SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Campaign] A Paladin in Hell

Started by Benoist, April 24, 2010, 04:16:39 PM

Previous topic - Next topic

Benoist

A Paladin in Hell



Premise of this thread: You are a DM, and you want to run a D&D game. You only have one dedicated friend who is able to play the game regularly, with possibly a bunch of other players dropping in and out of the campaign as time allows.

You look at this illustration of the First Ed PHB, and decide to create your own "Paladin in Hell" Sandbox.

How would you do it? What does it look like? What do you include in there?

You can post and discuss any ideas in this thread. Whether it'd be an encounter, a set of encounters, an hex map, descriptions of sample denizens of hell, interesting challenges and situations, dungeons and citadels, adventure seeds, whatever.

Shoot. :)

Aos

Aside from the obvious (Dante) one might wish to give this a read, for inspiration:
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Drohem

Well, there is this TSR module:



It could be a starting point for a sandbox type game of this type.

Benoist

#3
Quote from: Drohem;376254Well, there is this TSR module: (...)

It could be a starting point for a sandbox type game of this type.
For sure. I'm aware of its existence, but never checked it out myself (it's one of the rare game materials from Monte Cook I actually haven't read). I was thinking that it was a great idea for a solo-ish type of sandbox, and that we could throw ideas out there on the topic. :)

So. What comes to your mind when you're thinking "Paladin in Hell"?

LordVreeg

I would first have to determine if I was playing a Paladin from a pseudo christian setup.  I would really have to go in depth to the religion of the campaign, so that the setting would have the proper depth.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Drohem

Quote from: Benoist;376256So. What comes to your mind when you're thinking "Paladin in Hell"?

Cool, just pointing it out in case you didn't know of it.  :)

This is a damn fine question, and I need to give it some thought.  :hatsoff:

I mean, an obvious hook is some kind of spiritual imperative that takes the paladin into hell, but I'm kind of burnt out on the whole god commandments thing as a thin-veiled railroad technique.  I'll like to find some reason, or angle, for the paladin to go to hell other than religious context or blundering into some unknown open portal to hell.  

/thinking cap on

:hmm:

LordVreeg

Quote from: Drohem;376261Cool, just pointing it out in case you didn't know of it.  :)

This is a damn fine question, and I need to give it some thought.  :hatsoff:

I mean, an obvious hook is some kind of spiritual imperative that takes the paladin into hell, but I'm kind of burnt out on the whole god commandments thing as a thin-veiled railroad technique.  I'll like to find some reason, or angle, for the paladin to go to hell other than religious context or blundering into some unknown open portal to hell.  

/thinking cap on

:hmm:

That's one of the reason I need to figure out the religion first...
Otherwise we could go with a Gilgamesh or Persephone angle...
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Tommy Brownell

I was building to something like this once...with the only good Paladin player I ever ran a game for.

*sigh*
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Spike

Y'know, my roommate bought and played through 'Dante's Inferno' on the Xbox, and that would more or less encapsulate the core idea behind such a game for me.

Crusader heads to war against the scaracens, does a bunch of bad shit and the devil uses that to trick his innocent, virginal love into being his bride. Crusader steals Death's Scythe and goes to town, tearing apart Hell to get her back and redeem himself.

Translated to D&D terms: The Paladin goes to hell to rescue an innocent important to him that he condemned by his own moral weakness as part of his attempt to redeem himself.   This provides an alternative to just simply leveling to get more powerful as the quest progresses through the levels of hell (or an alternate reason to be leveling and gaining paladinical powers)... as he 'proves' his sincerity, as the challenges facing him rise, he slowly gains/regains his divine powers for the big showdown against whichever demon boss you pick as the big bad for the 'end game'... cause this sort of campaign calls for an end-game.

Putting a tempter in the end (asmodeus) is different than having a 'rawr-kill' (Geryon?) at the end.   Either way, for it to work the redemption of the lost innocent can't (shouldn't) be as simple as just whuppin' some demon tail and taking the next gate home.


Alternatively: The Paladin just wants to rid the world of evil, and what better way to do that then wipe out all of hell? So he's there to establish a beachhead to prove it can be done, one evil motherfucker at a time!
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Drohem

Quote from: Spike;376278Alternatively: The Paladin just wants to rid the world of evil, and what better way to do that then wipe out all of hell? So he's there to establish a beachhead to prove it can be done, one evil motherfucker at a time!

I like this, a paladin with a set of adamantine balls taking it to the source. :cool:

Spike

That was actually my original idea, going to the wayback time of when I first saw that classic art when I was but ten years old.  

Play a paladin. Go to hell. Proceed to wipe them all out.

Why more Paladins don't immedeatly start trying that I never could figure out given their supposed code.  I mean, where else can you find a concentrated collection of Evil that bigger and badder?
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Narf the Mouse

Seconding the "Ran out of bubblegum" idea.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

The Butcher

Well, there's always the good, old-fashioned plot of "villain opens gateway to Hell, demonic armies pour out" -- and the only way to close the gate is to ride in, get a Demon Lord's attention, and make him close the damn thing.

jibbajibba

No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

pbj44

Mongoose publishing has a free download on rpgnow called "Infernum - Book of the Damned". This could give you some material.