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[Actual Play] Cthulhubusters - Crescent City

Started by jgants, September 11, 2015, 02:35:52 PM

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jgants

*** Session 03 - Scene 6 (of 8) ***

Over at the morgue, Eberhardt and Nibbons find Dr. Donnenwirth. Donnenwirth greets Eberhardt, saying what a strange set of circumstances this is.

Eberhardt asks for clarification, and Donnenwirth explains about how Taubert's body came back with gunshots and according to the drivers who brought him in, he wasn't actually dead before. He notes that never happened with the other bodies.

When Eberhardt asks for more information about that, Donnenwirth lowers his voice and takes him to a more remote area in the building. He explains the Parish Coroner, Dr. Alvaro, doesn't want it talked about.

According to Donnenwirth, several bodies have disappeared previously. He isn't able to give Bruno an exact number as Alvaro tries to keep things quiet, but estimates there have been at least eight or nine.

Eberhardt is able to determine the bodies all disappeared during the night, at least as far as Donnenwirth knows. Other than the fact all the bodies were men, there was little in common with them demographically and no apparent connections between the dead men.

Donnenwirth also says the same staff were not on duty for any of the disappearances, noting Dr. Alvaro already investigated that. The doctor goes on to explain Alvaro is conducting his own clandestine investigation to try and get the body theft stopped before the knowledge goes public.

Eberhardt wonders how the bodies manage to get out, but Donnenwirth isn't sure. Bruno asks the doctor to re-examine the autopsy records for the bodies that had them before disappearing to see if there was anything strange with them; in particular, he's interested in anything foreign found in or on the bodies.

Donnenwirth agrees to quietly do some research and get back to him. Eberhardt also gives him the envelope of the white powder they found on Taubert and asks him to do some chemical analysis on it.

Before leaving, Eberhardt takes down the names of the other bodies that disappeared. He and Nibbons decide to head back to the office.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 03 - Scene 7 (of 8) ***

As Eberhardt and Nibbons walk up to the front door of Le Doux's office, a car swings by on the street. It slows down slightly as Le Doux is thrown out of it then it speeds off again.

The two rush over to Le Doux who takes off his blindfold as he picks himself up off the pavement. Eberhardt asks him what happened. Le Doux responds he went out for a drink with a couple of friends.

Eberhardt is clearly confused. Le Doux begins to mock him sarcastically, noting how strange it was one of his friends showed up unexpectedly at the house; the house Eberhardt and Nibbons were supposed to be watching to keep an eye out for any muscle.

Bruno helpfully offers he took care of that by arresting the woman. Nibbons offers he had the front of the house covered.

Le Doux explains how Jenks' goons came through the back and were asking him about wanting the money Taubert had on him when he died the first time.

Eberhardt surmises it is a net positive, as Le Doux got to meet Jenks and therefore they can cross that item off of their to-do list.

Le Doux notes "now we owe Jenks a favor". Eberhardt isn't so sure the favor applies to all of them, but Le Doux explains the "we" applies to "me and the guys who let me get captured by Jenks."

Eberhardt blames Le Doux for having so many enemies, saying he can only do some much when the man constantly has enemies coming after him.

Not wanting to argue, Le Doux explains what the favor actually is and how they need to investigate Little Zo. Le Doux figures it really isn't that big of a favor, as they were planning to do it anyway. Eberhardt wishes Hawk was around to help, but Le Doux is convinced he's probably off getting himself into trouble again so they can't afford to wait until he shows back up.

Le Doux also says how Jenks was concerned about Hawk ruffling feathers at the Blue Acadian, the Italian mob's porno shop. He confirms with Nibbons that he didn't send Hawk there the way he tried messing with Agent Fox. Neither Eberhardt nor Nibbons know why Hawk would have gone there.

Eberhardt then fills Le Doux in about the arrest of Leigh and what they found out about Shaun Sullivan. Bruno notes they may need Hawk's skills to either break into the law office or nab Sullivan if they want to learn more about the client, though Eberhardt believes Sullivan probably has access to bodyguards.

Le Doux figures Leigh doesn't know much, but Sullivan does. He wonders aloud how Jenks found out where he was so quickly and why he thought Le Doux had the money. Eberhardt wonders if Jenks was following up on Taubert, while Nibbons suggests Sullivan's client is actually Jenks himself. Le Doux finds the whole matter rather strange.

Turning back to the Haitian investigation, Le Doux mentions Djauto's Garage as a lead mentioned by Jenks. None of the men have heard about it, and Nibbons offers to do some research on it. Eberhardt suggests he also look into Bart Maurice & Associates while he's at it.

Le Doux notes the law firm is a rather large firm. He wonders if it could be involved in The Committee Walker spoke of. He does, however, concede the Allatou cult and the voodoo are not actually connected as Allatou is supposed to be a demon of some kind.

The mention of voodoo reminds Eberhardt they also still need to track down the follower of Marie Laveau, the man named Lucien Celine that Miss Marie mentioned. Le Doux notes they still have a lot of leads to track down.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 03 - Scene 8 (of 8) ***

Nibbons starts by heading over to the library. Le Doux decides to rest because of his head injury, while Eberhardt makes a call into the station to have them check on Lucien Celine.

Miss Kringle is unable to find any records on Lucien. Nibbons has no better luck at the library checking on Djauto's Garage, and can't recall the other thing he was going to research so he heads over to the Chamber of Commerce building to ask around about Djauto's and see if there are any affiliated businesses.

At the Chamber of Commerce, the businessmen there take one look at Nibbons and decide he isn't respectable enough to talk with. They quickly give him the bum's rush.

His last hope is to head over to the Parish Courthouse to see if he can find any legal papers on the business. Again, he has no luck and heads back to Le Doux's empty-handed.

Having exhausted the research angle, when Nibbons gets back to the office he suggests to the others that one of them head over to Djauto's to perform some reconnaissance. Hawk would be Nibbons' first choice, but he still hasn't shown back up.

Le Doux agrees they need to go there, suggesting they pose as a customer. With Eberhardt's car in the police motor pool for repairs, Le Doux asks to borrow Nibbons' car. He then engineers an accident to rip the door off of the car, giving him a reason to go to the garage.

With the car ready to go, Le Doux tells Nibbons to head over to the garage and he and Eberhardt will follow in Le Doux's car.

They head over to Treme and it doesn't take long before they spot the garage – a small, one-stall service station. Nibbons pulls up and is greeted by a Haitian man in coveralls wearing a bow tie. He smiles broadly and happily greets Chester, giving his name as Emmanuel Djauto. Chester thinks quickly and recalls the name of an alderman from Lakefront City who was in the paper for going missing last year; he gives that name to Djauto as his own.

Djauto tells Nibbons he can fix the door right up. Chester makes small talk, trying to get what he can out of the man. He asks if Emmanuel works there or owns the shop, and he says he owns it. Nibbons then asks how long he's owned the shop, and Djauto says it has been open for a little over a year. The mechanic also mentions something about his cousin lending him the money to get it started.

Nibbons knows the cousin is likely the one they are looking for that is connected to the Zobop. He asks about any other businesses the cousin may own, suggesting he is a businessman himself. Djauto explains his cousin is not a businessman but likes to help out family. He then changes the subject back to the car, though Nibbons does note he gives the name of "Wendell" for the cousin.

Emmanuel determines he can get the door fixed by the next day. Looking around, Nibbons tries to see anything lying around that could help their investigation. But there is little sitting around in the garage area, and the notes that are there appear to be half-literate notes about car repairs.

Needing more time to look around, Nibbons tells Djauto he needs to wait around in the office for a minute to sit down and relax while waiting for his ride to get there. Emmanuel happily says that is not a problem, even turning on the radio for him.

Inside the office, Nibbons makes sure it is safe then starts looking around. He's able to pop open the lock on the desk drawer, discovering some business papers and bills inside. According to the documents, the lease on the building is being paid by someone named Wendell Poole.

Nibbons takes down Poole's name and address information from the papers. After not discovering anything else of interest, he leaves and meets back up with Eberhardt and Le Doux at Le Doux's car after confirming he just needs to drop by the next day to pick up the car (as Djauto is too poor to afford a phone in his shop).

Inside Le Doux's car, Nibbons breaks down what he found out about Poole. Eberhardt is impressed, saying this is the most useful information he has ever got (while thinking it is almost the only information he has ever got them).

Le Doux takes the opportunity to make another sardonic comment about how he wishes Nibbons would have found the information about the guys who came and hit him in the head. Nibbons jokes that at least he kept the front of the house safe and helped take care of Leigh.

Nibbons offers to research Wendell Poole. They are all hesitant to get too much closer to the Haitians until they have Hawk available to back them up.

Eberhardt notes they also still need to follow up on Lucien Celine and Lee's Laundry. Le Doux thinks they should hit the laundry first, since it will be easiest, so they drive off to head there next.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 03 - Session Notes ***

The third official session was leaner and meaner, and a lot closer to how the old Cthluhubusters campaign went.

The session was a little short because the Nibbons player was running late and we ended slightly early because we were at a good stopping point and I was getting tired.

The write-up is a little leaner than normal due to the shorter session, the fact the players spent an awful lot of time out of game trying to decide what to do next, and the fact my audio recording software on my tablet crashed so half of scene 1 and scenes 2-5 are written up from memory.

The game also ran smoother without Hawk (who tends to cause complications) and Walker (who didn't do much last time but we kept trying to engage her). In theory they were out this week because the Walker player was sick, but I don't know if they'll be back or not. Obviously she doesn't enjoy the game and it seems silly he would use his visitation time to take her to the game if she isn't having fun.

In other news, we may have Agent Fox back soon. He's been bugging his dad (Le Doux) to let him join the game again.

As far as the actual session plot goes, the PCs did a great job of hunting down some leads and starting to introduce more of the organized crime angles of the campaign.

Other notes from the session:
* Officers Reed and Malloy are, obviously, taken from the TV series, Adam 12. I didn't actually name them during the session.

* I think the dialogue between McElroy/Le Fleur and Le Doux/Eberhardt is fairly abbreviated in the writeup. That was right around the time my recorder crashed (which I didn't notice for another hour or more). The main points of the conversation are still there, but I lost a lot of the color.

* Le Doux spent quite a lot of time looking for clues in the photo I handed out. There are no other clues hidden in it, it was just to reinforce what they already knew (they were marines and fought the Haitians).

* The time taken out of game to decide to follow up on the Leigh angle first took at least 20 minutes. There is much disagreement among the players whether the organized crime angle or the Haitian looking for revenge with voodoo angle is the correct one.

* When recounting the things they needed to follow up on, the players seem to have forgotten at least one or two other leads from the previous session. I refused to help them by listing the possibilities, telling them ahead of this session they should re-read the write-up from the previous session. If I give them a list then they will start to make assumptions about what is and isn't a real clue based on what I think to include or not include, which is something I don't want to do.

* The scene with Leigh and Jenks' goons was definitely the high point of the session. The PCs correctly assume something bad will happen but fail to come up with a plan that accounts for what ends up happening. It was very much a callback to how they operated in the first Cthulhubusters campaign.

* I probably have a lot more women actually driving cars than would have been the case in the 1920s. It is a necessary anachronism to help move the story along so I claim dramatic license.

* The Eberhardt player was real proud of his arrest right up until it became obvious he had no leverage to interrogate her with since there was no evidence she committed a crime. I had Sullivan provide minimal cooperation just to avoid things going off kilter.

* Jenks talking with Le Doux is another conversation I wish I would have had recorded. Luckily the Le Doux player mentions later in the game (when the recorder was back on) what he talked about or I would definitely have missed some key pieces trying to do it completely from memory.

* Djauto's Garage is an in-joke. There is a local car dealership near my house named D J Auto. In a play off of the movie, Django Unchained, every time we drive by it I insist to my girlfriend it is a French business named Djauto (this partially works because of how the sign looks). It's one of my many obnoxious, corny running gags but its one of the ones that drives her nuts the most.

* I found it hilarious that the Nibbons player, who usually pays the least amount of attention to the plots, was the one to put two and two together that Jenks hired Sullivan. The Le Doux player seems to think there is more to it than that, but I think he's forgetting that the whole point was it began looking like a simple robbery so Jenks figured having Le Doux recover the money for Taubert's "niece" would be the easiest and quietest way.

* When they are talking about clues, there was a long section where the Eberhardt player (speaking in character) starts theorizing the committee, the milkman, and the voodoo zombis are all part of a larger Jewish conspiracy. It was meant as a joke about Eberhardt being a proto-Nazi so I didn't include it in the notes.

* Le Doux insisting they wreck Nibbons' car (instead of his own) to go undercover at Djauto's was very much in character and a fairly funny moment.

* Wendell Poole was another name from the real life Haitian gang I read a story about.

* The players are very nervous about heading to the laundry, as they still associate zombis with crime boss / Chinese sorcerer Chiang Li Ching in the previous campaign. Their characters, of course, do not.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Cast of Characters ***

Benjamin “Hawk” Brooks: A Black street kid turned enforcer. He works as muscle and provides information for Le Doux, for a price.

Bruno Eberhardt: A 1st generation German immigrant and seasoned police officer. He does some work on the side for Le Doux and others to supplement his income.

Special Agent Millard Fox: A White agent of the Bureau of Investigation. He was sent to Crescent City to investigate a stolen car ring but spends most of his time looking into occult incidents.

Boudreaux “Boo” Le Doux: A Cajun and former swamp guide turned private eye who styles himself after hardboiled pulp detective novels.

Chester Lee Nibbons: A younger, bookish White guy who works as Le Doux's "partner" in order to pay off a gambling debt to him.

Patricia "Patsy" Walker: A former model turned demonologist from Long Island. She is tracking down increased cult activity in the Crescent City area.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 1 (of 11) ***

Special Agent Millard Fox's investigation was coming to a close. After spending a couple of weeks running down leads, he traced the stolen car ring to a Black criminal gang ran by Charles "King" Powers.  Tonight would be his raid on their warehouse in the industrial Higgins district.

To affect the arrest, accompanying Fox are several officers from the 3rd Precinct over on Hill Street. Major Gary Marchese, head of that precinct, gave Fox a small command of patrol officers – Sgt. Phillip Esterhaus, Officer J.D. La Rue, Officer Andrew Renko, and Officer Joseph Coffey.

A block away from the warehouse, Fox begins forming the plans with the others. At first he wants to send in La Rue by himself with Renko as backup while he and the others wait outside. Neither La Rue nor Renko like the sound of that plan.

Renko suggests instead he send two of them to go in the back door while Fox and the others go in the front. He asks for clarification from Fox about how deadly of force they should use; the BOI agent says he wants Powers taken alive but doesn't care about the rest.

Fox still wants to hold back himself and use the expendable locals to do the heavy lifting. He tells Esterhaus to go in with Renko while he, La Rue, and Coffey stay out front for a minute and then head in once they hear gunfire.

Sgt. Esterhaus and Renko start heading around the back. Given the race of the criminals, the two decide they will just go in shooting and whoever dies, dies.

Renko finds a window around the back. Looking in, he spots Powers with some muscle standing around him and a few other guys working on the cars. The muscle appears to be a mix of Powers' own men and a trio of Haitians.

Esterhaus breaks open the door, and the two of them fire as they move behind cover. A couple of the muscle go down as Powers yells, "Sweet Christmas, it's the cops!"

Back outside, Fox has La Rue and Coffey continue to hold back. He wants to make sure all of the criminals reveal themselves before they head in.

Inside the warehouse, a couple of Powers' men return fire. One of them scores a hit on Renko; he slides down to the floor after he gets behind cover, the chest wound bleeding heavily. He fires wildly from behind the packing crate, hitting one of the men back.

Esterhaus focuses on Powers. He lands a shot straight into Powers' kneecap. It explodes with the shot, and the crime boss falls to the ground yelling about how much it hurts.

Outside, Fox sends in La Rue and Coffey, following behind them a short distance. As the men maneuver through the labyrinth of crates, La Rue spots one of Powers' men trying to run away.

La Rue decides to try and tackle him but the man throws him off. Fox spots him escaping and shoots the man in the leg, causing him to go down.

Meanwhile, Esterhaus tries to check on Renko but Renko tells him to ignore him and finish the job. By now, the others have their hands up.

Esterhaus walks over to Powers and asks him to verify he is indeed Powers. When Powers asks why he wants to know, Esterhaus kicks him in the head, knocking him out.

Fox spots Renko and tries to stop the flow of blood, but it is no use. By the time the ambulance arrives, Renko has bled out along with a couple of the suspects.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 2 (of 11) ***

After everyone else hauls off the suspects and the dead bodies, Millard stays behind to catalogue the stolen cars.

He notices one of the cars is a rather fancy car, likely a company car. He opens up the door and notices a faint odor of sulfur inside. Fox thinks, "Not this again" as he realizes there may be a connection back to the cult of Allatou.

Fox also spots a flier on the floor of the car. It appears to be from a local burlesque theatre, Dolly's Theatre, advertising a show for "Marie Pickforde" (obviously a stage name play on the name of Hollywood ingénue Mary Pickford). There are some hand-scribbled notes on the side, saying "next committee meeting – midnight" with a date from a couple of days from now.

Since the show on the advertisement is a couple of weeks ago, Fox decides it isn't important. He takes out his lighter and burns it, as those shows are an affront to his strict Baptist upbringing. After he does so, he wonders if it may have included clues to the Allatou cult after all so he tries to write down what he can remember just in case.

Fox then opens the glove compartment, finding the registration papers. The car is registered to a local garment company, the Tatterdemalion Garment Company. Though not from the area, Millard does recognize the name from their somewhat comical radio ads, including the slogans "Don't dress like a hobo – try our bargain-priced clothes!" and "With our new line of affordable sharkskin suits, you'll never be mistaken for a rail tramp again!"

Once he's taken down all the information, Fox notifies the local police to take the cars to the impound lot and see if they can locate the owners. He takes one more quick look around the warehouse for anything he missed, but finds nothing.

Fox knows he should probably follow up on either the theatre or the garment company. He decides to check in with the detective he worked on the last Allatou case with, Boudreaux Le Doux.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 3 (of 11) ***

The next day when Fox arrives at Le Doux's office, he finds only a pretty young redheaded woman there. Recognizing Patricia Walker, he greets her.

Fox asks where Le Doux is at, but Walker doesn't know. She explains how she was off trying to research a new cell of the cult of Allatou called The Committee.

Just then, Hawk comes through the door. Assuming Hawk is one of Le Doux's ne'er do well clients, Fox tries to get him to leave by telling him Le Doux isn't in the office and he'll have to come back later.

Hawk takes an instant disliking to the stuffy man in a suit, correctly assuming he is some kind of cop. He isn't impressed when Fox explains he's part of the BOI. They quickly discuss how none of them know where Le Doux or Nibbons are.

Fox sizes Hawk up as an older street kid turned thug. He wants to know why Hawk deals with Le Doux. Hawk, for his part, sizes up Fox as not being wise to the jive. The two trade some barbs, but Walker is unimpressed.

When Fox mentions his part in a recent raid in an effort to sound tough, Hawk realizes he was the one being talked about on the streets who took down King Powers. This upsets Hawk; he used to work for Powers until the two had a falling out and became enemies. Hawk wants revenge on Powers himself and doesn't like the idea of a white cop taking his nemesis down.

Hawk threatens to leave, saying he doesn't like cops but Fox wants to find where Le Doux went. He spots some notes on Boo's desk, with a few leads crossed out and one for Lee's Laundry still left open.

Fox asks Hawk where Lee's Laundry is. Hawk lies and gives him a fake address of "Fifth and Main", thinking of the Christman Dry Goods Company building in Joplin, Missouri, where his cousin Franklin works as a shoe shiner.

Internally, Hawk knows exactly where the Chinese laundry is in Treme. He also knows it pays up protection money to the Tsung Tong gang. But all he tells Fox is that he'll wait at the office while they go check out the laundry. Since Walker is from Long Island and not a local, she doesn't recognize the address and agrees to accompany Fox.

After Fox and Walker leave, Hawk heads over to the streetcar stop to catch a ride over to Treme.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 4 (of 11) ***

At Lee's Laundry, Le Doux, Eberhardt, and Nibbons are already at the shop where the owner, Mr. Quong Lee, explains he is able to get shirts so clean using an ancient Chinese secret. Le Doux is somewhat skeptical of the claim.

Turning the conversation to the topic at hand, Le Doux asks if he's cleaned any suits lately.  Lee quotes him a price of three dollars, saying he will do a good job.

Le Doux explains he's not there to drop off a suit, but is looking for a customer named John Taubert. Lee doesn't recognize the name.

Eberhardt asks about any Haitian customers. Lee confirms he does. Bruno, being a stylish German man, recalls the tailor of the suit found on Taubert's body. Lee knows which specific suit he is referring to.

Giving the Chinese man a story about trying to locate the owner, Eberhardt finds Mr. Lee to be less than a pushover. The laundryman insists on them dropping off the suit for him to give back to the customer.

Le Doux takes out twenty dollars, suggesting it might help him remember the name of the owner. Lee takes the money and gives the customer's name as "Jean Baptiste". Le Doux knows that is essentially the Haitian equivalent of "John Smith" and likely an alias, so he gets an address. It appears to be an apartment in the Central City neighborhood.

They thank Mr. Lee as they leave, with Le Doux telling the man to watch out for zombis. Neither Lee nor Eberhardt understand what he is getting at.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 5 (of 11) ***

As they exit the laundry, Eberhardt catches sight of Hawk exiting a streetcar across the street. He sarcastically remarks how happy he is Hawk has shown up.

Le Doux greets Hawk, who starts telling him about a cop after him. There is much confusion as Hawk insists the man is with "The Void" (having misheard Fox because of his peculiar way of pronouncing "The BOI").

When Le Doux tries to piece together what Hawk is trying to tell him, Hawk explains he sent the guy to "Fifth and Main". Eberhardt asks what is at that address, not recognizing it. Hawk says he doesn't know but it seemed like a quick way to get the guy out of his way.

Hawk seems concerned the cop is after Le Doux, but Le Doux and the others are mostly just confused. Hawk also explains the cop he is talking about was involved with a shootout with a gang Hawk knows the previous night.

Le Doux still doesn't understand why Hawk is there. Hawk tries to talk about the laundry being connected to the Chinese gang, but Le Doux remains a bit confused since he's there working the investigation on the suit, not any kind of crime angle.

Hawk is starting to think Le Doux and the others are a bunch of Jeffs, definitely not hep to the truth he is laying down. But, he agrees to accompany them back to the detective office.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 6 (of 11) ***

When they arrive back at the office, Le Doux and the others spot Fox and Walker waiting outside in Fox's car.

Eberhardt moves in to greet the attractive Miss Walker, but Fox is hot about Hawk leading him on a wild goose chase (saying he "pulled a Chester on him").

Millard starts making comments about using his pistol on the man. Le Doux tries to keep things calm while Eberhardt asks if he was sent to the Blue Acadian again.

Hawk asks if Le Doux knows the guy. He explains he does, and how Fox works for the BOI. Hawk wants to know what he wants, but Le Doux is busy yelling at Hawk for wasting everyone's time by sending Fox off to Fifth and Main.

Fox tells Le Doux he completed his stolen car investigation, though he downplays his responsibility for the gunfire that ensued.

Le Doux invites Fox in for coffee. Once inside, Fox explains how he found a strange note referring to a committee meeting in one of the fancy cars of King Powers. Eberhardt asks to see the note, causing Fox to become a bit embarrassed about his earlier rash action.

Hawk takes a different angle, saying King Powers wouldn't own a fancy car; he asks who the owner is. Fox ignores the question and instead tries to answer Le Doux and Eberhardt's questions about what kind of meeting the note described.

Fox's notes and memory aren't as good as he hoped, and he can't recall all of the details he learned though he does recall the meeting was at Dolly's Theatre. Eberhardt isn't sure there is anything there worth looking into, so Hawk suggests they get down to the details quickly by interrogating Powers.

While initially reluctant, Fox ultimately agrees to take Eberhardt with him to question Powers though he is quite frank with Le Doux about not liking him employing a man like Hawk.

Le Doux continues to press Fox for details about the meeting because he doesn't understand why the agent wants it investigated. Realizing he left out some details, Fox explains about the sulfur smell.

Walker finally takes some notice of the conversation. She says it could be related to the cult, noting that a sulfur smell is associated with brimstone, which is associated with demonic activity. She notes it sounds like it could be related to the cell of the cult of Allatou she is looking into, The Committee.

At the mention of The Committee, Fox realizes he also forgot that the meeting referenced said it was a "committee meeting". Le Doux is happy to see some of the pieces of the puzzle starting to come together.

 Le Doux asks about who owns the car. Fox doesn't recall immediately, so he says he'll check the notes at the police station.

While Fox and Eberhardt head over to the 3rd Precinct, Le Doux asks Hawk what he knows about Paul Jenks. Hawk explains Jenks is one of the captains for Big Daddy, the Cajun crime boss who controls much of the town.

Le Doux explains how Taubert was a bag man for Jenks and his discussion with Jenks about the missing money from Taubert and the favor to investigate Little Zo. Uncharacteristically, Hawk has not heard about Little Zo as he tries to stay away from the Haitians.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 7 (of 11) ***

On the way over to the station, Eberhardt fills in Fox about the investigations they've done while he was off investigating the stolen car ring.

When they arrive, Fox checks the police reports on the cars. He tells Eberhardt about the car being registered to the Tatterdemalion Garment Company. The German makes a note that the suit worn by Taubert was not produced by that company.

Fox then has them bring King Powers into the interrogation room. He looks pretty beat up, with his shot knee and bruised face.

When they walk in, Powers asks what they want. Fox warns Powers that Eberhardt is pretty upset about Powers killing his friends.

Fox tries to say Powers is the only survivor from the attack, but he says he saw a couple of the Haitian boys in lockup so he knows he's not the only one.

Fox says regardless of who is left alive, Eberhardt is mad and they have some questions for him. Powers asks why he should answer. Fox says he has nothing to lose and Eberhardt won't have trouble loosening his tongue.

Powers laughs, saying if they want to scare him they should bring in their wives. Eberhardt proudly declares he is a bachelor as Fox whispers something to him.

Eberhardt suddenly kicks Powers in his bad knee. As he yells out in pain, Fox tells him that now they have his attention, he needs to answer the question. Eberhardt reminds Fox they haven't actually asked him anything yet. Powers calls Fox a "Crazy cracker!"

Fox starts asking him about where they found the fancy car. Powers mocks him, asking if he thinks the boys took inventory reports and saying it could have been jacked anywhere in the city.

With the interrogation faltering, Fox looks to Eberhardt for help. Eberhardt isn't used to interrogations yet, so he isn't sure what to ask. Powers asks, "Do you two idiots have any other questions for me?"

Fox asks him about the flier in the fancy car. Powers mocks him, saying he was only interested in the cars themselves not pieces of paper inside them.

When asked about The Committee, Powers says he's from the streets and doesn't know about any committees. Eberhardt asks him if he is sure, and Powers mocks him by asking if he thinks they have board meetings in the alleys.

Eberhardt says that is not what he's talking about, but Powers exasperatedly says he doesn't know what either of them are talking about. Fox can tell the man clearly has no idea what they are talking about.

Taking a different angle, Eberhardt asks about who they work for and who they are selling the cars to. Powers explains his cousin in Philly is always looking for new cars so they get shipped up to him to sell. Powers proudly says he is the boss around here, though he partners with the Haitians for muscle.

Eberhardt tries to dig into the Haitian connection more, but Powers refuses to discuss it, saying the Haitians are stone cold killers. Fox stomps on his bad knee.

Powers yells out in pain again, asking what he is doing. Eberhardt says Fox is a wild card. King reluctantly agrees to talk, but says they have to keep his name out of it. Eberhardt sardonically remarks Fox is likely to forget his name by the time they leave the precinct anyway.

King goes on to explain the Haitian crew he works with is under "Big Mike", though Powers notes his real name is Michel something. According to the gang boss, the Haitians hang out at a jazz club in Treme called the Custer Street House.

Satisfied they've gotten all they can out of Powers, Fox thanks him for his time. Eberhardt sarcastically calls the interrogation a "rousing success."
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 8 (of 11) ***

Fox wants to look into the Haitians more. Eberhardt suggests they check on the ones already in lockup at the precinct.

Checking in with the desk sergeant, Fox discovers one of the men, Francoeur Pierre, is still at the hospital but two others, Jean Sterling and Wendell Poole, are available to talk to. Eberhardt recognizes the name of Wendell Poole as being Djauto's cousin and suggests they start with him.

When they enter, Eberhardt greets Wendell by name. Peering back at him, the Haitian asks who he is. Eberhardt describes himself as a "friend of a friend", saying they have a mutual friend in his cousin Emmanuel.

Wendell wants to know how Eberhardt knows Djauto, but Bruno says it is beside the point. He tells him he can get him out of trouble in exchange for some information. Poole wants to know what kind of information he is looking for.

Eberhardt asks him where Taubert's money is. Wendell says he does not have that fool's money. Eberhardt says the money was on Taubert when he was killed, but according to Poole, "If we wanted Taubert dead, you'd know it."

Pressing on, Eberhardt says he did want Taubert dead, referring to the Haitian Campaign. Wendell explains they only wanted the club, the Maple Leaf Room, as it was a profitable business and could help his cousin expand the garage.

Eberhardt asks again about the Haitian Campaign, but Poole doesn't understand why he would care about that. Eberhardt says many of his kinsmen were killed in the campaign but Poole simply says they will kill all the whites in time but the campaign specifically is no concern of his.

Bringing up the voodoo aspect of the killing, Eberhardt suggests a link between the voodoo and the Zobop. Poole says he has nothing to do with that, and voodoo killings are part of "black magic" that he stays away from.

Eberhardt starts to become convinced the man wasn't involved after all. Poole warns Eberhardt he better honor his deal to let him go, and to leave his cousin alone, or else he and his machete will come calling.

Bruno carefully notes he does still need to pick up a car at Djauto's. Fox isn't as intimidated, saying the man is in no position to make threats. Poole calmly states he is always in a position to make threats.

Eberhardt wants to make inroads with the Haitians that could prove useful later. He tells Poole to make sure Big Mike knows who got him released, carefully giving his name. Poole guarantees he will remember.

Just to be safe, Eberhardt gets Poole released as well as Jean Sterling; he wants some credit with the gang later. Fox isn't too happy about potential cop killers being freed, but Eberhardt notes they still have the boss, King Powers, in custody.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 9 (of 11) ***

At Le Doux's office, Fox and Eberhardt brief the others. Patricia is feeling tired and decides to head back to her apartment.

Fox wants to know more about the voodoo symbols at the crime scene for Taubert's first death. Eberhardt explains what they found, showing him the drawings.

Hawk works with the others to break down everything they know so far.

They know there are two occult activities going on they are aware of – the cult of Allatou and the voodoo killings.
The cult is a demon-worshipping cult; they already took down one cell but there is at least one more active cell in the city (if not more).

The cell they know about is called The Committee, composed of high-ranking businessmen.

The car found at the warehouse raid appears to be tied to the cult because of the brimstone smell. Notes on the flier inside the car suggest it is related to The Committee, along with a note about a meeting tomorrow at midnight. The note was on a flier for Dolly's Theatre, the location they assume the meeting is at. The car itself is registered to the Tatterdemalion Garment Company.

The car theft ring included some members of the Haitian Zobop, under their captain Big Mike. The Zobop were also suspects in the robbery and killing of Taubert, though Eberhardt discovered that was a false lead.

Taubert worked as a bag man for Paul Jenks operating out of the Maple Leaf Room, a front for a gambling den. Jenks is a captain for Big Daddy, the boss of the local Cajun crime syndicate.

Taubert's death appears to be voodoo-related and connected to a Haitian, but not the Haitian Zobop gang. When he was killed the second time, the suit traced back to a laundry controlled by the Chinese tong (though that appears to be incidental). The suit was traced from there back to a Haitian calling himself "Jean Baptiste" with an address in Central City.

DeHaven was killed by zombi Taubert. DeHaven along with Taubert and another man named Giradin (who they have not investigated yet) were all marines who served in the Haitian Campaign and involved in the battle that led to the death of the Haitian Caco rebel leader, Benoit Batraville.

To track down the voodoo information, they know they need to find a man named Lucien Celine, a descendant of the followers of Marie Laveau; but so far, they haven't had a chance to track him down.

Zombi Taubert appeared after his body disappeared from the morgue. Several bodies disappeared from the morgue lately, and the coroner, Dr. Alvaro, has been conducting a quiet investigation into it.

The zombi body of Taubert also contained a white powder found in his hair. Eberhardt dropped off a sample of it to Dr. Donnenwith at the morgue to analyze.

Fox wants to go to the meeting mentioned on the flier, but Hawk warns him against it saying that would be a quick way to get killed. Fox clarifies he meant he wants to recon it, not actually try to attend.

The biggest question is whether or not The Committee is related to the cult of Allatou activities or if it is a separate line of investigation. Le Doux concludes they are likely separate events, though both related to occult activities. He wants to stay focused on the Taubert killing for now and worry about the Allatou cult tomorrow.

Hawk suggests they follow up on the morgue leads first. Eberhardt agrees – they want to follow up with Donnenwirth on the white powder, steal the investigation report of Dr. Alvaro, and check to see if any of the recent dead bodies at the morgue (such as from the warehouse shootout) will go missing.

They decide to have Eberhardt check in on Donnenwirth at the morgue. Hawk wants to go stakeout the morgue, and invites Nibbons along with him. Le Doux decides to go investigate the apartment of Jean Baptiste along with Special Agent Fox.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

*** Session 04 - Scene 10 (of 11) ***

When Eberhardt arrives at the morgue, he finds Dr. Donnenwirth doing the autopsy on Taubert. Donnenwith puts aside a hacksaw he was using on the skull and takes up a hammer and chisel.

Donnenwirth greets Eberhardt when he sees him. Eberhardt jokes it should be easier the second time around, but the doctor reminds him they didn't have a chance to do an autopsy the first time.

The doctor explains he had some interesting results analyzing the powder they dropped off. According to Donnenwirth, the powder is a mixture of several plant types, but largely Datura stramonium. When Eberhardt doesn't follow what he's saying, the doctor explains that is the scientific name for a plant called Jimson Weed, a plant of the nightshade family used as a painkiller. He also notes it has hallucinogenic properties.

Just as Donnenwirth finishes his explanation, he cracks open the skull with the chisel. As it pops open, a creature emerges. It appears to be a bluish, red-veined jellyfish-like mass of tentacles. Eberhardt is stunned as it sinks its tentacles into Donnenwirth's body, draining him of blood. After the doctor falls over, dead, it quickly crawls across the floor and enters one of the building vents.

Still in shock, Eberhardt sinks to the floor and wets himself as everything goes dark.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.