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Currency

Started by TonyLB, December 18, 2006, 08:22:05 AM

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TonyLB

Okay, folks, the "nature of the game" and such stuff ... that's just plain beyond the scope of this thread.  We're no longer talking about currency, but about the overarching goals that currency is one tool to address.

I've made a new thread for that discussion, and I think we'd all be best served if we migrated that broader discussion there, and left this thread for discussion of currency as a tool (if anyone even still wants to discuss that).
Superheroes with heart:  Capes!

Erik Boielle

Quote from: David RLet's say the designers create a game about vigilantes. And than they go and say the game's main theme is about redemption.

Thing is, I don't think that is for the author to say. Its playing the game before you play.

The job of the author is to create situations where Themes can emerge.
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

David R

Quote from: Erik BoielleThing is, I don't think that is for the author to say. Its playing the game before you play.

I so get where you are coming from. I guess it all boils down to a taste thing. I dig it when designers have themes for their games. As a GM, I certainly have them for my games.

QuoteThe job of the author is to create situations where Themes can emerge.

Sure, but if the game has a theme (the designer's), players should be able to explore said theme in a variety of ways. A good game/author takes this into account.

Regards,
David R

Blackleaf

I missed this discussion so far because when you see a thread about "Currency"... most normal people would assume you mean currency, like gold pieces vs. silver pieces -- what you had in mind for a currency system in your game.

A more descriptive topic title and/or not trying to introduce Forge terminology would be appreciated.

Now, I'll go read the thread.