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Cards in War/Skirmish Games

Started by Ghost Whistler, December 28, 2012, 06:21:49 AM

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Ghost Whistler

I like the mechanics of the Game of Thrones rpg; you have a separate deck of intrigues and schemes called Plot cards. each turn players choose from unused Plot cards in their deck (they have about 7 and recycle them when they are done) and this largely determines their strategy for the turn. The card tells you the base amount of money you can spend as well as your initiative and an ability or benefit you get for the turn.

Would something like that work in a war/skirmish tabletop game? Cards aren't unprecedented after all in such games. Or would this get in the way of the battlin'?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Daddy Warpig

The mass combat rules for the AD&D 2e Birthright setting used cards.
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

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