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A Pretty Picture

Started by Levi Kornelsen, March 29, 2008, 11:04:52 PM

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Levi Kornelsen

Quote from: Kyle AaronIf somebody read them, then they wouldn't be "solo play", would they? :D

Nope - and that's kind of the thing.  As soon as those personal projects start having an audience in the group, whether in play or out, that grooves, that's when (my experience) there's a payoff.

Basically, if the stuff one person does solo actually hits the group later, it helps the whole game.  Unless the person doing it is, really, being a complete monkey.

blakkie

Quote from: Levi KornelsenBasically, if the stuff one person does solo actually hits the group later, it helps the whole game.  Unless the person doing it is, really, being a complete monkey.
Complete monkeys don't help much. :) But even vaguely generally competent tend to gunk stuff up if that write-up is a bunch of answers instead of questions. Generally the longer you write the more answers you give.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Levi Kornelsen

Quote from: blakkieComplete monkeys don't help much. :) But even vaguely generally competent tend to gunk stuff up if that write-up is a bunch of answers instead of questions. Generally the longer you write the more answers you give.

You know how many game books (All the White Wolf ones, Dark Heresy, quite a few others), have that long list of questions about your backstory?

I think that list, where it's used, should be a quarter of the normal length, maybe three or four questions, with the clear stipulation that something should be unresolved for each one.

And I don't mean necessarily the extra-pathos-story kind of unresolved (though, whatever, that's fine too); ordinary plot-hook unresolved would be dandy.

Spike

I have to say that I started skimming about half way down, any post longer than a line or two.


that said:  I think you've got one to many bubbles.  Solo play, fine I get it.

Group play, yeah, thats logical.

More group play? Isn't that just part of Group play?






I'm guessing you did it that way because you wanted the loop thing to be more obvious or somesuch.  Or I just don't get diagrams.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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Levi Kornelsen

Quote from: SpikeI'm guessing you did it that way because you wanted the loop thing to be more obvious or somesuch.  Or I just don't get diagrams.

No, you've got it.

The thread title was kind of a halfassed joke, to me - it's one ugly picture, but I totally think in terms of weird-looking structures like that, so it was the easiest way for me to put it out there.

Settembrini

Quote from: PseudoephedrineHow is this distinct from, or more useful than, the statements:

"Enthusiasm on the part of individual players for playing the game is both necessary to the success of a group and contagious."

"One way players build and maintain enthusiasm for a game is by pursuing individual projects related to the game when they are not at the table."

?

Also, stop drawing pictures and coming up with silly ways of explaining them after the fact. Think first, draw second.

Close the thread, issue solved.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Spike

Must be nice to be able to identify 'how you think' so clearly. All I can do is establish that I DON"T think in pictures. Or words.  


In fact, the more I think about the less certain I am that I think at all. I just sort of spew whole, or partly digested, ideas more or less from the aether. Its a little disconcerting, actually.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Rob Lang

I'm not sure if this counts but I often find myself writing entire Campaign Settings (that never get released) to help define my game. It's solo play, in a sense, building on the universe to help tighten the fluffy edges.

So, you could argue that in game design, solo play is a requirement.

I do get players doing solo play stuff and then emailling it to me, normally in small nuggets of background evolved during play. Because it's served in small bits, everyone gets to read and understand as they go - you might end up with 21 pages of backstory but its interwoven with the campaign as a whole so it doesn't seem that big. They are solo play, though.