I'm kind of frozen.  I stayed up all night and finished the revisions; I have a 96-page rough game in front of me right now.  And I'm trying to sort out what to do with it; I think that it is actually worth money, and that futher work will only improve it.

I freeze because I basically am bad at selling my games for money, and for preparing to do so.

I'd ask someone else to handle that end...   But the handling would be painfully complicated (the IP is also being used for a webcomic, in the near-ish future).  Enough so that it would not pay the amount to cover the aggravation, most likely.  So it has to be me.

Gah.

flyingmice

Quote from: Levi Kornelsen;270893Traits are: 3/2/1.  Just that.

There's a half-a-draft that includes character creation floating around now, too...

But at present, I'm kind of frozen.  I stayed up all night and finished the revisions; I have a 96-page rough game in front of me right now.  And I'm trying to sort out what to do with it; I think that it is actually worth money, and that futher work will only improve it.

I freeze because I basically am bad at selling my games for money, and for preparing to do so.

I'd ask someone else to handle that end...   But the handling would be painfully complicated (the IP is also being used for a webcomic, in the near-ish future).  Enough so that it would not pay the amount to cover the aggravation, most likely.  So it has to be me.

Gah.

Then join Amagi Games up with Better Mousetrap and you'll have some help. That's what consortia are for. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT