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A first stab at Exalted

Started by James McMurray, April 14, 2007, 05:48:02 PM

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James McMurray

6-siders works too, although it makles botches slightly more frequent due to more ones popping up.

If there's a sorcerer in the party or you intend to use Abyssals as recurring bad guys I highly recommend the White and Black Treatises as well.

What's the screen like? I haven't seen it yet, but if it's a good reference and cheap I'll snag it up quick.

Be a little careful with the ST's guide. It was written at the same time as the main book and has a few power issues because of it. For instance, Deadly Wildfire Legion has been converted to be less powerful but be one of the dragon blood excellencies. The STG version lets you give dice to people who have higher or equal ratings with you, and that's nasty. One fight we had against some dragon bloods went from a challenge to a bloodbath because of it.

The Abyssal section is pretty good though, at least the parts of it I got to exercise last night. :)

Black Flag

I found the screen quite useful. There's a lot to keep in mind for Exalted, and you don't want to have to stop and look it up. And the new WW screens are nice and durable, being made of the same stuff as the hardcovers.

Welcome to the fold, Jdrakeh. Trust me, Exalted 2e's rules look horrifying at first glance, but they're not nearly as scary as they appear. After the third session or so, the system becomes second-nature. The only real way to get a feel for it is through play (as I'm sure James could tell you).

And James, I know I haven't said so lately, but your game sounds like a lot of fun. And I know exactly what you mean about the players keeping you on your toes. I could never plan more than a session in advance, since I (the GM) didn't know what was going to happen next. The GM still has a lot of control, but it's a more reactive job than in some games I've played, which makes GMing almost as exciting and unpredictable as being a player. It's like the GM is still a god, but even a god in the Exalted universe often has to scramble to stay a step ahead of a circle of the Chosen.
Πρώτιστον μὲν Ἔρωτα θεῶν μητίσατο πάντων...
-Παρμενείδης

James McMurray

Thanks! We're enjoying it. And if I go by the view counts for this thread and the copy of it at WW's Exalted forum other people are too. So I'm a happy camper. :)

jdrakeh

Quote from: James McMurray6-siders works too, although it makles botches slightly more frequent due to more ones popping up.

This was my initial thought as well but as somebody on Enworld pointed out, you have a two in six chance of success, with fives counting as successes and sixes counting as two success, and a one in six chance of er. . . rolling a one. So, that is, occurances of "1" are actually just as common as an occurance of a "5" or "6" and less likely than the occurance of a "success" (which encompasses results of "5" and "6").
 

James McMurray

True, but compared to the d10 setup you go from a 50% success rate and 10% chance of a 1 to a 50% success rate and 16.67% chance of a 1. It's not a huge difference, but may discourage players from trying actions where they are relying on attribute alone because smaller pools will have higher chances of botching than with the default. If you don't have statisticians as players there will probably be very little noticable effect.

Almost wish I'd done it because we already own a ton of d6es from our Shadowrunning. I've got a bunch of computer geeks though, so it probably wouldn't have flown.

Black Flag

I'm sure the Exalted gods are willing to overlook the use of d6s--just so long as there's a fistful.
Πρώτιστον μὲν Ἔρωτα θεῶν μητίσατο πάντων...
-Παρμενείδης

jdrakeh

Quote from: Black FlagI'm sure the Exalted gods are willing to overlook the use of d6s--just so long as there's a fistful.

Two fists full! I have 72 six-siders in all :D
 

James McMurray

How many players do you have? that might not be enough if you don't want people to have to share their stacks.

jdrakeh

Quote from: James McMurrayHow many players do you have? that might not be enough if you don't want people to have to share their stacks.

Three interested parties at the moment. We still need to hammer out an schedule. I usually tend to keep my groups around three to five (tops).
 

James McMurray

You might be in trouble then. A starting character can roll 23 dice without much work. Better buy another brick. :)

jdrakeh

Quote from: James McMurrayYou might be in trouble then. A starting character can roll 23 dice without much work. Better buy another brick. :)

I have a brick of 80 little (i.e., Fantasy Trip-size-ish) dice carved from bone that I forgot about. So I think we're good :)
 

James McMurray

I hope you'll be telling us how it goes? Especially if you opt for a mortal hero campaign like you mentioned over at WW.

jdrakeh

Quote from: James McMurrayI hope you'll be telling us how it goes?

Absolutely :)
 

James McMurray

pdf version

or

Word Document

The only difference between the two is that the doc's links work.

James McMurray

I'm still one week behind, but in between those weeks was a long (ten+ page) conversation the circle had with a high placed abyssal which took place over email. My next project is gettignt hat sucker formatted, converting my OOCs to an IC form, and getting it up.