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Post Apocalyptic Resources

Started by Ghost Whistler, July 06, 2010, 04:38:53 AM

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Silverlion

Quote from: Xanther;392460Well that and mohawks.

Mowhawks, chains and rust!
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Ghost Whistler

Quote from: Xanther;392360I think this is more the way to go.  The trick would be to balance the frequency so you don't have neigh infinite ammo or running out every other shot.  To get a feel for reloading you may want to rate a weapon by Condition (which is an abstract that includes the amount of ammmo you have, etc.) a failure on this roll means you're out, it jams, etc.

You can give the players, Fate, Fortune, etc. points to undo bad things or do good things.

I'm surprised you have no problem bean counting Ammo as an abstract concept for each and every action you undertake, but do have a problem tracking Ammo, as well ammo, only when you use a gun.  The latter would involve less work than the former.

I also don't see it as all or nothing.  Track what's central to genre.

It's not that I don't have a problem; it's about consistency. What you call all or nothing is what i call consistency across the board. I don't like the idea of counting ammo if it means tracking it for lots of specific circumstances - which is the problem with combat: yes, certain combat situations/weapons don't use ammo. I have considered this. It seemed an easier situation, to abstract ammo at the rate of one point per round, rather than tracking ammo for each weapon used at their own rates - even if that means the incongruity of spending ammo to make an unarmed attack.

I'd rather find a better way of doing it than spend 1 ammo per stat roll, but I want a system that's as straightforward as that (it's a simple rule, even if it's a pain in the ass to follow :D).

The other system I came up with is called Rust. Certain items (not everything) have a durability rating called Rust. When a character uses such an item and makes a stat roll, he checks to see if he succeeds as normal and also checks the result against the Rust rating as follows:

total the number of even numbers rolled and compare that to the Rust rating; if it's lower the action resolves as normal, but the item breaks down and needs to be repaired before it's used again.

Not quite the same thing, but perhaps easier than tracking beans.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Quote from: Phantom Black;392456Pardon?
Scarcity and (environmental) hazards are THE important concepts of Post-Apo, aren't they?

Obviously I say yes (within reason), but it seemed you didn't agree. I thought you had made a mistake as it felt as if  you were implying that such ammo counting was a bad idea.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.