TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: GRIM on February 20, 2007, 10:04:17 AM

Title: An Oldie but a Goodie
Post by: GRIM on February 20, 2007, 10:04:17 AM
I do actually find GNS quite useful from an analytical point of view, at least via the lens of my 'unconventional' understanding of it. This is broader than RPGs and is old, so people have probably already read it, but its probably more useful in terms of identifying the bases.

http://www.costik.com/nowords.html#What_is
Title: An Oldie but a Goodie
Post by: TonyLB on February 20, 2007, 10:08:35 AM
Did you have some ... topic for discussion here?

'cuz, failing that, I'm betting that the thread will rapidly devolve into "GNS SUCKS!" which, while always entertaining, isn't really likely to produce any new insights for anyone.
Title: An Oldie but a Goodie
Post by: Streamweaver on February 20, 2007, 10:09:41 AM
I'd agree it can be useful, anything that helps you frame a useful dialog to examine something can be useful.   Some folks kind of treat this kind of thinking as if it were a holy text rather than a tool, which confuses me but I have found it interesting.
Title: An Oldie but a Goodie
Post by: flyingmice on February 20, 2007, 10:18:07 AM
There's no question that GNS can be useful in designing games. Many people have stated that it has, and I'm not going to call them all liars, and have no reason to doubt their sincerity. The fact that it doesn't help me doesn't mean it doesn't help anyone else. There are three "doesn'ts" in that last sentence. Is that a record?

-clash
Title: An Oldie but a Goodie
Post by: GRIM on February 20, 2007, 10:20:38 AM
Quote from: TonyLBDid you have some ... topic for discussion here?

'cuz, failing that, I'm betting that the thread will rapidly devolve into "GNS SUCKS!" which, while always entertaining, isn't really likely to produce any new insights for anyone.

Err... its not about GNS, its about the article I linked to which is a broader and perhaps more pragmatic way of breaking games down for analysis.

You did follow the link, right?
Title: An Oldie but a Goodie
Post by: TonyLB on February 20, 2007, 10:41:46 AM
Yes, I did.

Yep.  There's an article there.  With words.

Did you have some topic for discussion?  Or is it just "Hey, look guys!  I found an article!  Do you like it?"
Title: An Oldie but a Goodie
Post by: GRIM on February 20, 2007, 11:02:11 AM
Quote from: TonyLBYes, I did.

Yep.  There's an article there.  With words.

Did you have some topic for discussion?  Or is it just "Hey, look guys!  I found an article!  Do you like it?"

"This is broader than RPGs and is old, so people have probably already read it, but its probably more useful in terms of identifying the bases."

Agree, disagree, how would you use it, do you agree or disagree with the premises of the article.
Title: An Oldie but a Goodie
Post by: warren on February 26, 2007, 06:17:00 AM

I brought this article up (http://www.therpgsite.com/forums/showthread.php?p=51629#post51629) in a "Pundit Rant" thread a while ago. It led, amongst other things, to UNOism :) And then the thread turned south, but it was interesting for a couple of pages there.