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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Drohem on March 24, 2009, 02:47:36 PM

Title: Character Repository Thread
Post by: Drohem on March 24, 2009, 02:47:36 PM
Character Repository Thread

Here's the idea: Members post one of their played characters from any system, and people can discuss the characters.

There are only four real guidelines that I'd ask everyone to follow:

I think that this could turn into a very interesting thread.  I hope that others here do as well.
Title: Character Repository Thread
Post by: Drohem on March 24, 2009, 02:57:33 PM
Okay, I'll get the ball rolling.  I talked about my bugbear ranger briefly in another thread today, so I'll post him.  Yes, his name was jacked from the bugbear character example in the 3.5 D&D Savage Species book.

I don't quite remember the method to generate his ability scores, but the majority of my group are stat whores and so he had some uber stats starting off.  Definitely not the normal array. ;)

Also, he does have three greatswords currently.  He just got the Farslayer sword, and I'm still undecided on which sword to get rid off, either the Parrying or Thundering greatsword.  I'm leaning to get rid of the Parrying greatsword, but still on the fence really.  Maybe I could get some suggestions on which to keep and scrap.

==========================================================

Name: Gnarsht
Level: 14
Class: Ranger
Build: Two-Blade Ranger
Paragon Path: Pathfinder

Race: Bugbear
Alignment: Unaligned
Player: Drohem
Campaign: Fang's Rise to Power by Brock
Experience Points = 51,200

--- Ability Scores ---
STR- 22 (+6)
DEX- 22 (+6)
CON- 18 (+4)
INT- 12 (+1)
WIS- 19 (+4)
CHA- 12 (+1)

--- Hit Points ---
Hit Points = 105
Blooded = 52
Surges per Day = 12
Surge Value = 26

--- Initiative ---
Initiative = +17 [Dex +6; level +7; quick draw +2; ring +2]

--- Defenses ----
Armor Class = 30 [base +10; level +7; Dex +6; Trollskin hide +6; two-weapon defense +1]
Fortitude = 24 [base +10; Str +6; ranger +1; level +7]
Reflex = 25 [base +10; Dex +6; ranger +1; level +7; two-weapon defense +1]
Will = 21 [base +10; Wis +4; level +7]

--- Combat Statistics ---
Melee Basic Attack = +13 [Str +6; level +7]
Ranged Basic Attack = +13 [Dex +6; level +7]

(Main) Thundering greatsword attack +19 [1d12+12]
(Off-hand) Parrying greatsword attack = +19 [1d12+11]
[Power Attack = attack -2; damage +6]

Forceful Longbow attack = +19 [1d12+10]

--- Speed ---
Speed = 6 [bugbear +6]

--- Action Points ---
Action Points = 1

--- Senses ---
Passive Insight = +21 [base +10; Wis +4; level +7]
Passive Perception = +28 [base +10; Wis +4; trained +5; ring +2; level +7]

--- Skills ---
Acrobatics = +12 [Dex +6; armor -1; level +7]
Arcana =   +8 [Int +1; level +7]
Athletics = +17 [Str +6; trained +5; armor -1; level +7]
Bluff =   +8 [Cha +1; level +7]
Diplomacy =   +8 [Cha +1; level +7]
Dungeoneering = +11 [Wis +4; level +7]
Endurance = +15 [Con +4; trained +5; armor -1; level +7]
Heal = +11 [Wis +4; level +7]
History =   +8 [Int +1; level +7]
Insight = +11 [Wis +4; level +7]
Intimidate = +10 [Cha +1; bugbear +2; level +7]
Nature = +16 [Wis +4; trained +5; level +7]
Perception = +16 [Wis +4; trained +5; level +7]
Religion =   +8 [Int +1; level +7]
Stealth = +19 [Dex +6; trained +5; bugear +2; armor -1; level +7]
Streetwise =   +8 [Cha +1; level +7]
Thievery = +12 [Dex +6; armor -1; level +7]

--- Feats (9) ---
Toughness (free)
Defensive Mobility
Lethal Hunter
Two-Weapon Defense
Quick Draw
Two-Weapon Fighting
Power Attack
Weapon Focus (Heavy Blades)
Mounted Combat
Martial Freedom

--- At-Will Powers (2) ---
Hit and Run [p. 105]
Twin Strike [p. 105]

--- Encounter Powers (4) ---
Two-Fanged Strike [p. 105]
Evasive Strike [p. 105]
Claws of the Griffon [p. 108]
Armor Splinter [p. 109]

--- Daily Powers (3) ---
Jaws of the Wolf [p. 106]
Two-Wolf Pounce [p. 107]
Attacks on the Run [p. 108]

--- Utility Powers (4) ---
Yield Ground [p. 106]
Evade Ambush [p. 107]
Expeditious Stride [p. 108]
Act Together [p. 115]

--- Languages Known (2) ---
Common
Goblin

--- Bugbear Racial Traits ---
Average Height: 6'10" – 7'2"
Average Weight: 250–300 lbs.
Ability Scores: +2 STR, +2 DEX
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Goblin
Skill Bonuses: +2 Intimidate, +2 Stealth
Oversized: Can use weapons of your size or one size larger than you as if they were your size.
Predatory Eye: Can use predatory eye as an encounter power.

Predatory Eye <----> Bugbear Racial Power
You maneuver into an advantageous position and strike your foe with ruthless determination.
Encounter Minor Action Personal
Effect: If you have combat advantage against a target, you deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn. Increase extra damage to +2d6 at 11th level and +3d6 at 21st level.

--- Ranger Class Traits ---
Role: Striker.
Power Source: Martial.
Key Abilities: STR, DEX, WIS
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 FORT, +1 REF
Hit Points at 1st Level: 12 + CON score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + CON modifier
Build Option: Two-blade ranger
Class Features (PH p. 104): Fighting Style, Hunter's Quarry, Prime Shot
Pathfinder Paragon Path Features (PH p. 114): Battlehoned, Pathfinder's Action

--- Weapons & Armor ----
+3 Farslayer large greatsword [+6 attack; 1d12+3; 8 lbs; AV p. 68]
+3 Thundering large greatsword [+6 attack; 1d12+3; 8 lbs; PH p. 236]
+3 Parrying large greatsword [+6 attack; 1d12+3; 8 lbs; AV p. 74]
+3 Trollskin Hide (AC +6; check -1; 25 lbs; PH p. 231]
+4 Forceful large longbow [+6 attack; 1d12+4; range 20/40; 3 lbs; load free; AV p. 69]
Arrows x 30 [3 lbs; 1 gp]

--- Equipment ---
Standard Adventurer's Kit [33 lbs; 15 gp; PH p. 221]
(2) Potions of Healing [+10 HPs]
Bloodsoaked Bracers [AV p. 114]
Boots of Furious Speed [AV p. 126]
Inpenetrable Barding [level 11; AV p. 123]
Premonition Ring [AV p. 157]
Factotum Helm [AV p. 141]

--- Money ---
Gold = 18,717
Residuum = 10,200

--- Encumbrance ---
Normal Load (STR x 10): 220 lbs
Heavy Load (STR x 20): 440 lbs
Max Drag Load (STR x 50): 1,100 lbs

--- Physical Description ---
Red-brown skin, red eyes, 7'1&quot; tall, and 290 lbs.

--- Mount ---
Dire wolf and riding gear
Title: Character Repository Thread
Post by: Drohem on March 24, 2009, 03:35:57 PM
D'oh!

I forgot to add that you should name the system that the character was created with.

Gnarsht, the above bugbear was created using 4e Dugeons & Dragons.
Title: Character Repository Thread
Post by: Drohem on March 25, 2009, 11:53:00 AM
Hehehehe.... nothing, bubkiss.  I figured as much.  

Now, I challenge all the role-playing members of this community to post at least one of their characters played, no matter what system, in or out of print.

I throw down the gauntlet!

*slap in the face with glove*

Your move sir!
Title: Character Repository Thread
Post by: David R on March 25, 2009, 12:10:47 PM
Speaking as a GM, I could tell you about the Aenar (Andorian) arms dealer the PCs in my Trek campaign are tangling with....oh, I just did.

Regards,
David R
Title: Character Repository Thread
Post by: Drohem on March 25, 2009, 12:19:01 PM
Get to posting characters partner, or get to the back with the women and children!
Title: Character Repository Thread
Post by: Spinachcat on March 25, 2009, 03:59:16 PM
GRANDPA!
Nickname: Grandpa
Real name: won't say
System: Classic Traveller
Age: 62
Service: Belter 1-term, Hunter 2-terms, Bureaucrat 7-terms

Skills =
Admin-4
Computer-1
Liaison-2
Hunting-1
Shotgun-2
Survey-1
Vacc -1

STR = 2
DEX = 5
END = 1
INT = 9
ED = 13
SOC = 8

Possessions:
Black Market Combat Armor with Camo-Stealth system (tech 13)
Automatic Shotgun with 30 round banana magazines
5 Tactical Nuclear Missiles (don't ask)
Electronic Wheelchair (for high grav planets)
Gold Watch (retirement)
20 zip ties
3 High Passage tickets
Hand Computer (tech 13)
140,000 credits

Grandpa was my character for my buddy's Classic Traveller campaign we ran for almost two years (x2/mo) and poor Grandpa did survive 3 sessions.   I played him as an ornery old cuss who escaped a nursing home, stole his retirement money back from his asshole kids and hooked up with the PCs who included a Noble in Battle Dress and retired Scout with a beat-up wreck of a space ship.   Our first adventure took us to a high tech, low law level planet and Grandpa went nuts shopping.   Our second adventure took us to a craphole with a highly corrossive atmosphere where we got caught up dealing with an insurgency against the below ground dwelling government.   A fire fight ensued.   The GM rolled a 12 to hit (2D6 system) and penetrated my combat armor with an SMG round.   I took 12 points of damage.   For those of you who know Classic Trav, you can see Grandpa had 8 hit points. :(

So my 2nd character was one of the insurgency guys who surrendered to the PCs and begged them for passage off the planet.   He was named Lieutenant Borat and he just wanted to breathe real air, see the sky and have sexy time.
Title: Character Repository Thread
Post by: Drohem on March 25, 2009, 04:33:08 PM
Thank you for sharing GRANDPA! with us. :)  I liked his little sayings, "don't ask" and "won't say."  He went out in a blaze of glory, and that must have been fun to play out.
Title: Character Repository Thread
Post by: Darran on March 25, 2009, 06:56:39 PM
Here's one of mine.
The system is HeroQuest and the setting is Firefly's 'verse.
Portrayed in Alien: Resurrection by Ron Perlman, he is one of the more colourful characters of broken down ship, The Betty. Joss Whedon's first stab at a misfit crew of smugglers onboard an old, broken-down ship.


Johner
(http://i122.photobucket.com/albums/o270/DarranSims/OperativeScreenJohner-03.jpg)

Johner's Story
"My own recipe. Way more dangerous."
"You hang with us a while, you'll learn I'm not the man with whom to fuck."

Johner is a mercenary, hired by Elgyn as extra muscle, but has chosen to stay onboard the Betty " 'Cause pay's good and regular". Johner is thickset, mean and ugly, with vivid scars crisscrossing his ugly baldhead, and has an ugly temper to match.
Johner talks-before-he-thinks, often saying the most inappropriate comments but his coarseness occasionally provides paradoxical humour. He is self-centred and has a schadenfreude streak that boarders on sadistic; he scares and unnerves all that he meets.
Johner is accomplished in battle [his love of big guns and loud bangs is renowned], skilled at bashing-in heads and can brawl in the dirt with the best of 'um.
109 words.

KeyWords
Crewman of The Betty 1M
Mercenary Soldier 5M
 
Personality
Avaricious 5M
Boarderline Sadistic 1M
Callous 5M
Fearless 5M
Mean 1M
Loves Big Guns 19
Loves Loud Bangs 19
Loyal 10
Schadenfreude 5M
Self-Centered 19
Self-Confident 5M
Undisciplined 5M
Ugly Temper 19
 
Relationships
Battle Unit [Former -Member of] 17
Former Comrades [Friends of] 17
The Betty's Crew [Loyal to] 19
Hired by Elgyn 1M
Renowned Love of Explosions 19
Renowned Love of Guns 19M
Likes Good & Regular Pay 15M
 
Abilities
Accomplished in Battle 19
Bash-in Heads 5M
Brawling 10M
Brawl in the Dirt 19
Chosen to Stay Onboard 19
Coarse [Swear Like a Trooper] 20M
Conceal Weapon 10M
Fight the Best of 'um 20M
Provides Paradoxical Humour 19
Says Inappropriate Comments 19
Scary 8M
Talks-Before-He-Thinks 19
Thickset 19
Ugly 20
Unnerves All that He Meets 19
Use Weapons [Small Arms, Assault, Heavy] 10M
Vivid Scars Crisscrossing Head 19

Wealth
Standard of Living: Common 13
WEAPONS:- Knife, Pistol, Grenade Launcher, Assault Weapon, SMG, Derringer hidden in a Flask, Spare Ammo.
ITEMS:- Body Armour, Ident Card, Fake Permits, Assortment of loot, Flask of Moonshine.
Title: Character Repository Thread
Post by: Drohem on March 26, 2009, 02:04:22 AM
Cool!  Thanks for sharing Darran.  Ron Perlman was one of the very few things that made that movie palatable.  Johner looks cool and fun to play.