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Rifts Campaign Log

Started by ForumScavenger, January 19, 2014, 12:25:24 AM

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ForumScavenger

At this point, I don't have the character's names. I haven't written them down and as they are murderous hobo vagabonds, their names don't really matter.

Tinker - Dreamer Gizmotier
Taylor - Natural Genius with Supernatural Strength and a Sword Fighting Martial Art
Soldier - True Atlantian Undead Slayer - (fewer tattoos and less MDC but still huge, traded for a tattoo that lets him suppress his powers for 24 hours, becoming mostly mortal so he can hide in the CS)
Spy - Wired Agent with Cyber Disguises and Huge MA

The party owns a stripped down, nuclear powered MDC, APC with a massive laser cannon and room for 20. They decided to start an armored car service and are licensed with the CS to keep weapons and take mercenary work around Chitown.

Tinker and Spy are from the Pyramid. Taylor is from the slum. He has an ID card. While the extent of  his powers aren't known, he is known to have some ability and is not permitted within the Pyramid. Soldier is not known to the CS and was picked up by the party after the first game.

Game 1

The party was hired by a CS officer to transport his son to Psyscape. He didn't want his son being taken from him for god knows what and was unaware of any special position for him, so he gave the PCs 200TB of data disks (old world libraries) as payment to Mr. Kendal, the headman of the College of Transcendence. While the drive was long and dangerous, they made the drop off and received payment.

Game 2

The party was hired by Mr Kendal to return to Chitown and find a facility called, "Golgotha Laboratory" where some psychics were being held. The party picked up Soldier and took the job.

Golgotha Laboratory turned out to be inside a prison called, "Golgotha Corrections" near the northern edge of Chitown a few blocks south of the highway ruins and no-man's land.

Three separate information gathering trips and capture attempts were made on the warden, who rode to and from work on motorcycles from the pyramid, with two deadboys. The deadboy armor stayed at the prison, though his guards were armed. One of the guards was his psi-stalker assistant, a psychic sensitive, who made capture difficult.

Foolishly, on the 3rd try, the party attempted to take them men by force. They radioed for help, crying out for assistance after a spectacular display of magic was made by Soldier. Eventually, after a couple rounds of tornado sirens and after subduing the men (killing the guards and dropping the warden), 2 Samus powered armors arrived on scene and were followed by 3 more a few rounds later (the PC's extra vehicle was on fire and easy to spot). The fight and the magic provided chaos and cover for Tinker and Taylor to escape with the warden alive. Spy managed to take on some intentional burning and use his disguise to impersonate the warden after taking his credentials.

Soldier fired off some shots at Spy to sell the disguise and so the Samus suits were more than happy to rescue him.

After a couple hundred rounds and 10 or so mini-missiles, Soldier was incapacitated and captured. The CS managed to also kill 30 civilians and burn down several buildings.

Spy was taken by hover ambulance to the pyramid where he received medical care. He is waiting to see the warden's family at the hospital and was just questioned by two agents, who wanted to know what he knew about the D-Bee and what he knew about Dr. Coinmind housing psychics in the basement at Golgotha. While they told him he was full of shit for his answers, Spy was thrilled, because it appears they have bought his disguise.

Taylor and Tinker drove past Golgotha to see what they could see, only noticing that the prison has been reinforced by a dozen deadboy suits and a samus, where as before it only had 2 deadboys and a robot.

Soldier woke up tied to a hospital bed, somewhere called, "The Redwing Farm," with Dr. Coinmind standing over him, gloating and questions, informing him that they were going to learn a lot from him. Some effect was making it impossible for Soldier to focus his eyes on Coinmind's face.

Bloody Stupid Johnson

Awesome!
Excellent misuse of Ninjas & Superspies by the sounds of things, though, sounds like they may be in some trouble now. (I'm trying to imagine what MDC torture looks like :eek: ).

ForumScavenger

Quote from: Bloody Stupid Johnson;724767Awesome!
Excellent misuse of Ninjas & Superspies by the sounds of things, though, sounds like they may be in some trouble now. (I'm trying to imagine what MDC torture looks like :eek: ).

Well, the True Atlantian is in for some MDC torture. I'm trying not to dwell on the specifics too much, but I'm sure Coinmind would like to figure out how the tattoos were made.

The other characters are mostly in the clear. Even the Spy impersonating the warden is getting away with it so far.

ForumScavenger

Ugh, gamed twice in the last month, didn't log either.

Let the brain draining, brain storming begin.